
Game intel
POKEMON LEGENDS: Z-A
A new adventure awaits within Lumiose City, where an urban redevelopment plan is underway to shape the city into a place that belongs to both people and Pokémo…
This caught my attention because The Pokémon Company just did something old fans have wanted-reintroducing Mega Evolution into a Legends title-while handing players a free way to chase one of the franchise’s biggest legendaries. If you finished Pokémon Legends: Z‑A’s main story, you can now claim Mewtwonite X and Mewtwonite Y via Mystery Gift, trigger a post‑story side mission at Lysandre Café/Labs, and face Mewtwo in the wild. It’s the kind of move that feels generous on the surface, but it also tees up a paid DLC drop that promises even more Mega content.
If you’ve already beaten the main story of Legends: Z‑A, this is straightforward: open the in‑game menu, head to Link Play → Mystery Gift → Get via Internet and claim the Mewtwonite X and Mewtwonite Y stones. Once they’re in your satchel (Mega Stones pocket), a post‑story side mission tied to Lysandre Café and Lysandre Labs becomes available—accept it and you’ll be pointed to where Mewtwo can be battled and caught.
Small but important caveats: you need an active internet connection, the Mystery Gift will only give one of each stone per save, and the mission won’t appear until your save has the required post‑game flags. If the Mystery Gift option doesn’t show up, double‑check you actually finished the main story and try restarting the game.

Game Freak first rolled out Mega Evolution in Generation VI and it became a staple for a while—then it receded into the background. Pokémon Legends titles have largely focused on different systems (research, traversal, real‑time encounters). Adding Mega Stones back into the mix for a Legends game changes the tactical calculus: Megas shift stats and typing, can break or define team builds, and make vintage legendaries like Mewtwo feel new again.
That said, this felt like a two‑part play: free Mystery Gifts get players excited and invested in the new mechanics, and then the Mega Dimension DLC (December 10) arrives with additional Mega forms—Mega Lucario Z among them. It’s a solid funnel: reward existing players now, then sell the expanded fantasy later. Generous? Yes. Predictable? Also yes.

For completionists and competitive folks, free access to Mewtwo and its Megas is a big deal. Mewtwo can slot into teams in ways that still surprise—Mega Mewtwo X for physical power, Mega Mewtwo Y for special dominance—if the Legends implementation matches classic roles. For casual players, catching Mewtwo is simply a high‑profile reward for finishing the story.
But I have questions: will the new Mega forms in the DLC be balanced for online play, or added as the kind of “collectible power spike” that changes meta in paid content? Will future freebies be used as teasers while core gameplay feels gated behind paid expansions? The answers will matter once the Dec. 10 DLC drops.

The Pokémon Company made the smart play: free Mewtwonite X/Y via Mystery Gift lets post‑story players unlock a Mewtwo side mission and bring Mega Evolution back into Pokémon Legends: Z‑A. It’s a welcome surprise if you finished the game, and it primes the player base for the Mega Dimension DLC on Dec. 10, which will add more Mega forms (including Mega Lucario Z). Fun for fans, but keep an eye on how much meaningful content ends up behind paid DLC.
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