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Garfield Kart 2 – All You Can Drift
Fire Up Your Engines, Because Garfield Is Waiting for You at the Starting Line! Play as one of the eight cult characters from the Garfield universe, fill up yo…
Garfield Kart has lived two lives: meme-fuel on PC and a budget alternative to the genre’s heavy hitters. So when Microids and Eden Games said “All You Can Drift,” I rolled my eyes-until they announced a Steam server stress test from August 21-24, 2025. Two tracks, real matchmaking, real chaos. A public slam on the netcode before launch on September 10 across multiple platforms? That’s the kind of grown-up move kart racers rarely make, and it instantly made this more interesting than another mascot reskin.
This is a server load test on Steam, not a demo dressed as a marketing beat. Expect two curated tracks built to pressure the netcode: frequent turns for drift chains, item spam to flood the pipes, and enough player collisions to see if hit detection keeps up. If you’ve ever had a launch night ruined by rubber-banding or phantom hits, you know why these four days matter.
Don’t go in expecting final balance or the full mode list. The point is data: matchmaking stability, latency under chaos, and how the game handles item interactions when eight karts dump traps and power-ups at once. If you care about day-one multiplayer, participating here is basically voting with your time for a smoother launch.

Eden Games isn’t new to handling models-they’ve touched serious racers and more recent accessible projects, and that pedigree shows whenever drifting becomes the star. “All You Can Drift” isn’t just a subtitle; it’s the design thesis. The faster you master initiations, angle control, and boost releases, the more you separate from the pack. That’s a very different vibe from past Garfield entries where floaty steering and spotty online turned races into coin flips.
Kart racers live or die by three things: feel, readability, and netcode. Feel is on Eden. Readability—clear track lines, legible hazards, and items that telegraph cleanly—seems improved from what we’ve seen. Netcode is what this test is trying to prove. If the foundations hold, Garfield Kart 2 could slot in as the “try-hard” alternative to party-first staples like Mario Kart 8 Deluxe and the nostalgia-heavy Crash Team Racing crowd.

And yes, play dirty. Drop traps mid-pack, fire projectiles into corners, and hold boosts for congested chicanes. It’s annoying, but it’s exactly the chaos that exposes netcode gaps and item-priority bugs before they ruin launch week.
Let’s be honest: “Garfield Kart” has been shorthand for janky-fun streams and joke speedruns. But every genre has its glow-up. Nickelodeon Kart Racers went from forgettable to surprisingly competent by its third outing. If Garfield Kart 2 nails the handling, keeps items punchy but fair, and—crucially—ships with stable online, it can graduate from meme to a legit Friday-night rotation. The early choice to run a public stress test suggests the team knows where past entries stumbled.

The launch across multiple platforms on September 10 will be the real verdict. I’ll be watching for cross-play news, post-launch support cadence, and whether the track list leans into readable layouts over gimmicks. Also on my radar: cosmetic monetization. Kart racers are costume magnets; keep it cosmetic-only and fairly priced, and you’ve got goodwill. Start selling power, and the community bails.
The Steam stress test for Garfield Kart 2 runs Aug 21–24 with two tracks designed to push the servers. If Eden Games’ drift-first handling feels tight and the netcode holds under item chaos, this could be the first Garfield racer that’s more than a meme. Show up, drift hard, break things—and help make launch day better.
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