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FromSoftware said no to a Bluepoint Bloodborne remake – and that decision matters more than the cancellation
Bluepoint Games, the studio that rebuilt Demon’s Souls for PS5, spent much of 2025 shopping a Bloodborne remake to Sony – and according to Bloomberg, Sony liked the idea. FromSoftware didn’t. That single veto, sources say, helped doom a logical next job for Bluepoint during a year of stalled pitches and ultimately sits behind Sony’s decision to close the studio in February 2026. This isn’t a story about one cancelled project; it’s a clear snapshot of who holds the leash on PlayStation-era IP when creative owners and platform holders disagree.
Key takeaways
- Bloomberg reports Bluepoint pitched a Bloodborne remake in early 2025; Sony backed it financially but FromSoftware rejected the idea (Bloomberg/Gematsu).
- Bluepoint spent a year without an assignment, also pitching an up‑res of Shadow of the Colossus and a Ghost of Tsushima spinoff; none were greenlit before Sony closed the studio (GamesRadar, Eurogamer).
- PlayStation’s willingness to respect FromSoftware’s wishes – even when Sony owns the IP — shows the platform prioritizes developer relationships over rapid monetization (TheSixthAxis).
- Fans and forums shifted anger toward FromSoftware after Bloomberg’s report, arguing Bluepoint’s track record made them the obvious team for a faithful remake (community reaction reported across outlets).
Why this matters: IP ownership is not the same as IP control
On paper Sony owns Bloodborne. In practice, a creator’s attachment can veto what otherwise looks like a commercially sensible move. Multiple outlets citing Bloomberg’s reporting say the numbers for a Bluepoint remake “made sense,” but FromSoftware simply didn’t want it. Shuhei Yoshida’s prior speculation — that Hidetaka Miyazaki would prefer to handle Bloodborne himself rather than hand it to another team — suddenly reads less like fan theory and more like an operating rule inside PlayStation: preserve relationships, even if it means letting a high‑profile studio sit idle.
That calculus has consequences. Bluepoint proved its ability to recreate a studio’s vision with technical fidelity in Demon’s Souls (2020). Letting a studio with that exact resume go dark for more than a year, then shuttering it, speaks to priorities at Sony that aren’t just financial. It’s about future bargaining chips and keeping studios like FromSoftware cooperative on bigger bets.

The uncomfortable observation
The PR needle PlayStation will point to is “respecting the creative vision.” The uncomfortable truth is this: that respect can kill careers. Bluepoint reportedly offered not just Bloodborne but sensible fallbacks — an updated Shadow of the Colossus and a Ghost of Tsushima spin‑off — and none moved forward. If a veto from a third‑party creator can make a platform abandon available talent, that sets a blunt precedent about whose wishes actually steer the PlayStation roadmap.

The question I’d ask Sony (and FromSoftware)
If I were sitting in a PR briefing I’d ask Sony: would you have overridden FromSoftware to keep Bluepoint active? And I’d ask FromSoftware: given Bloodborne still sells — roughly two million units between Feb 2022 and Nov 2025, per reporting — is your refusal about timing, creative control, or something else entirely? Neither company has issued a clarifying statement; Bloomberg’s sourcing is anonymous, and both studios have been quiet on the record.
What to watch next
- Official comment from FromSoftware or Miyazaki about Bloodborne’s future — any signal that a remake will be developer‑led would explain the veto (high impact).
- Sony’s next moves for the Bloodborne IP: a PS5 reissue, internal remake, or ports to PC would show whether Sony will monetize the property without FromSoftware’s blessing.
- Signals from former Bluepoint staff: are they being absorbed into other PlayStation teams, or forming new studios with remake expertise? That will indicate whether the talent base survives.
- Community and press pressure: expect petitions, coverage and possibly leaks; how the companies respond will reveal whether public outcry alters the calculus.
Bloomberg started this wave of reporting; Eurogamer, GamesRadar and TheSixthAxis ran the same through their own lenses. They agree on the central claim: Bluepoint pitched, FromSoftware said no, Sony didn’t overrule it, and Bluepoint’s pipeline dried up. That alignment makes this more than rumor — it’s a cautionary case study in how creative ownership trumps platform ownership in modern triple‑A politics.

TL;DR
Bluepoint pitched a Bloodborne remake in early 2025 and Sony reportedly supported it, but FromSoftware refused (Bloomberg et al.). Sony’s decision to respect that veto — rather than push the remake through to keep Bluepoint busy — helped leave the studio without work and contributed to its closure. Watch for any statement from FromSoftware, Sony’s treatment of the Bloodborne IP, and where former Bluepoint talent lands next; those moves will determine whether this was a prudent partnership choice or a strategic mistake.
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