
God of War has been quiet since Ragnarok dropped in 2022 and the Valhalla epilogue wrapped Kratos’ Norse arc in 2023. Now the Egypt rumor is back-again-and this time there’s fresh fuel: reporter Tom Henderson’s recent hints and Christopher Judge (Kratos himself) teasing a “new game” at MCM London Comic Con before walking it back. Normally I’d roll my eyes at franchise rumor churn, but Egypt isn’t a random dart on the map-it’s been on Santa Monica Studio’s whiteboard for years.
Let’s separate signal from noise. Henderson’s track record on PlayStation scoops is solid, but even he frames this as informed rumor, not a signed-and-sealed reveal. More eyebrow-raising was Christopher Judge’s convention comment, which sounded like a wink toward a new game before he quickly hedged. He also said: “Because I’m best known as Teal’c from Stargate, going to Egypt would be a real full-circle moment. But whatever is decided—wait… if there is another game—I’m sure that, whatever the pantheon, it will be great.” That’s enthusiasm, not confirmation.
Translation: Sony hasn’t announced anything. Santa Monica is famously tight-lipped. We’re in the pre-reveal rumble—fun to watch, easy to misread.
This isn’t the first time Egypt has circled the franchise. Cory Barlog has previously said the team considered Egyptian mythology for the 2018 soft reboot before committing to Norse. In God of War (2018), Tyr’s vault teased multiple pantheons—Egyptian, Japanese, Celtic—baking the multiverse idea into canon. And the Dark Horse comic God of War: Fallen God explicitly places Kratos in and around Egyptian lands during his exile between the Greek and Norse eras. The series has been quietly laying breadcrumbs for years.
From a creative standpoint, it’s a clean pivot. Ragnarok gave Kratos closure and a new role, while Atreus set out on his own path to find the remaining Giants. That’s a perfect branching point: Kratos could step into a new pantheon with different rules and gods (hi, Osiris, Anubis, Ra), while Atreus explores a separate, more explorative or stealth-forward spin, or returns later as a co-lead. Santa Monica has options that don’t feel forced.

First, tone and texture. Leaving snow for sun isn’t just a palette swap—deserts, river deltas, and temple labyrinths offer level design that leans into sandstorms, shifting terrain, and vertical tomb crawling. Imagine shield bashes in tight sandstone corridors, axe returns bending around columns, and puzzle rooms built around light shafts, water flow, and trap-laden burial chambers.
Enemy design practically writes itself: jackal warriors tied to Anubis, crocodilian horrors of Sobek along Nile banks, scarab swarms, and hulking guardians animated by priests. Boss fights could blend celestial magic (sun, moon, underworld) with ritual mechanics—think phase changes triggered by timing glyphs or desecrating idols. The series thrives on myth remixing, and Egyptian lore is a deep well.
Combat kit is the big question. The Leviathan Axe and Blades of Chaos are iconic, but Valhalla showed Santa Monica isn’t afraid to iterate. I could see a sand- or wind-oriented relic for crowd control, or a spear variant tuned for reach in narrow spaces—though they’ll need a clean identity that doesn’t overlap with Draupnir’s spear from Ragnarok. Traversal gadgets tied to rope bridges, shifting platforms, or beetle-driven mechanisms feel on-brand for the series’ puzzle DNA.
Narratively, Valhalla was a purposeful epilogue that reframed Kratos as a god trying to build rather than break. Dropping him into a pantheon obsessed with death, judgment, and rebirth would put that theme under a microscope. Does a “new” God of War pass the scales of Ma’at? That’s more interesting than another grudge tour.

Real talk: even if Egypt is the destination, don’t expect a 2025 launch. God of War (2018) to Ragnarok (2022) was four years with a shared foundation. A fresh pantheon, biomes, and enemy families likely push the next mainline entry into 2026 or later. Sony’s reveal cadence suggests a State of Play or a major showcase before The Game Awards would carry the first teaser—assuming the project is ready to be seen.
Platform-wise, PS5 is a lock; PS4 feels unlikely for the next mainline, given the studio’s appetite for set-piece scale and Valhalla’s strong PS5-first feel. If PS5 Pro enhancements are on the table by then, expect 60 fps with higher-fidelity modes and faster I/O-driven level transitions—great for trap-heavy tombs.
I’m into the Egypt idea because it aligns with God of War’s long-term breadcrumbs and opens real design space—not because an actor said something spicy on a convention stage. My wish list: keep the no-FOMO approach (Valhalla being free was a classy move), double down on encounter variety over bloat, and let Kratos’ new ethos clash with gods who don’t fear him—yet. If Atreus returns, let his playstyle stand on its own instead of being a sidecar.
Egypt isn’t a random rumor—it’s a likely next stop baked into God of War’s lore and past dev chatter. Christopher Judge’s tease adds smoke, not fire, and Sony hasn’t confirmed anything. If Santa Monica goes Egyptian, expect a major tone shift, new enemy families, and puzzle-heavy temples—just don’t expect it to land before 2026.
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