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GRYPHLINE’s Two-Game Push: POPUCOM Hits Switch in Holiday 2025, Endfield Shows Mobile Muscle

GRYPHLINE’s Two-Game Push: POPUCOM Hits Switch in Holiday 2025, Endfield Shows Mobile Muscle

G
GAIASeptember 14, 2025
5 min read
Gaming

Why This Caught My Eye

GRYPHLINE showed up in two very different places this month-Nintendo Direct and Apple’s iPhone showcase-and that combo says a lot about where the publisher is aiming. POPUCOM, the candy-colored co-op platform puzzler, is headed to Nintendo Switch in Holiday 2025 after its June PC launch. Meanwhile, Arknights: Endfield flashed mobile ray-tracing muscle on stage with Apple and is lining up Tokyo Game Show hands-on with an early 2026 mobile window. As someone who loves couch co-op on Switch and has followed Arknights’ rise from tower defense to multimedia juggernaut, there’s real potential here-but a few question marks too.

Key Takeaways

  • POPUCOM looks built for Switch’s couch co-op culture, but 3-4 player chaos will stress performance—watch for frame rate targets and clarity in handheld.
  • Accessibility in a color-matching game is a big win: colorblind assist and color enhancement could make or break the experience for many players.
  • Arknights: Endfield’s Apple demo shows promise (ray tracing on A19 Pro), but most phones won’t match that showcase; real-world performance remains to be seen.
  • GRYPHLINE’s global push is legit, yet key details are missing: cross-play for POPUCOM and Endfield’s monetization/platform plans need clear answers.

Breaking Down the Announcements

POPUCOM launched on PC (Steam and Epic) back on June 1, 2025 at $19.99 for Standard and $24.99 for Deluxe, rated E10+. The hook is simple and satisfying: shoot matching colors to clear obstacles while juggling enemies and gadgets. There’s a two-player story mode and a three-to-four-player Party Mode, both playable locally or online. The Switch version arrives Holiday 2025, revealed during Nintendo’s latest Direct, with a PlayStation 5 date still unannounced. No word yet on cross-play or cross-progression, and that matters for a co-op game that already has a PC player base.

Arknights: Endfield is the 3D RPG/strategy offshoot of the hit mobile series, shifting from tower defense to exploration, real-time combat, and base-building. After a PC technical test in 2024 and a closed beta this year, it returns to the public eye at Tokyo Game Show (Sept 26-28). The Apple Event brought the flash: the first public mobile gameplay demo on iPhone 17 Pro/Pro Max with hardware-accelerated ray tracing and an “early 2026” mobile window. It looked slick—exactly the kind of highly polished slice you expect on Apple’s stage.

POPUCOM on Switch: Couch Co-op Dream, Performance Questions

This one feels like a natural fit. Switch is still the best couch co-op machine in the room, and POPUCOM’s “coordinate and color-match under pressure” loop sits somewhere between Snipperclips’ friendly chaos and a more arcade-like puzzler. The game’s accessibility options are not just nice-to-have; in a design built around color parsing, colorblind assist and enhancement modes are essential. That’s a smart inclusion and something more devs should treat as table stakes.

The big unknown is performance. Four players, particle-rich effects, and color readability in handheld mode can be a rough combo. If the Switch version locks to 30 fps but keeps visuals clean and input responsive, most players won’t mind—this isn’t a twitch shooter. But if the frame rate dips during Party Mode pileups, the “chaotic fun” quickly becomes “we can’t tell what’s happening.” I’d also like to see confirmation on cross-play and cross-progression with PC. Co-op games live and die by an active friend list; don’t silo Switch players on day one.

Pricing is another open question. The PC versions sit at $19.99/$24.99. If GRYPHLINE keeps parity on Switch, POPUCOM becomes an easy holiday pickup. If there’s a premium for the port, value will hinge on performance and any platform-specific features (e.g., smart Joy-Con haptics or a physical release).

Endfield’s Apple Showcase: Hype vs. Reality

Apple-stage demos are designed to wow, and Endfield delivered: crisp visuals, higher frame rates, and ray-traced effects on the new A19 Pro. But let’s be real—only a slice of the audience will play on that hardware. The real test is how the game scales down to the iPhone 15/16 crowd and Android devices, and whether thermal throttling kneecaps longer sessions. GRYPHLINE touts real-time combat plus base-building and its AIC factory system from testing phases; that hybrid design could help Endfield stand out from a sea of auto-combat RPGs—if the systems are deep and not just busywork.

The big elephant in the room: monetization and platforms. The press info highlights mobile for early 2026, but Endfield’s roots include PC testing. Is a PC launch still in the cards, and will it hit day-and-date with mobile? Also, Arknights is famously free-to-play with gacha. If Endfield follows suit, controller support, fair rates, and reasonable stamina/upgrade pacing will decide whether core players stick around. If they walk a more premium or hybrid path, say so early—the audience for a visually ambitious strategy RPG is there, but they’re allergic to exploitative grinds.

Why This Matters Now

We’re watching Chinese-developed games make louder moves on console and premium spaces, and GRYPHLINE is clearly trying to be a bridge publisher. Ex Astris showed they can ship striking, mechanically thoughtful work. POPUCOM on Switch helps fill a real gap—fresh local co-op that isn’t just another party-minigame pack. Endfield, if it nails real-time strategy depth without drowning players in timers, could be one of the first mobile-first action-strategy games that core PC and console fans actually want to play.

What Gamers Should Watch Next

  • POPUCOM: performance targets on Switch (30 vs 60 fps), clarity in handheld, and confirmation of cross-play/cross-progression with PC.
  • POPUCOM: price parity with PC and whether there’s a physical release or platform-specific extras.
  • Endfield: clear platform roadmap (mobile only or mobile + PC at launch), controller/MKB support, and a transparent monetization model.
  • TGS hands-on: impressions of Endfield’s combat depth and how the AIC factory/base systems matter after the first couple of hours.

TL;DR

POPUCOM landing on Switch this holiday is a smart move—just give us smooth performance and cross-play and it could be a couch-co-op staple. Endfield’s Apple demo looks great, but the real story will be platform parity and monetization. GRYPHLINE’s global push is gaining momentum; now it’s time to answer the questions that actually matter to players.

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