
Game intel
Gallipoli
Land on the battlefields of the Middle Eastern Front of World War 1! Gallipoli brings the most authentic WW1 FPS battles yet, with desert warfare, beach landin…
When I first heard BlackMill Games was taking its revered WW1 Game Series to Gallipoli, I raised an eyebrow-for good reason. After years spent in the muddy trenches of Verdun, Tannenberg’s windswept steppes, and Isonzo’s brutal Alpines, the prospect of fighting it out under the desert sun immediately stood out. We’ve had shooters that flirt with lesser-known campaigns, but a full, authentic squad-based FPS focused solely on the Middle Eastern theater? That’s new, and it actually matters.
Let’s be real-most WW1 shooters barely stray beyond Western Europe, guzzling down variations of gray mud and mustard gas. BlackMill flipping the script with Gallipoli immediately piqued my interest, mostly because these Middle Eastern campaigns have been criminally underrepresented. The Gallipoli and Mesopotamia battles were some of the most dramatic episodes of the war, with totally different tactics, landscapes, and logistical nightmares than what you get on the Somme.
Previous BlackMill titles—like Verdun’s gritty trench horror and the steep, punishing climbs of Isonzo—have always nailed their settings, so seeing the same attention given to arid beaches, parched deserts, and city-ruins is promising. The announcement describes fighting “from the beaches of the Dardanelles to the deserts of Lower Mesopotamia,” which makes me wonder if we’ll see proper amphibious assaults and the infamous sandstorm skirmishes that defined the Gallipoli Campaign. This is a real departure from corridor-like trench maps; open sand dunes and ruined towns could change pacing and require some genuinely new tactical thinking.

If you’ve played any of the previous WW1 Game Series entries, you already expect a sort of “battlefield tourism”—stepping into roles and weapons specific to each army, fighting for objectives that mirror the real thing, and eventually getting steamrolled by a guy with a shovel. This time, Gallipoli mixes things up with the British Empire squaring off against Ottoman forces. As someone pretty sick of barely distinguishable European uniforms, I’m hyped just to try out a different arsenal, different classes, and actually see the Ottoman Empire get its due, both as a playable faction and in the storytelling.
Crucially, Gallipoli touts full crossplay and AI bots—a big deal if, like me, you sometimes queue at odd hours or want consistent lobbies day one. It also means the game could carve out a niche as a go-to WW1 FPS without being held back by fragmented player bases. Their promise of detailed, period-authentic weapons and music is now pretty much expected, so the real test will be whether the shift in terrain and tactics keeps firefights from feeling like a reskinned Verdun match.

Here’s my biggest concern—all of this sounds great, but after three games, can BlackMill really make it feel different? The formula (solid, respectful historical FPS, objective-based gameplay) works, but repetition is always lurking. The trailer teases dramatic sandstorms and wide-open spaces, but WW1 FPS design has always struggled with “no man’s land” syndrome—too open, and you’re just sniper fodder; too tight, and the setting loses its flavor. I want to believe these new battlegrounds will demand not just new camo, but genuinely new squad tactics—flanking with limited cover, assaulting under dust storms, and managing thirst or heat. Give me mechanics that actually reflect what made Gallipoli special—not just a new paint job.
Still, BlackMill has earned some trust after consistently digging deeper into overlooked history. I’ll give them the benefit of the doubt… for now. But for this series to stay relevant, it needs to evolve, not just relocate.

Not every shooter makes you care about the past, but BlackMill has always avoided turning battles into faceless chaos. Gallipoli might just open a lot of eyes to the global scale of the war—and let’s face it, who isn’t tired of hearing “over the top lads!” every match? If the devs nail the big, scenographically unique maps and put real effort into adapting gameplay to the climate and historical context, this could easily become the most strategically diverse—and memorable—game in the series.
Gallipoli by BlackMill is a much-needed shakeup for WW1 shooters, spotlighting a criminally ignored front with authentic squad-based action and bold new maps. If the gameplay evolves as much as the setting suggests, this could finally give WW1 gaming a fresh identity—one that isn’t all mud and poppies.
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