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Ghost of Yōtei State of Play Showcase Set for July – What to Expect from Sucker Punch’s Sequel

Ghost of Yōtei State of Play Showcase Set for July – What to Expect from Sucker Punch’s Sequel

G
GAIAJune 5, 2025
5 min read
Gaming

Sometimes, it feels like PlayStation is reading gamers’ minds-or at least their bingo cards. When the June State of Play rolled around, Ghost of Yōtei was the name everyone was waiting to see. But instead of a deep dive, we got a blink-and-you-miss-it teaser, just enough to spark a thousand Discord debates. That’s a classic PlayStation move: tantalize now, deliver (hopefully) in a dedicated State of Play next month. As a longtime Sucker Punch follower and someone still exploring Tsushima’s windswept fields, I’m watching this sequel’s rollout with equal parts hype and healthy skepticism.

Ghost of Yōtei: All Eyes on July’s State of Play Gameplay Reveal

Key Takeaways:

  • PlayStation confirms a dedicated Ghost of Yōtei State of Play in July, promising a real gameplay deep dive after a minimal June tease.
  • The teaser introduced Atsu’s wolf companion, a potentially major addition to the series’ formula.
  • Sucker Punch says the showcase will focus on combat and exploration upgrades over the original Ghost game.
  • Sequel expectations are high-will Sucker Punch push boundaries, or just iterate?

Game Info

FeatureSpecification
PublisherPlayStation Studios, Sucker Punch Productions
Release DateTBA (official gameplay reveal July 2025)
GenresAction-Adventure, Stealth, Open World
PlatformsPlayStation 5 (initially confirmed)

The June State of Play barely gave us a taste of Ghost of Yōtei-just a fleeting look at protagonist Atsu and, notably, the new wolf companion. If you’re like me, you probably replayed the teaser a few times, looking for hints of what Sucker Punch is cooking up this time. The animal sidekick might sound like a small detail, but in the open world action genre, these companions can make or break immersion—think Trico in The Last Guardian or even Roach in The Witcher 3. If Sucker Punch nails the bond and gameplay integration, that’s a big win for players hungry for more personality and depth after Ghost of Tsushima’s solo adventure.

Of course, a short trailer doesn’t answer the big questions. What genuinely changes in the sequel? Sucker Punch is promising new combat and exploration systems, but let’s be real: that’s marketing copy until we see it in motion. The first Ghost was celebrated for its cinematic flair and smooth swordplay, but some players (myself included) felt the open world and side content leaned a bit too hard on familiar formulas. So what does “improvement” actually mean for Ghost of Yōtei? Are we talking deeper stealth, smarter AI, more dynamic environments, or just more icons on the map?

Timing-wise, PlayStation’s strategy here is classic Sony: build anticipation with a drip-feed, then unleash a focused State of Play to dominate the conversation. It worked wonders for Spider-Man 2 and Final Fantasy VII Rebirth, but those games had the benefit of clear, confident showcases. The pressure’s on for Sucker Punch to demonstrate not just more of the same, but something that feels like a leap—especially as the PS5 enters its mature years and gamers demand true next-gen experiences. After the impact of Ghost of Tsushima (and its stellar Iki Island expansion), expectations are sky-high for what a sequel can deliver.

I’ll be watching July’s showcase with a critical eye. Sucker Punch has a strong track record—Infamous, Sly Cooper, and of course the original Ghost—so they know how to deliver polished action and memorable worlds. But open-world fatigue is real, and the bar for meaningful innovation is higher than ever. Players want more than just graphical upgrades and a new animal companion; they want to see how this sequel pushes the genre forward, respects their time, and offers fresh reasons to get lost in its world. Anything less, and Ghost of Yōtei risks feeling like a safe sequel instead of the next PlayStation must-play.

What This Means for Gamers

If you’re already a Ghost of Tsushima fan, July’s State of Play will either lock in your hype or raise some pointed questions. For newcomers or lapsed open-world gamers, this reveal is Sucker Punch’s shot to prove they can still innovate in a crowded genre. The inclusion of a wolf companion hints at richer worldbuilding and maybe a more personal story, but the real test will be how the sequel builds on its predecessor’s strengths and addresses its weaknesses. I’m hoping to see risky new mechanics, not just a checklist of “more stuff.” If they pull it off, Ghost of Yōtei could set a new bar for PS5 exclusives—if not, it’ll be just another good-but-safe follow-up.

TL;DR: Ghost of Yōtei’s blink-and-miss teaser confirms PlayStation’s next big focus, with a full gameplay reveal set for July’s State of Play. Sucker Punch is promising big improvements in combat and exploration, but until we see it, consider me cautiously optimistic. If the sequel takes real risks, it could be a defining PS5 experience. If not, well… at least we’ll have a cool wolf sidekick.

Source: PlayStation Studios, Sucker Punch Productions via GamesPress