FromSoftware, not Sony, quietly shut down Bluepoint’s chance at a Bloodborne remake

FromSoftware, not Sony, quietly shut down Bluepoint’s chance at a Bloodborne remake

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Bloodborne

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Bloodborne: Complete Edition Bundle includes Bloodborne full game plus The Old Hunters DLC expansion. Hunt your nightmares as you search for answers in the an…

Platform: PlayStation 4Genre: Role-playing (RPG), AdventureRelease: 11/5/2015Publisher: Sony Computer Entertainment
Mode: Single player, MultiplayerView: Third personTheme: Action, Fantasy

Bluepoint Games reportedly had a paid, sensible pitch for a Bloodborne remake – and Sony was willing – but the decision not to proceed came from FromSoftware, not PlayStation. Bloomberg’s reporting, picked up across the gaming press, reframes who pulled the brakes: it wasn’t Sony protecting an asset, it was the original developer exercising veto power over its own creation.

https://www.youtube-nocookie.com/embed/G203e1HhixY?autoplay=1
  • Key takeaways
  • Bluepoint pitched a Bloodborne remake in early 2025 after its God of War live‑service effort was cancelled; Bloomberg’s sources say Sony thought the math worked, but FromSoftware refused. (Bloomberg via multiple outlets)
  • Bluepoint also proposed an updated Shadow of the Colossus and a Ghost of Tsushima spin‑off in 2025; none were greenlit and the studio spent a year without a major assignment before Sony closed it in Feb 2026.
  • Former PlayStation exec Shuhei Yoshida has publicly suggested Hidetaka Miyazaki is protective of Bloodborne and would prefer FromSoftware handle any remake – a likely explanation for the refusal.
  • All reporting rests on anonymous sources and corporate silence; neither FromSoftware nor Bluepoint has publicly confirmed the Bloomberg account.

Why this matters: IP control is now the story

Most headlines swallowed a simpler narrative: Sony shut Bluepoint and therefore we’ll never get a Bloodborne remake. Bloomberg and the outlets that followed sharpen that: Sony reportedly liked Bluepoint’s proposal — “the numbers made sense” — but FromSoftware objected. That shifts the political center of the story from publisher asset-management to developer agency. In plain terms: owning an IP doesn’t mean you’ll do whatever the balance sheet favors if the original creators push back.

Bluepoint’s pitch, the lull, and the closure

According to Bloomberg’s reporting and contemporaneous coverage (GamesRadar, GameSpot, TheSixthAxis), Bluepoint was left in limbo after its God of War live‑service work faltered in January 2025. The studio spent roughly a year trying to attach itself to new projects — pitching Bloodborne early in 2025, then an up‑res of Shadow of the Colossus and a Ghost of Tsushima spin‑off — but none moved forward. The lack of assignments, and Sony’s subsequent State of Play announcement of a God of War trilogy remake in February 2026 without Bluepoint’s involvement, all preceded the studio’s closure.

Bluepoint’s pedigree is why the pitch made sense on paper: its Demon’s Souls remake is textbook execution of polishing a classic for modern consoles. But that pedigree didn’t override FromSoftware’s resistance — and if Shuhei Yoshida’s on‑record hunch is right, Miyazaki’s personal attachment to Bloodborne made the idea of an outside studio handling a remake untenable.

Screenshot from Bloodborne: Complete Edition Bundle
Screenshot from Bloodborne: Complete Edition Bundle

The uncomfortable observation Sony won’t parade

Sony legally owns Bloodborne, but Bloomberg’s sources and industry commentary suggest Sony chose to defer to FromSoftware rather than force a remake. That’s the uncomfortable, PR‑unfriendly truth: maintaining good relations with a hot external partner can be worth shelving a money‑making project. It’s a reminder that modern publisher‑developer relationships are as much about future access and goodwill as they are about IP ownership.

What the reporting leaves open

We still don’t have direct quotes from FromSoftware or Bluepoint. Bloomberg’s account relies on people familiar with the talks; other outlets corroborate details but add context rather than confirmation. Important technical questions go unanswered too: would a Bluepoint remake have upgraded Bloodborne to 60fps on PS5? How different would it be from the original in tone or art direction? Those specifics matter to fans and would shape whether a remake is a preservation exercise or a reimagining.

Cover art for Bloodborne: Complete Edition Bundle
Cover art for Bloodborne: Complete Edition Bundle

Also worth noting: reporting (TheSixthAxis) points out Bloodborne’s continued commercial life — roughly two million sales reported between Feb 2022 and Nov 2025 — which suggests Sony isn’t scrambling to monetize an underperforming property. That weakens the classic “we must remake to monetize” argument and strengthens the idea that this is a developer‑legacy decision.

The question I’d ask Sony and FromSoftware

If Sony controls the IP and the financials “made sense,” why was FromSoftware’s preference allowed to be decisive? If Miyazaki’s attachment is the reason, are there conditions under which FromSoftware would reconsider — a co‑development model, creative oversight, or an in‑house remake once schedules clear? Those answers would tell us whether this is a permanent veto or a timing issue.

What to watch next

  • Any official statement from FromSoftware addressing Bloodborne remake control or Miyazaki’s stance — that will confirm Bloomberg’s sourcing.
  • Sony’s moves on Bloodborne: PC ports, patches, or PR that indicate whether the publisher plans to monetize the IP without FromSoftware’s blessing.
  • Job listings and LinkedIn moves for Bluepoint alumni — who gets hired will signal where remake expertise migrates.
  • Announcements at major PlayStation events (State of Play or SIE showcases) that name new partners for legacy remakes — a different studio picking up a PlayStation classic would be a red flag that Sony is willing to bypass original developers in future.

Bloomberg’s story doesn’t make Bluepoint’s closure any less unfortunate. But it does refocus the argument away from a publisher shrugging and toward a developer asserting creative control over a cult classic. That’s the wrinkle everyone reporting this story needed: this wasn’t a boardroom cold shoulder, it was a studio protecting what it made — for now.

TL;DR: Bluepoint pitched a Bloodborne remake in early 2025; Sony reportedly agreed the numbers, but FromSoftware objected and the project was declined. The rejection reframes the closure fallout as a debate about developer control over IP, not just publisher cost‑cutting. Watch for any FromSoftware comment and Sony moves on Bloodborne to know if this is permanent or merely paused.

e
ethan Smith
Published 3/1/2026
5 min read
Gaming
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