
Game intel
Grand Theft Auto Online
This update features a new storyline, which begins with the GTA Online Protagonists are reunited by Lester Crest and a new character, billionaire Avon Hertz. T…
This caught my attention because Rockstar hasn’t given GTA Online full, stand‑alone mansions before – only apartments, CEO offices, and the odd luxury pad. The Safehouse in the Hills update finally adds proper multi‑room estates you can buy, customize, and run new missions from. That sounds like pure vanity at first glance, but there are real gameplay hooks: mission locks, a Michael De Santa cameo, and new social spaces for crews. The question is whether that justifies dropping nearly ten to thirteen million in cash.
If you want one of these new houses, open your phone, hit the Prix Luxury Real Estate site, and prepare to be rich. The three mansions are priced as follows: The Tongva Estate — $11,500,000; The Vinewood Residence — $12,200,000; Richman Villa — $12,800,000. Complete the new Listing missions first and you’ll get a discount, but Rockstar still expects you to bring close to $10M to the table.
Buying is straightforward: pick a mansion, hit “Customize,” and you’ll step through Interior choices (tint, pattern, décor), Additional Rooms (Armory, Arcade, Podium, Vehicle Workshop), Security add‑ons, and even an AI assistant voice. The Overview totals everything and, if your bank account survives, you confirm and get a waypoint to the property.

Mansions in GTA Online aren’t just a new paint job — they’re instanced interiors you enter via a blue sphere marker. Once inside, mansions function as mini‑hubs. A Mansion Management menu opens up more customization: trophies and plaques (only if you’ve earned them), decorations you can preview, gym equipment, a barber, tattoo shop, spa, and an AI tablet that handles exits, vehicles, parties, and business management.
On the meaningful side, mansions unlock content. KnoWay Out missions and that new Michael mission are gated behind owning one of these homes — which makes the purchase more than just flexing. The AI tablet serving as a one‑stop for exits and business management also streamlines life if you run multiple businesses in Online.

On the flip side, customization is priced like a luxury DLC. Interior patterns, trophies, and decorations can run hundreds of thousands apiece, turning the mansion into a serious money sink. Rockstar has built a game that rewards hoarding money, and this update hands players a shiny place to spend it — fine if you like collecting and role‑playing, annoying if you were hoping for practical income boosts.
If you already grind for billion‑dollar garages and hate driving up the coast, you’ll love the prestige. If you’re short on cash, finish the Listing missions first for discounts, and consider whether the gated missions are worth the investment. Crews that host events will find value; solo grinders might prefer to wait until you can comfortably afford add‑ons without sacrificing business cash flow.

Also watch Rockstar’s Mission Creator rollouts: this system could make mansions more useful if player creators start designing mansion‑specific jobs or heists. For now, they’re a solid quality‑of‑life and role‑play upgrade with a premium price tag attached.
Rockstar finally added real mansions to GTA Online — they look great, unlock new missions (including one with Michael), and act as social hubs. But they cost millions and customization is pricey, so buy one only if you value the role‑play, social space, or need access to the gated missions. Otherwise, enjoy the views and wait for discounts or community‑made uses to make them feel essential.
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