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Bloodborne
Bloodborne: Complete Edition Bundle includes Bloodborne full game plus The Old Hunters DLC expansion. Hunt your nightmares as you search for answers in the an…
Bluepoint Games, the studio that rebuilt Demon’s Souls for PS5, spent much of 2025 shopping a Bloodborne remake to Sony – and according to Bloomberg, Sony liked the idea. FromSoftware didn’t. That single veto, sources say, helped doom a logical next job for Bluepoint during a year of stalled pitches and ultimately sits behind Sony’s decision to close the studio in February 2026. This isn’t a story about one cancelled project; it’s a clear snapshot of who holds the leash on PlayStation-era IP when creative owners and platform holders disagree.
On paper Sony owns Bloodborne. In practice, a creator’s attachment can veto what otherwise looks like a commercially sensible move. Multiple outlets citing Bloomberg’s reporting say the numbers for a Bluepoint remake “made sense,” but FromSoftware simply didn’t want it. Shuhei Yoshida’s prior speculation — that Hidetaka Miyazaki would prefer to handle Bloodborne himself rather than hand it to another team — suddenly reads less like fan theory and more like an operating rule inside PlayStation: preserve relationships, even if it means letting a high‑profile studio sit idle.
That calculus has consequences. Bluepoint proved its ability to recreate a studio’s vision with technical fidelity in Demon’s Souls (2020). Letting a studio with that exact resume go dark for more than a year, then shuttering it, speaks to priorities at Sony that aren’t just financial. It’s about future bargaining chips and keeping studios like FromSoftware cooperative on bigger bets.

The PR needle PlayStation will point to is “respecting the creative vision.” The uncomfortable truth is this: that respect can kill careers. Bluepoint reportedly offered not just Bloodborne but sensible fallbacks — an updated Shadow of the Colossus and a Ghost of Tsushima spin‑off — and none moved forward. If a veto from a third‑party creator can make a platform abandon available talent, that sets a blunt precedent about whose wishes actually steer the PlayStation roadmap.

If I were sitting in a PR briefing I’d ask Sony: would you have overridden FromSoftware to keep Bluepoint active? And I’d ask FromSoftware: given Bloodborne still sells — roughly two million units between Feb 2022 and Nov 2025, per reporting — is your refusal about timing, creative control, or something else entirely? Neither company has issued a clarifying statement; Bloomberg’s sourcing is anonymous, and both studios have been quiet on the record.
Bloomberg started this wave of reporting; Eurogamer, GamesRadar and TheSixthAxis ran the same through their own lenses. They agree on the central claim: Bluepoint pitched, FromSoftware said no, Sony didn’t overrule it, and Bluepoint’s pipeline dried up. That alignment makes this more than rumor — it’s a cautionary case study in how creative ownership trumps platform ownership in modern triple‑A politics.

Bluepoint pitched a Bloodborne remake in early 2025 and Sony reportedly supported it, but FromSoftware refused (Bloomberg et al.). Sony’s decision to respect that veto — rather than push the remake through to keep Bluepoint busy — helped leave the studio without work and contributed to its closure. Watch for any statement from FromSoftware, Sony’s treatment of the Bloodborne IP, and where former Bluepoint talent lands next; those moves will determine whether this was a prudent partnership choice or a strategic mistake.
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