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Call of Duty: Black Ops 6
Developed by Treyarch and Raven, Black Ops 6 is a spy action thriller set in the early 90s, a period of transition and upheaval in global politics, characteriz…
After spending a weekend grinding Reckoning, I finally locked in a consistent early-game route that nets me a free self-revive, 1,500 essence, upgrade materials, and a free ammo mod-often before round 6. The breakthrough came when I stopped trying to brute-force rounds and started chaining the map’s mini-objectives efficiently. Don’t make my mistake of wandering for “one more door” and bleeding time; this guide shows the exact path and tricks I now run every match.
What I bring and why:
Estimated time: 8-12 minutes for the full loop if doors are opened smartly and zombies are controlled between objectives.
I struggled with this until I realized the order and angle matter. Head to T1 Director’s Office. Behind the pool table, look at the small wooden shelf with the billiard balls. Shoot them top to bottom in the exact sequence: 1, 1, then 5. When done correctly, you get two rewards: a self-revive and the “Samantha’s Soul” remix playing in the background.
ADS and tap your precise firearm. Avoid shotguns or hip-fire spread.Start → Options → Controller.Co-op tip: One player reads the numbers while another shoots. It removes the hesitation that caused me to miss the second “1” more than I’d like to admit.
This is the best early-game bank on Reckoning. Your goal is to pick up three missing canvases scattered around the facility and place them back in T2 Director’s Office (right by the Arsenal). Each restored canvas pays 500 essence.

prone and inch closer; I had to lie down to grab it in two out of three runs.Return all three to T2 Director’s Office wall mounts beside the Arsenal. Inputs: Hold Square / X / F to place. I like to grab two canvases, clear stragglers, then place all at once to avoid backtracking during high spawn density.
On Reckoning, the usual Aether crystals are functionally replaced by tall metal trash cans (they look like narrow, cylindrical ashtrays). Interact with them for crafting materials, attachments, and occasionally perk cans or other loot.
Hold Square / X / F to search. Each can is generally one-and-done per match.Next, buy a Melee Macchiato, then crack open the map’s vending machines. Not just perk dispensers—the regular drink/snack machines too. With the melee boost from Melee Macchiato, you can break them quickly and they have a high chance to drop an upgrade crystal that saves 1,500 materials on your weapon upgrade.
Buy Melee Macchiato → Melee (R3 / Right Stick / V) the machines.In a trio, we fan out and each clears two to three machines, regrouping for a craft-station upgrade with the saved materials.

This mini-game sounds simple and took me more tries than I’m proud of. In the central reception, aim a sniper/marksman at the very center of the big display and fire to start the challenge. You have ~9 seconds to shoot all spawned targets—some appear behind you.
Start → Options → Controller → ADS Sens.Reward is a free ammo mod. I’ve had Cryo and Napalm drop from this; both are clutch for control and damage over time. If you fail, reset next round and try again—don’t sink the whole match into this one step.
Mr. Peeks is on Reckoning, and his challenge is worth the minute it takes. Go to T2 Presidential Suite and look toward the precipice—spot him perched atop a white vat/tank. Shoot him; he pops up, dances, and starts a parachute course.
Deploy Parachute (X / A / Space) → Cut (X / A / Space) → re-deploy as needed.Rewards vary—essence, salvage, and I’ve snagged an ammo mod once. Treat it as a nice bonus layered into the route; if it’s too hot mid-round, bail and come back later.

This is where coordination pays off. On Reckoning, if you activate all the map’s power-up stations (the interactables that spawn temporary effects like Insta-Kill, Double Points, Zombie Blood, Nuke, Max Ammo) in quick succession, you’ll trigger a free Fire Sale event. When we did this in a single sweep during round 5–6, we got roughly 60 seconds of Fire Sale where perk machines didn’t charge us essence—perfect for filling two perk slots for free.
Pitfall: Activating these across two rounds didn’t give us the Fire Sale. Keep it tight in one push. If you’re desynced in co-op, reset and try again next round with a countdown.
Once this clicked, my early game went from scrappy to stable. A free self-revive, ammo mod, banked essence, and mats by round 6 gives you breathing room to start objectives and upgrade your build without panic-purchasing. If you’re solo, prioritize the canvases and the target mini-game; if you’re in a squad, coordinate the power-up sweep and double-dip the Fire Sale for perks. Stick with the route for two or three matches—your muscle memory will take over, and you’ll wonder how you ever started Reckoning any other way.
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