GreedFall: How to Romance Every Companion – Choices and Lock-Ins

GreedFall: How to Romance Every Companion – Choices and Lock-Ins

FinalBoss·6/9/2026·9 min read

Romance in GreedFall trips up most first runs for one reason: there is no relationship meter, so you find out you missed the window only after it has closed. The fix is concrete. Each of the four romanceable companions has exactly three personal quests, each quest ends with one specific dialogue line that flags the romance, and the relationship is sealed by a final scene at your residence where you tell them you love them.

Four companions are romanceable — Vasco and Siora for any De Sardet, Kurt for a female De Sardet, Aphra for a male De Sardet — which means only three are ever available in a single playthrough. Petrus joins your party and is not romanceable. Each successful romance awards a trophy, and each one is missable if you pick the wrong line.

Save before every one of those final conversations. That is where a single wrong answer ends the route cleanly and quietly, with no warning.

The rules that govern every romance

  • Complete all three personal quests. Keeping a companion in your active party does nothing on its own. Skip the questline and the route never opens.
  • Pick the right line after each quest. Talk to them once the quest resolves and choose the romance-flagging option listed below.
  • Wait if the next quest does not appear. Several personal quests only unlock after main-story progress, or after roughly 24 hours of in-game time have passed. If a companion has nothing to say, sleep and come back.
  • Finish at your residence. After the third quest and its dialogue, speak to the companion again at your residence to trigger the scene. Confirming that you love them is what locks the relationship and fires the trophy.
  • Tone is the trap. Most failed attempts come from picking an answer that sounds friendly but signals the wrong intent. A generically diplomatic line is not the same as the line the character is waiting for.

What does not matter: combat performance, your overall morality, and faction reputation. You do not unlock these relationships by min-maxing a build or grinding standing with the Coin Guard or the Bridge Alliance. This is a companion-specific system from start to finish, so plan your saves around their quests rather than your stat sheet.

Quick reference

CompanionPersonal quests, in orderAvailable toTrophy
VascoA Name for a Family → Family Reunion → Forever a NautMale or female De SardetLove and the Sea
SioraFind Queen Bladnid → Promises Set in Stone → The Queen’s FarewellMale or female De SardetMinundhanem
KurtMissing in Action → Amongst the Ghosts → Settling ScoresFemale De Sardet onlyGuardian of Love
AphraIslander Knowledge → Cave of Knowledge → The Linking RitualMale De Sardet onlyLove and Botany

Vasco — the easiest first romance

The most forgiving route and the one to take on a blind run, partly because his questline opens earliest. He is bisexual, so either protagonist gender works.

  1. A Name for a Family. Unlocks early — you can trigger it as soon as you speak to Constantin at the New Serene palace. Afterwards, talk to Vasco and choose “Ask him if he has any happy memories.”
  2. Family Reunion. Available right after the first quest, though you may need to wait 24 in-game hours. Afterwards choose “Tell him that this encounter allowed him to assert himself.”
  3. Forever a Naut. Same pattern, same possible wait. Afterwards choose “Tell him that you wish you could sail with him again.”

Lock-in: speak to Vasco once more at your residence to trigger the scene, confirm your feelings, and take Love and the Sea.

Because his chain runs early, Vasco is also where you learn that GreedFall romance is more exact than it looks. Build the save habit here and the other three get much easier.

Siora — the consistency test

Siora rewards a steady, respectful tone across the whole chain rather than a late switch into flirtation. Also bisexual and open to either protagonist gender.

  1. Find Queen Bladnid. Afterwards choose “Tell her about having to say goodbye to your own mother.”
  2. Promises Set in Stone. Afterwards choose “Tell her it seems logical, given their culture.”
  3. The Queen’s Farewell. Afterwards choose “Tell her that you would understand if she had to help her people.”

Lock-in: invite Siora to your residence for the cutscene and tell her you love her. Trophy: Minundhanem.

The pattern in her lines is worth noticing — every correct option is an act of understanding rather than an act of charm. Answers that centre your own feelings, or that push her toward you and away from her people, are the ones that quietly close the route.

Kurt — the one you can lose to the plot

Kurt is romanceable by a female De Sardet only. His route also has the one hard external dependency in the game: his third quest requires that he survives the attempted Coin Guard coup and that your reputation with him is high enough.

