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Bloodborne
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Bluepoint Games reportedly had a paid, sensible pitch for a Bloodborne remake – and Sony was willing – but the decision not to proceed came from FromSoftware, not PlayStation. Bloomberg’s reporting, picked up across the gaming press, reframes who pulled the brakes: it wasn’t Sony protecting an asset, it was the original developer exercising veto power over its own creation.
Most headlines swallowed a simpler narrative: Sony shut Bluepoint and therefore we’ll never get a Bloodborne remake. Bloomberg and the outlets that followed sharpen that: Sony reportedly liked Bluepoint’s proposal — “the numbers made sense” — but FromSoftware objected. That shifts the political center of the story from publisher asset-management to developer agency. In plain terms: owning an IP doesn’t mean you’ll do whatever the balance sheet favors if the original creators push back.
According to Bloomberg’s reporting and contemporaneous coverage (GamesRadar, GameSpot, TheSixthAxis), Bluepoint was left in limbo after its God of War live‑service work faltered in January 2025. The studio spent roughly a year trying to attach itself to new projects — pitching Bloodborne early in 2025, then an up‑res of Shadow of the Colossus and a Ghost of Tsushima spin‑off — but none moved forward. The lack of assignments, and Sony’s subsequent State of Play announcement of a God of War trilogy remake in February 2026 without Bluepoint’s involvement, all preceded the studio’s closure.
Bluepoint’s pedigree is why the pitch made sense on paper: its Demon’s Souls remake is textbook execution of polishing a classic for modern consoles. But that pedigree didn’t override FromSoftware’s resistance — and if Shuhei Yoshida’s on‑record hunch is right, Miyazaki’s personal attachment to Bloodborne made the idea of an outside studio handling a remake untenable.

Sony legally owns Bloodborne, but Bloomberg’s sources and industry commentary suggest Sony chose to defer to FromSoftware rather than force a remake. That’s the uncomfortable, PR‑unfriendly truth: maintaining good relations with a hot external partner can be worth shelving a money‑making project. It’s a reminder that modern publisher‑developer relationships are as much about future access and goodwill as they are about IP ownership.
We still don’t have direct quotes from FromSoftware or Bluepoint. Bloomberg’s account relies on people familiar with the talks; other outlets corroborate details but add context rather than confirmation. Important technical questions go unanswered too: would a Bluepoint remake have upgraded Bloodborne to 60fps on PS5? How different would it be from the original in tone or art direction? Those specifics matter to fans and would shape whether a remake is a preservation exercise or a reimagining.

Also worth noting: reporting (TheSixthAxis) points out Bloodborne’s continued commercial life — roughly two million sales reported between Feb 2022 and Nov 2025 — which suggests Sony isn’t scrambling to monetize an underperforming property. That weakens the classic “we must remake to monetize” argument and strengthens the idea that this is a developer‑legacy decision.
If Sony controls the IP and the financials “made sense,” why was FromSoftware’s preference allowed to be decisive? If Miyazaki’s attachment is the reason, are there conditions under which FromSoftware would reconsider — a co‑development model, creative oversight, or an in‑house remake once schedules clear? Those answers would tell us whether this is a permanent veto or a timing issue.

Bloomberg’s story doesn’t make Bluepoint’s closure any less unfortunate. But it does refocus the argument away from a publisher shrugging and toward a developer asserting creative control over a cult classic. That’s the wrinkle everyone reporting this story needed: this wasn’t a boardroom cold shoulder, it was a studio protecting what it made — for now.
TL;DR: Bluepoint pitched a Bloodborne remake in early 2025; Sony reportedly agreed the numbers, but FromSoftware objected and the project was declined. The rejection reframes the closure fallout as a debate about developer control over IP, not just publisher cost‑cutting. Watch for any FromSoftware comment and Sony moves on Bloodborne to know if this is permanent or merely paused.
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