
I’ll be honest: when GTA V first made me contort Michael through literal yoga poses, I didn’t just check my phone-I wondered if I’d accidentally launched a Wii Fit knock-off. Years later, the mission “Did Somebody Say Yoga?” is still lighting up Reddit threads as the worst moment in GTA V’s sprawling campaign. But why does this mission spark such strong feelings, even after all these years?
For those who need a refresher-or for the handful who somehow dodged this infamous roadblock—here’s how it goes: Michael gets roped into a yoga session after a drawn-out, melodramatic cutscene with his wife Amanda and her oh-so-chill instructor, Fabien. The actual gameplay? Three repetitive yoga poses, where the excitement comes from pressing the right button at the right time. Seriously, that’s the core loop.
And just as you’re hoping the pace will pick up, the mission transitions into a bland chauffeuring section, where Michael has to drive his son Jimmy to a Burger Shot. Instead of tension or stakes, it’s a zero-risk car ride padded with dialogue. If you’re here for heists, chaos, and the kind of mayhem that defines GTA, the whole mission feels like a misfire. “Mou et lent,” as many French players aptly describe—the slowest kind of slow. There’s almost an air of meta-commentary: can a blockbuster game force players to power through tedium, just to flex its narrative muscles?

The thing is, I get what Rockstar was going for. GTA games rarely shy away from awkward, even mundane moments to flesh out their characters. Moments of downtime can make the highs hit harder. But the yoga mission’s drag isn’t just that it’s slow—it’s that the gameplay itself is dull and disconnected. Compare that to earlier GTA missions that were slow but tense—think of “Drive-By” or the classic three-way shootouts, where every pause kept you on edge.
Here, there’s no sense of risk or discovery. By the time you’re on the third sun salutation, even players who love Rockstar’s narrative flair are probably mashing the controller just to make it end. Reddit’s 7,800+ upvotes on the “worst mission” poll say it all: for many, bad pacing is worse than outright failure—at least a failed mission usually means something happened.
Here’s where things get interesting: the backlash against “Did Somebody Say Yoga?” isn’t just about one mission. It’s a signal flare for what fans want from GTA going forward. With GTA VI looming, player patience for dull padding is thinner than ever. Open-world games boomed over the last decade, but expectations changed—quests need to respect players’ time while still carrying narrative weight.
Rockstar’s history shows a steady march toward more cinematic, ambitious missions. Yet as they push for realism and drama, there’s a risk of bogging players down in tasks that just aren’t fun. If GTA VI’s story-driven moments can’t marry narrative with engaging mechanics, the outcry could be much louder next time.
All this debate comes from a place of love—nobody rants about forgettable filler in games they don’t care about. GTA players want missions that shake up pacing without grinding it to a halt. The best bits in GTA V are when Rockstar lets you cut loose, experiment, or face real consequences. There’s space for quiet moments—just not when they feel like chores. As a player since Vice City, I’m all for narrative weirdness—but please, let’s leave the yoga for side-activities next time.
“Did Somebody Say Yoga?” lingers as GTA V’s “worst mission” not because it’s broken, but because it’s boring. Rockstar’s next challenge with GTA VI? Deliver quiet moments that don’t feel like time-wasters—mission design needs to stay sharp, or gamers will call them out twice as hard.
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