  1. Missing in Action (some guides list it as simply “Missing”). Unlocks by speaking to Constantin at the New Serene palace. Afterwards choose “Tell him that it was so that you could understand him better.”
  2. Amongst the Ghosts (also written “Among the Ghosts”). Becomes available as you progress the main quest “Old Nations in a New World.” Afterwards choose “Tell him about a childhood memory with Constantin.”
  3. Settling Scores. Only appears if Kurt survives the Coin Guard coup arc with sufficient reputation. Afterwards choose “Tell him you hope that you will be a part of it.”

Lock-in: speak to Kurt again at your residence and affirm your feelings. Trophy: Guardian of Love.

This is the route to plan a save around well before the coup, not after. If Kurt dies there, the romance is gone for that playthrough with no recovery path.

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Aphra — the slowest chain

Aphra is romanceable by a male De Sardet only, and her chain starts later than the others because the first quest is gated behind a main-story battle.

  1. Islander Knowledge (also localised as “Island Lore”). Unlocks after the main quest The Battle of the Red Spears. Afterwards choose “Talk to her about the two youths.”
  2. Cave of Knowledge. Available after the first quest; expect a possible 24-hour in-game wait. Afterwards choose “Tell her that you feel as if you have learned a lot.”
  3. The Linking Ritual. Same pattern. Afterwards choose “Tell her you hope that you will be a part of it.”

Lock-in: speak to Aphra again at your residence and confirm. Trophy: Love and Botany (German localisation: “Bienchen und Blümchen”).

A note on conflicting guides

You will find guides that reverse Kurt and Aphra’s gender restrictions — Twinfinite’s romance page, in particular, states the opposite of what is here. The trophy guides and the majority of dedicated romance guides agree on the version above: Kurt for a female De Sardet, Aphra for a male De Sardet. If you are planning a run around a specific romance, that is the pairing to build for.

Quest names also vary slightly between sources — “Missing” versus “Missing in Action,” “Among the Ghosts” versus “Amongst the Ghosts,” “Islander Knowledge” versus “Island Lore.” The content and the dialogue choices are the same; only the localisation differs.

Planning a single playthrough

Because Kurt and Aphra are locked in opposite directions, your protagonist’s gender at character creation already decides half your options:

  • Female De Sardet: Vasco, Siora, or Kurt.
  • Male De Sardet: Vasco, Siora, or Aphra.

Practical order for a first run: start Vasco’s chain early because it is available first and teaches you the rhythm, keep Siora’s moving through the mid-game, and treat your gender-locked option as the one you deliberately protect saves for. If you are chasing the platinum, note that these four trophies are among the game’s genuinely missable ones — our missable trophy guide covers the full list.

FAQ

Can I romance more than one companion in a playthrough?

The routes are pursued through separate questlines, but committing to a romance closes off the others at the lock-in scene. Plan for one per run, and use saves if you want the trophies across fewer playthroughs.

Why is my companion’s next personal quest not appearing?

Almost always one of two things: you have not progressed far enough in the main story, or you need to let roughly 24 in-game hours pass. Sleep, travel, and check back.

Does reputation matter?

Only for Kurt, and only indirectly — his third quest requires he survives the Coin Guard coup with sufficient standing. For the other three, faction and general reputation are irrelevant to the romance.

Has GreedFall been patched recently?

No. The 2019 game has had no notable new patch, remaster or re-release through mid-2026. Everything in this guide applies to the game as it currently ships, including the Gold and Complete editions.

Do romances carry over into GreedFall 2?

No. GreedFall: The Dying World is a prequel, set before the events of the original, so there is nothing to import. It left Early Access on 10 March 2026 on PC and launched on PS5 and Xbox Series X|S on 12 March 2026, to mixed critical reception. It has its own separate romance system — we cover it in our GreedFall 2 romance guide.

The takeaway

Three quests, one flagged line each, one confirmation at your residence. The system is small and completely unforgiving of a wrong tone, which is why the save habit matters more than anything else in this guide. Get Vasco right first, and the rest follow the same shape.

If you want more depth on a specific companion, our Aphra recruitment and romance guide goes further on her chain in particular, and the best builds guide is where to go once the relationship side is settled. Everything else lives on the GreedFall hub.

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FinalBoss
Published 6/9/2026 · Updated 7/28/2026