
Game intel
Football Manager 26
The first football management simulator, many of the hallmarks of the incredibly complex games which exist in this genre today are found in embryonic form here…
This caught my attention because Football Manager doesn’t just announce and pivot lightly-FM25’s cancellation earlier this year was a rare, alarming moment. Now Sports Interactive is back with Football Manager 26, a 30-second “actual gameplay – not final” teaser that finally shows the Unity engine in motion and confirms the full, official Premier League license. If you’ve stuck with FM through match engine quirks and UI fossils, this is the moment the series either evolves-or trips over its own hype.
Sports Interactive’s teaser shows brief in-engine matchday slices: tighter player models, more lifelike lighting, and a broadcast-style presentation that FM has traditionally fumbled. Unity is front and center, and the Premier League license is unmistakable—official ball, branding, the works. There’s a clear push to sell the emotion of game day rather than spreadsheets. And yes, the teaser is careful to flag that the footage isn’t final. After FM25’s derailment, that honesty is necessary.
The move from SI’s long-lived tech to Unity explains FM25’s cancellation—it’s the sort of foundational change that can nuke schedules. If FM26 ships in a stable state, the series could escape the “good sim, clunky presentation” box it’s been stuck in since the FM13-FM24 era. If not, we’ll be here again in a year, talking about AI regressions and hotfix purgatory.
Unity should bring smoother animations, better lighting, and more believable player movement. But veteran FM players know visuals are the garnish; the meal is the simulation. Does Unity enable smarter decision-making in the match engine? More coherent defensive shape? Realistic pressing triggers and transitions? Those are the questions that matter more than grass shaders.

I’m cautiously optimistic. SI has decades of iteration under its belt, and FM24—while “the last of its kind”—was a strong, stable capstone. The risk is that we get prettier matches without the brain transplant the AI needs.
For the first time, FM will feature the Premier League with full authenticity: logos, kits, the official ball—the stuff EPL fans have modded in forever. It’s a genuine quality-of-life upgrade and removes one of the series’ few immersion gaps out of the box. The license also opens the door to better stadium identities and broadcast dressing that matches what we see on TV.

But let’s be real: the Premier League partnership doesn’t alter player data quality (FM’s scouting network was already elite) and it won’t fix transfer logic by itself. It’s presentation, not simulation. Enjoy the authenticity, but judge FM26 on the way teams press, the sanity of wage demands, and whether your 6’5” target man actually wins headers in traffic.
Sports Interactive is signaling a release by year’s end. No platform list yet, but PC and Mac are a given; how far they push to console versions at launch remains to be seen. If you’re an FM24 diehard, don’t uninstall just yet—treat FM26 like a new engine launch, because it is.
My wish list is boring but vital: a defensive AI that tracks runners intelligently, set-piece tools that don’t feel like alchemy, media interactions that matter without busywork, and a transfer market that understands selling pressure and buy-back clauses. If Unity helps SI iterate faster on those systems, the engine switch pays off.

FM26 doesn’t need to be a revolution everywhere—just where it counts. The trailer nails the vibe and the Premier League license will please purists, but the series’ reputation lives and dies on tactics behaving logically over thousands of simulated minutes. SI earned some trust back by fronting up after FM25’s cancellation. Now they have to earn it on the pitch.
FM26 is the Unity-powered reset SI promised, with a slick matchday look and the full Premier League license. It’s promising—but judge it on AI, stability, and performance, not the trailer’s sheen. Wait for beta impressions before switching your save—and your laptop.
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