
Game intel
Ember and Blade
A premium survivors-like adventure combining challenging strategic combat, elaborate boss battles, captivating visual art, and an intricate storyline. The fat…
LINE Games announced a cross-title tie-in with Epic that will hand Fortnite players Fenrix-inspired cosmetics when Ember and Blade launches on the Epic Games Store in 2026. On the surface it’s another branded skin drop – but this move does more than decorate Fortnite avatars. It turns Epic’s storefront and Fortnite’s massive audience into the marketing engine for a small studio’s action RPG, and that can shape how, where, and whether you even encounter Ember and Blade after launch.
The collaboration is straightforward in the press release: buy Ember and Blade on the Epic Games Store at launch and you’ll receive exclusive Fenrix-themed cosmetics for Fortnite. The skins will be packaged with purchases on Epic, available from day one. Fortnite players will be able to wear the “immortal demon-slayer” look — think fiery motifs and weapon flair drawn from Ember and Blade’s protagonist, Fenrix.
But the release also makes something painfully clear: this is an Epic Store-first promotion. Ember and Blade is wishlisted on both Epic and Steam, yet only Epic purchases include the Fortnite tie-in. That’s the trade-off here — wider exposure through Fortnite in exchange for platform exclusivity on a launch incentive.

This caught my attention because Fortnite remains the fastest, cheapest way to put a game’s aesthetic in front of hundreds of millions of players. For a tiny studio like Nine Lives — just 15 industry veterans inside LINE Games’ umbrella — that kind of visibility can be the difference between a quiet release and a breakout moment. Cross-promos like this have made indie IPs feel ubiquitous overnight before.
That said, there are genuine caveats. “Included with all purchases on the Epic Games Store” sounds generous until you consider the realities: players might need to link accounts, claim the skin within a time window, or obey region restrictions. And Steam buyers getting no cosmetics? That could frustrate players who prefer Valve’s storefront. This isn’t malicious — it’s strategic — but it’s also a reminder that “free” cosmetics are often conditional and temporary marketing levers.

LINE Games’ press material leans on craft and ambition: angels granting awakening skills, cyclical death-as-progress mechanics, twisted demonic bosses and painterly visuals. Those sound juicy, and I want a polished ARPG that blends roguelike loop with character progression. But Nine Lives is small. A 15-person team can build brilliant, focused systems (see recent indie hits) or struggle with scope. This partnership with Epic looks like an effort to counterbalance limited marketing muscle with Fortnite’s reach.
If you’re a Fortnite player, this is mostly a win: you get a new skin for picking up a game you might not otherwise try. If you’re platform-agnostic and prefer Steam, expect frustration unless LINE Games offers parity later. And if you care about the game itself, not the skin, watch for gameplay previews and reviews: the cosmetics are clever marketing, not proof of a great ARPG.

LINE Games’ deal with Epic is smart — it uses Fortnite to amplify a small studio’s launch. But it’s also a reminder that platform tie-ins come with strings: account links, exclusivity, and temporary availability. Enjoy the Fenrix look if you buy on Epic, but don’t let a flashy skin be the only reason you back a game. Wait for hands-on reviews to see if Ember and Blade’s loop of death, rebirth, and angelic skills actually sticks the landing.
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