Five Steam gems that slipped past the noise — horror, oddball platformers, a free surreal drive,

Five Steam gems that slipped past the noise — horror, oddball platformers, a free surreal drive,

ethan Smith·2/23/2026·5 min read

These five Steam releases deserved more attention this week

Steam drops dozens of games every day; the ones with the loudest socials or biggest streamers get noticed, and the rest vanish into “New Releases” oblivion. I combed through the Feb 17-21 batch and pulled out five small PC releases that actually deserve your time-because weirdness, charm, and smart small design still beat polished marketing most weeks.

  • Horripliant – a culty horror blobber that mixes autobattler mechanics and cryptic puzzles (Feb 21).
  • F-22: Air Dominance Fighter – a retro remaster of the 1997 sim that keeps the ’90s charm (Feb 17).
  • Screaming Head — intentionally grotesque 2D platformer with a scream-for-attack premise (Feb 17).
  • Love Eternal — pared-back, unsettling platformer that blends gravity tricks with psychological horror (Feb 20).
  • Carmencarmen — a free, surreal hour-long driving narrative with serious drift energy (Feb 17).
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Key takeaways

  • Small teams are still experimenting: expect strange rulesets rather than AAA sheen.
  • Not every worthwhile release needs a million-dollar ad push—some are free, some lean into retro appeal.
  • Big indie hits (think viral minigames that sell 100k fast) can drown smaller launches out of sheer visibility.
  • If you like oddball ideas—autobattler-horror, disembodied-head platforming, dreamlike road trips—this week was excellent.

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Breaking down the five picks

Horripliant (Alexandre Declos / Pas Game Studio, Feb 21) is the cheekiest concept here: a grid-based dungeon blobber that hybridizes idle/autobattler systems with a horror veneer. You don’t button-mash through combat; instead, you manage upgrades, resources and camp progression, while combat resolves against enemy stats. It’s cryptic and minimalist—think shareware-era nastiness polished with modern design sense. It caught my eye because indie horror rarely pairs with autobattler economies, and that friction is where interesting loops are born.

F-22: Air Dominance Fighter (Digital Image Design Ltd., Feb 17) is a proper nostalgia play: a remaster of the 1997 sim that keeps its old-school interface and “read the manual” feel while gently improving visuals. It’s more arcade than full-stick realism—MicroProse-style simulation with approachable controls. If you grew up on CDs full of flight-sim manuals, this is a tidy nostalgia fix that won’t demand a PhD in avionics to enjoy.

Screaming Head (JZPS Games, Feb 17) is gloriously grotesque: you control an ugly floating noggin that screams as an attack, navigating platforming gauntlets. It’s not for everyone—its aesthetic is deliberately off-putting—but that’s the point. It’s the kind of experimental platformer that benefits from short session lengths and a “you’ll either love it or hate it” hook.

Love Eternal (brlka, Feb 20) strips back pixels and leans heavy on psychological disquiet. Mechanically it looks like a mash of VVVVVV-style gravity toggling and Celeste-like precision, but the tone is what lingers: weird, uneasy, and quietly upsetting. If you want precision platforming with an obtuse narrative push, add this to your wishlist.

Carmencarmen (Colectivo Rayente et al., Feb 17) is free and short—about an hour of driving through a crumbling urban dream in a small yellow hatchback. The joy is tactile: the car drifts, the horn matters, and conversations (or monologues) you overhear tilt surreal fast. It’s playful and sometimes unnerving, which makes it an easy bite-sized recommendation.

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Why these slipped under the radar (industry context)

It’s not that these games are bad. The indie scene is noisy: while some titles explode—like an indie arcade golf game that sold 100k copies in 48 hours—most don’t get that kind of reach, even when they’re creative. At the same time, the indie calendar is being reshaped by big events (anticipated sequels launching into Early Access) and shifting ad ecosystems. Smaller teams rely on word of mouth or niche press, and occasionally platforms or ad tools create headaches that slow discoverability. The result: neat experiments and modest remasters vanish unless you dig them up.

What gamers should do

  • Filter by release date on Steam and scan the first few pages—there are honest gems outside the front page.
  • Follow small studios and local dev accounts; they surface updates that algorithms miss.
  • Try free or cheap short games like Carmencarmen—an hour of weirdness is a low-risk way to discover a dev you’ll follow.
  • Don’t assume a lack of polish equals a lack of intent—many of these devs are doing smart design work under financial constraints.

TL;DR

Between Feb 17-21 Steam quietly released a lot of ideas: Horripliant’s autobattler-horror hybrid, a tasteful F‑22 remaster for nostalgics, two very different experimental platformers, and a free surreal driving hour. These aren’t blockbuster launches—but if you like small teams doing strange, focused things, they’re worth the effort to find.

Was this worth your time?

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ethan Smith
Published 2/23/2026 · Updated 3/16/2026
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