FromSoftware quietly blocked Bluepoint’s Bloodborne remake — and Sony stood aside

FromSoftware quietly blocked Bluepoint’s Bloodborne remake — and Sony stood aside

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Bloodborne: Complete Edition Bundle includes Bloodborne full game plus The Old Hunters DLC expansion. Hunt your nightmares as you search for answers in the an…

Platform: PlayStation 4Genre: Role-playing (RPG), AdventureRelease: 11/5/2015Publisher: Sony Computer Entertainment
Mode: Single player, MultiplayerView: Third personTheme: Action, Fantasy

FromSoftware said no to a Bluepoint Bloodborne remake – and that decision matters more than the cancellation

Bluepoint Games, the studio that rebuilt Demon’s Souls for PS5, spent much of 2025 shopping a Bloodborne remake to Sony – and according to Bloomberg, Sony liked the idea. FromSoftware didn’t. That single veto, sources say, helped doom a logical next job for Bluepoint during a year of stalled pitches and ultimately sits behind Sony’s decision to close the studio in February 2026. This isn’t a story about one cancelled project; it’s a clear snapshot of who holds the leash on PlayStation-era IP when creative owners and platform holders disagree.

Key takeaways

  • Bloomberg reports Bluepoint pitched a Bloodborne remake in early 2025; Sony backed it financially but FromSoftware rejected the idea (Bloomberg/Gematsu).
  • Bluepoint spent a year without an assignment, also pitching an up‑res of Shadow of the Colossus and a Ghost of Tsushima spinoff; none were greenlit before Sony closed the studio (GamesRadar, Eurogamer).
  • PlayStation’s willingness to respect FromSoftware’s wishes – even when Sony owns the IP — shows the platform prioritizes developer relationships over rapid monetization (TheSixthAxis).
  • Fans and forums shifted anger toward FromSoftware after Bloomberg’s report, arguing Bluepoint’s track record made them the obvious team for a faithful remake (community reaction reported across outlets).

Why this matters: IP ownership is not the same as IP control

On paper Sony owns Bloodborne. In practice, a creator’s attachment can veto what otherwise looks like a commercially sensible move. Multiple outlets citing Bloomberg’s reporting say the numbers for a Bluepoint remake “made sense,” but FromSoftware simply didn’t want it. Shuhei Yoshida’s prior speculation — that Hidetaka Miyazaki would prefer to handle Bloodborne himself rather than hand it to another team — suddenly reads less like fan theory and more like an operating rule inside PlayStation: preserve relationships, even if it means letting a high‑profile studio sit idle.

That calculus has consequences. Bluepoint proved its ability to recreate a studio’s vision with technical fidelity in Demon’s Souls (2020). Letting a studio with that exact resume go dark for more than a year, then shuttering it, speaks to priorities at Sony that aren’t just financial. It’s about future bargaining chips and keeping studios like FromSoftware cooperative on bigger bets.

Screenshot from Bloodborne: Complete Edition Bundle
Screenshot from Bloodborne: Complete Edition Bundle

The uncomfortable observation

The PR needle PlayStation will point to is “respecting the creative vision.” The uncomfortable truth is this: that respect can kill careers. Bluepoint reportedly offered not just Bloodborne but sensible fallbacks — an updated Shadow of the Colossus and a Ghost of Tsushima spin‑off — and none moved forward. If a veto from a third‑party creator can make a platform abandon available talent, that sets a blunt precedent about whose wishes actually steer the PlayStation roadmap.

Cover art for Bloodborne: Complete Edition Bundle
Cover art for Bloodborne: Complete Edition Bundle

The question I’d ask Sony (and FromSoftware)

If I were sitting in a PR briefing I’d ask Sony: would you have overridden FromSoftware to keep Bluepoint active? And I’d ask FromSoftware: given Bloodborne still sells — roughly two million units between Feb 2022 and Nov 2025, per reporting — is your refusal about timing, creative control, or something else entirely? Neither company has issued a clarifying statement; Bloomberg’s sourcing is anonymous, and both studios have been quiet on the record.

What to watch next

  • Official comment from FromSoftware or Miyazaki about Bloodborne’s future — any signal that a remake will be developer‑led would explain the veto (high impact).
  • Sony’s next moves for the Bloodborne IP: a PS5 reissue, internal remake, or ports to PC would show whether Sony will monetize the property without FromSoftware’s blessing.
  • Signals from former Bluepoint staff: are they being absorbed into other PlayStation teams, or forming new studios with remake expertise? That will indicate whether the talent base survives.
  • Community and press pressure: expect petitions, coverage and possibly leaks; how the companies respond will reveal whether public outcry alters the calculus.

Bloomberg started this wave of reporting; Eurogamer, GamesRadar and TheSixthAxis ran the same through their own lenses. They agree on the central claim: Bluepoint pitched, FromSoftware said no, Sony didn’t overrule it, and Bluepoint’s pipeline dried up. That alignment makes this more than rumor — it’s a cautionary case study in how creative ownership trumps platform ownership in modern triple‑A politics.

TL;DR

Bluepoint pitched a Bloodborne remake in early 2025 and Sony reportedly supported it, but FromSoftware refused (Bloomberg et al.). Sony’s decision to respect that veto — rather than push the remake through to keep Bluepoint busy — helped leave the studio without work and contributed to its closure. Watch for any statement from FromSoftware, Sony’s treatment of the Bloodborne IP, and where former Bluepoint talent lands next; those moves will determine whether this was a prudent partnership choice or a strategic mistake.

e
ethan Smith
Published 3/2/2026
5 min read
Gaming
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