
The summer showcase season is always a tidal wave of trailers, shiny marketing promises, and “world premieres”-but the Future Games Show Summer Showcase 2025 genuinely caught my attention this year. Why? Because even with the usual overload of game reveals, this show managed to surface a few true standouts, along with a mix of surprises, cult favorites, and indie oddities that actually deserve your wishlist. Hosted by voice acting royalty Laura Bailey and Matthew Mercer, this wasn’t just another parade of CGI trailers. Here’s what really mattered if you care about games-as a player, not just a hype machine operator.
| Feature | Specification |
|---|---|
| Publisher | FGS Partners / Various |
| Release Date | June 7, 2025 (Showcase event date) |
| Genres | Action RPG, Horror, Puzzle, Indie, Shooter, Adventure, Platformer |
| Platforms | PC, PlayStation, Xbox, PSVR 2, Meta Quest 3, Steam VR, Switch |
Let’s be honest—a lot of summer showcases blur together, with the same faces and the same “gameplay” trailers that translate into little more than logo reveals. But the Future Games Show has carved out a niche as a home for both the “next big thing” and the offbeat cult favorite. What set this year apart? Three things stood out to me as a life-long gamer who’s seen too many soulless E3 pressers:
The world premiere of The Expanse: Osiris Reborn was a genuine “wait, what?” moment. As someone who’s always thought The Expanse universe deserved an ambitious RPG, seeing an Unreal Engine 5 action RPG set in that gritty, politically charged world made me sit up. Sure, we’ve been burned before by licensed games, but seeing Telltale’s take last year showed the brand can work in interactive form. If this nails the blend of narrative and choice-driven systems, it could be a sleeper hit.
Meanwhile, Echoes of the End came out swinging with a high-fantasy brawler angle and deeply narrative focus—a risky but welcome change of pace for a genre that’s gotten formulaic lately. I’m always drawn to games that promise more than checkbox open worlds, and this looks like it could deliver real character-driven adventure. Skeptical? Yes—but hopeful.

What I love about FGS is how it gives indies a genuine spotlight. Whispers in the Fog (from a solo dev!) looks like a terrifying passion project that could absolutely take off if the atmosphere lands. Herdling’s painterly flock-management and Constance’s paintbrush-powered Metroidvania concepts show that “unique mechanic” energy is alive and well. And look, Ratatan—the spiritual successor to Patapon—was there with a playable demo. That’s the kind of cult callback that makes a showcase worth watching.
Too often, “deep dives” are just longer trailers. Not here. Titan Quest II got a proper mechanical breakdown—granted, as an ARPG die-hard, anything related to the original Titan Quest gets my attention, but Grimlore Games seem to have learned from what made the first a cult classic (and what made its recent expansions stumble). Hell is Us also got a spotlight, with the devs finally explaining their “instinct-based exploration.” Is it just open world busywork, or could it really recapture that sense of mystery? This at least gives us more than buzzwords to go on.
Bonus points for showing actual gameplay and demo availability. You can try Herdling, Constance, Ratatan and more, right now. So much for the “wait and see”—you can judge for yourself.

First and foremost, the FGS Summer Showcase continues to prove that the “middle” of the industry—the space between AAA and tiny indies—is where the most interesting ideas are growing. For anyone tired of open world bloat and microtransaction factories, there’s a ton here to be excited about.
The sheer number of demos is a huge win: instead of hyping up pre-orders or hiding behind cinematic teasers, these devs are letting you play early and decide if it’s your thing. That’s a trend I hope sticks around, especially with so many early-access and crowd-funded projects in the pipeline.
On the flipside, the presence of franchise revivals (Mafia: The Old Country, Truxton Extreme), anime tie-ins (The Seven Deadly Sins: Origin), and “simulator” spinoffs (House Flipper 2 – Scooby Doo DLC anyone?) is a reminder that publishers still love a known quantity. But even here, there’s hope—if developers stay true to what made these properties loved in the first place, instead of slapping on the IP for a quick buck.

For me, the 2025 Future Games Show Summer Showcase was more than marketing noise. The Expanse: Osiris Reborn and Echoes of the End are genuine highlights, while indies like Whispers in the Fog and Constance prove creative risks still have a stage. Deep dives on Titan Quest II and Hell is Us showed developers engaging with real player questions. And best of all, you can try a bunch of these games right now. It’s not about which publisher shouted the loudest—it’s about who actually has something new to show for it.
If you’re hungry for innovation, story, or just something that doesn’t feel like it’s been algorithmically generated, this year’s FGS delivered. Let’s see if the rest of the summer showcases can keep up.
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