FFXIV’s “Mr Ozma” Teases Something Truly New for 7.5x — And He Says Fun Comes First

FFXIV’s “Mr Ozma” Teases Something Truly New for 7.5x — And He Says Fun Comes First

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Final Fantasy XIV

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Patch 7.1 introduces: new main scenario quests; the first installment from the alliance raid Echoes of Vana'diel, Jeuno: The First Walk; the Extreme version of…

Platform: Xbox Series X|S, PlayStation 4Genre: Role-playing (RPG)Release: 11/12/2024Publisher: Square Enix
Mode: Massively Multiplayer Online (MMO)View: Third personTheme: Action, Fantasy

Why This Caught My Eye

Final Fantasy XIV’s 7.4 patch is doing a lot of heavy lifting: a fresh story arc, the long-requested end of most class-based glamour restrictions, and new instanced content in Pilgrim’s Traverse and The Merchant’s Tale. But the real eyebrow-raiser for me is battle lead Masaki “Mr Ozma” Nakagawa teasing he’s building something “truly new” for the 7.5x cycle – and doubling down on a simple mantra: fun over difficulty. Coming from the designer whose name is synonymous with intricate encounters (and infamous Ozma headaches), that’s a big statement.

  • Patch 7.4 moves the story forward and loosens fashion rules – a philosophical shift as much as a QoL win.
  • Nakagawa isn’t on the Arcadion Heavyweight tier; he’s all-in on a major 7.5x feature.
  • “Truly new” could be an ultimate, a fresh twist on limited jobs, or a new battle format built on scalable challenge.
  • The dev team’s stated priority: content that’s actually fun to play, not just brutally hard.

Breaking Down the Announcement

Pilgrim’s Traverse signaled a shift in how FFXIV thinks about challenge. It got my lapsed friends to finally try Palace of the Dead, and at the high end its optional boss, The Final Verse (Quantum), lets you crank the dial for bigger rewards. That opt-in difficulty aligns perfectly with Nakagawa’s comment: “Difficulty is an important part of battle content, but way more important is whether the content is actually fun to play.” It’s the rare design stance that can pull casuals and raiders into the same sandbox.

We’re getting step two in that experiment with the 7.4 variant dungeon, The Merchant’s Tale, alongside the next Arcadion tier. Interestingly, Nakagawa confirmed he’s “not involved in the 7.4 raid,” because he’s focused on a major 7.5x feature he calls “new and fresh for FF14.” When the studio’s puzzle-box mastermind opts out of a flagship raid to chase a mystery project, I pay attention.

Why This Matters Now

Dawntrail’s biggest win so far has been combat design that respects your time. Pilgrim’s Traverse showed you can make content that’s welcoming at entry but has teeth if you want them – a far cry from the old “you’re either in savage or you’re out” divide. That’s healthy for an MMO that’s trying to keep veterans engaged without scaring off newcomers who just arrived for the beach vibes and banger soundtrack.

Screenshot from Final Fantasy XIV: Crossroads
Screenshot from Final Fantasy XIV: Crossroads

The loosening of glamour restrictions isn’t just a fashion victory (though glamour is the true endgame). It hints at a broader dev mindset: let players express themselves, whether that’s outfits, job choices, or how they approach difficulty. If Nakagawa’s new project follows that thread, we’re looking at systems that support playstyle flexibility, not a single monolithic difficulty target.

What Could 7.5x Bring?

The safe bet is an ultimate raid — the 7.5x window lines up, and Nakagawa has a reputation for those layered, “one-mistake-and-you-wipe” dances. But if it is an ultimate, I’d love to see them borrow Pilgrim’s Traverse ideas: selectable modifiers, optional extra mechanics, or a post-clear challenge mode that doesn’t fracture statics. If “truly new” just means another eight-minute enraged perfection test, that’s not new — that’s Tuesday for raid prog groups.

Then there’s Beastmaster, the new limited job landing around the same time. Blue Mage proved limited jobs can be weird in the best way — Masked Carnivale challenges, spell hunting, solo shenanigans — but it also isolated itself from the main game. If Nakagawa’s fingerprints are on Beastmaster content, imagine a creature-collecting loop with scalable duo/trio encounters, or a Monster-Hunter-style arena that rewards experimentation over metas. That would absolutely fit the “fun first” bill.

Screenshot from Final Fantasy XIV: Crossroads
Screenshot from Final Fantasy XIV: Crossroads

The third option is genuinely new battle content: think a boss-rush gauntlet with weekly mutators, or a roguelite challenge mode that sits between Deep Dungeon and Criterion. Leaderboards could spice up the race scene without turning it into a one-and-done world-first sprint. The danger? Don’t lock mandatory gear behind it. Keep the best rewards cosmetic, titles, mounts — the stuff that shows off skill without forcing every casual into the grinder.

The Gamer’s Perspective

I appreciate Nakagawa explicitly saying the quiet part: hard isn’t the point, fun is. Pilgrim’s Traverse worked because it invited people in and handed the steering wheel over when they were ready to push themselves. If 7.5x continues that philosophy — whether it’s an ultimate with optional spice, a Beastmaster playground, or something off the wall we haven’t seen — that’s good news for the health of the game.

Also, shout-out to the lifted glamour limits. Letting a White Mage rock a tank chestpiece or a Warrior flex caster looks is the kind of low-stakes freedom that keeps people logging in between raid nights. If the combat team mirrors that freedom in how we engage with difficulty, Dawntrail’s back half could hit a sweet spot we haven’t seen since Shadowbringers’ heyday.

Screenshot from Final Fantasy XIV: Crossroads
Screenshot from Final Fantasy XIV: Crossroads

Looking Ahead

Watch the 7.5x reveals for keywords like “modifiers,” “scalable,” and how Beastmaster slots into group play. If they announce an ultimate, pay attention to accessibility after clears and whether there’s a mode to keep it fresh for more than a month. And if Nakagawa shows up with a totally new activity? Let it be replayable, low on FOMO, and generous with cosmetic bragging rights.

TL;DR

Patch 7.4 sets the table, but “Mr Ozma” is cooking something “truly new” for 7.5x — and he swears fun beats raw difficulty. Whether it’s an ultimate, Beastmaster playground, or a brand-new format, the Pilgrim’s Traverse philosophy of opt-in challenge is the blueprint worth following.

G
GAIA
Published 12/17/2025Updated 1/2/2026
5 min read
Gaming
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