
Game intel
Gallipoli
Land on the battlefields of the Middle Eastern Front of World War 1! Gallipoli brings the most authentic WW1 FPS battles yet, with desert warfare, beach landin…
If you’ve played any of Blackmill Games’ earlier WW1 shooters-Verdun, Tannenberg, or Isonzo-you know exactly what sets this studio apart. As someone who’s clocked too many hours in those muddy trenches, I pay attention whenever Blackmill announces a new project. Their latest, Gallipoli, goes deep into the infamous WW1 campaign fought on the Turkish peninsula, promising a level of authenticity most shooters wouldn’t touch with a bayonet.
Most shooters—and let’s be honest, most mainstream gamers—barely give WW1 a glance. Call of Duty dabbled with Battlefield 1, but then everyone snapped back to modern warfare or sci-fi. Blackmill’s dedication to the era is almost an act of rebellion, pushing against the twitchy, loadout-driven meta of Apex Legends and the like. The result? An experience where patience, discipline, and squad coordination are everything. There’s no sprint-sliding with neon camos here; it’s about holding a trench line while mortars whistle overhead and every shot counts.
Gallipoli could also be an educational experience—if the devs get it right. Hearing that the game will feature authentic loadouts and era-appropriate maps makes me hopeful, as few games have tried to capture the chaos and futility of the Gallipoli campaign itself (except maybe some Total War expansions, but that’s another beast).

I’ve followed Blackmill since the early Verdun days, and I’ll admit their formula can require a taste for punishment. Verdun’s maps were infamous for “no man’s land” death runs, while Tannenberg offered larger skirmishes (sometimes to the detriment of focused teamwork). Isonzo improved in terms of visuals and map design, but balancing the fun of multiplayer with the commitment to authenticity has always been a tightrope for them.
The promise this time? More refined gunplay, smarter squad mechanics, and perhaps a better onboarding curve for new players. I’m skeptical—it’s easy to promise “refinement” and “immersion,” much harder to actually deliver enjoyable moment-to-moment gameplay that fans want to return to. Too much realism, and the fun drains away. Not enough, and it’s just another generic shooter in a historical skin.

So what are we actually going to get? How will Blackmill keep the average match from collapsing into slow-motion respawn hell? Will squad roles really change how people play, or will most players still charge ahead lone-wolf style? Blackmill has said all the right things: meaningful classes, careful weapon management, tactical objectives. But as any FPS fan knows, features on paper can mean little if the moment-to-moment gameplay isn’t there.
Another biggie: will there be enough variety? Previous Blackmill titles struggled with repetitive maps and limited weapon pools. Gallipoli mentions city streets, beaches, and deserts—which is a good start—but I’m hoping for more surprises this time, not just terrain swaps. Community support, mods, or at least regular updates will be crucial if Gallipoli hopes to build a lasting scene.

What excites me most about Gallipoli is Blackmill’s refusal to compromise on historical immersion. They’re not just cashing in on the WW1 aesthetic—they’re obsessed with getting it right even if it’s a tough sell. But there’s a fine line between “immersive” and “tedious,” and that’s the line Gallipoli will have to walk. FPS fans (and history buffs) burned out by generic shooters should keep a close eye on this one. Gallipoli could be a niche masterpiece—or a haunting reminder of why other studios leave WW1 alone.
Gallipoli might be the game that finally gets WW1 FPS right—if Blackmill can balance authenticity with accessible (and fun) squad-based action. As a longtime fan, I’m hopeful, but not sold on hype alone. We’ll see if this new front is worth fighting on.
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