Godbreakers Sets a Date: Co-op Roguelite With Power-Steal Combat Hits PC & PS5 October 23

Godbreakers Sets a Date: Co-op Roguelite With Power-Steal Combat Hits PC & PS5 October 23

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Godbreakers

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Absorb enemy powers and turn them against their masters in this frenetic, up to 4 player co-op hack’n’slash. Cancel actions for total control, chain devastatin…

Genre: Hack and slash/Beat 'em up, IndieRelease: 10/23/2025

Why Godbreakers Just Jumped on My Radar

Action roguelites are crowded, but “steal enemy powers, cancel every move, and do it with three friends” is a pitch that cuts through the noise. To The Sky and Thunderful have locked in October 23, 2025 for PC and PlayStation 5, with an updated Steam demo landing October 9 ahead of Steam Next Fest. What caught my attention isn’t just the date-it’s the combination of Devil May Cry-style responsiveness with a co-op-first design. If they can actually pull off silky cancels and readable chaos with four players, that’s a niche that’s still weirdly under-served.

Key Takeaways

  • Release date is October 23 on PC and PS5; a beefed-up demo hits Steam on October 9 and features in Next Fest.
  • Core hook is “Godbreak”: weaken enemies, steal their powers, and fold them into your build mid-run.
  • Promises fully cancelable, chainable hack-and-slash combat-rare to see done well in a co-op roguelite.
  • Replayability leans on six biomes, multi-phase bosses, build experimentation, and “Tangles” difficulty modifiers.

Breaking Down the Announcement

The updated demo adds a new biome, a boss, a miniboss, and “Tangles”-optional modifiers that crank difficulty and presumably spice up rewards. Think Hades’ Heat or Dead Cells’ Boss Cells, but framed as opt-in twists for co-op crews to chase. If you want a taste now, the current demo is already live and newly localized across a wide set of languages. Full release brings six biomes (Sabboath’s poison swamps to Kar-Aja’s colorful chaos), 1-4 player co-op, and a focus on fast, cancelable action with build-driven depth.

The studio’s pitch is clear: “immediately fun to pick up” with depth emerging as you experiment. CEO Jugo Mirkovic calls out cancelable actions and ability combinations as the foundation. It’s classic roguelite language, but the specific emphasis on cancels matters. Most co-op roguelites skew shooter (Risk of Rain 2) or single-player melee (Hades). The short list of melee co-op roguelites that nailed impact and clarity—Children of Morta comes to mind—is smaller than you’d think.

The Combat Promise: Cancels, Chains, and Stolen Powers

“Cancelable” isn’t just a buzzword. In practice, it’s the difference between feeling locked into clunky animations and being able to dash-cancel a whiff, clip an i-frame through a boss slam, then route straight into an aerial juggle or beam ender. If Godbreakers gives players reliable cancel windows, meaningful hit-stop, and snappy input buffering, we’re talking action-game fundamentals, not just roguelite spice.

Screenshot from Godbreakers
Screenshot from Godbreakers

The Godbreak mechanic is the x-factor. Stealing enemy abilities only works if those powers meaningfully change your kit, not just add a cooldown nuke. The examples—burrowing to pop up under enemies, charging a beam, launching yourself with giant jaws—hint at mobility and utility, not just damage. That’s good. The fun is in weaving stolen tools into your core loops: dash-cancel into burrow to reposition, surface with a launcher, juggle, then beam to cash out. If the system supports chaining and synergies with loot and Archetypes, we might get that “one more run” lab vibe that kept players grinding in Hades and theorycrafting in Risk of Rain 2.

Co-op Realities: Chaos, Netcode, and Readability

Four-player melee chaos is a readability trap. You need clean telegraphs, distinct player silhouettes, and effects that communicate power without white-out blizzards. Bosses are multi-phase with evolving patterns, which is great for depth but a quick way to frustrate groups if tells get drowned in particle soup. I’ll be watching the demo for camera framing, friendly-fire settings, revive mechanics, and how scaling feels with 2-4 players—big ones for pacing and difficulty.

And then there’s the boring but crucial bit: netcode. If this is online co-op, stability, latency tolerance, and input buffering make or break the fantasy. We’ve seen promising roguelites lose steam because runs fall apart on desync. No word yet on cross-play, which would be a shame to miss at launch on PC/PS5, but we’ll take solid online over a shaky cross-play checkbox any day.

Roguelite Structure, Tangles, and Long-Term Hooks

Six biomes and multi-phase bosses provide the variety baseline. Build experimentation and Archetypes suggest a meta layer—hopefully more than just flat stat bumps. Tangles have real potential if they go beyond “more HP, more damage” and instead remix enemy behaviors, hazards, or resource economy. That’s where Hades’ Heat sang: it changed how you played, not just how hard enemies hit.

Screenshot from Godbreakers
Screenshot from Godbreakers

Loot-driven melee needs clear upgrade expression. Show me how a run evolves: unlock a new weapon mid-run, socket a Godbreak into the moveset, pick a Tangle that forces glass-cannon routing, then gamble on a miniboss power for synergy. If Godbreakers nails that cadence, it becomes a Discord-night staple—especially with a crew chasing modifier clears.

Why This Matters Now

Thunderful’s catalog swings from inventive indies (Viewfinder, Planet of Lana) to crowd-pleasers (SteamWorld). They’re not a live-service factory, which makes me cautiously optimistic we’re getting a clean premium package rather than seasonal battle passes. If To The Sky’s “gameplay-first” mantra translates into responsive combat and a stable co-op foundation, Godbreakers could slot into that rare space: an action-forward roguelite you actually want to play with friends, not just watch on a leaderboard.

What to Look For in the Demo

  • Feel: Are cancels reliable and readable under pressure?
  • Godbreak depth: Do stolen powers reshape your kit or just add cooldowns?
  • Co-op clarity: Can you track your character and enemy telegraphs in four-player chaos?
  • Difficulty knobs: Do Tangles change playstyle, or only inflate numbers?

TL;DR

Godbreakers launches October 23 on PC and PS5, with an updated Next Fest demo on October 9. The pitch—power-steal builds plus DMC-style cancels in 1-4 player co-op—is strong. If the demo proves the combat feel, readability, and netcode, this could be the co-op melee roguelite we’ve been waiting for.

G
GAIA
Published 12/17/2025Updated 1/2/2026
5 min read
Gaming
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