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Gumball in Trick-Or-Treat Land
A nostalgic JRPG love letter to the Game Boy Color era! Gumball in Trick-or-Treat Land is a lighthearted adventure with challenging turn-based combat. Explore…
I’ll be honest-the words “Game Boy Color-inspired RPG” always get me to perk up, but I’ve seen my share of lazy retro cash-ins. So when I read about Gumball in Trick-Or-Treat Land-an 8-bit, Halloween-themed RPG set to launch on both Steam and as a real Game Boy Color cartridge in 2026-I had to dig deeper. Is this just another title milking nostalgia, or could it actually matter in a sea of samey pixel homages?
I’ve got a soft spot for genuine retro tributes—especially when they come from small teams with something to prove. Mega Cat Studios has a track record of putting out physical cartridges for old hardware that actually play well (see: their Genesis and NES releases), not just shelf trinkets for collectors. So when they teamed up with Adam Lewis Graf and Exquisite Laundry Pet for Gumball’s adventure, it immediately felt less like a hollow nostalgia play and more like a project made by folks who actually grew up with link cables and gum-stuck D-pads.
First off, the setting. Trick-Or-Treat Land oozes that sweet spot between Tim Burton whimsy and the all-candy-everything vibes of Halloween night. Think pumpkin patches, living licorice, snappy candy corn dialogue—all stuff that screams personality. There’s a hint of Earthbound’s weirdness, but also a modern tongue-in-cheek twist I usually associate with Undertale. And while a lot of “nostalgia” games just slap pixel art on a bland framework, Gumball actually promises mechanics deeper than button-mash battles—there’s potion brewing, puzzle solving, and strategic turn-based fights where, apparently, your magical abilities and HP management matter. No “press A to win” here, if the promise holds up.

And then there’s the real showstopper: A legit physical Game Boy Color cart. In 2026. We’ve seen micro indie retro releases before, but most stay digital or pick some easier platform. Actually shipping a GBC cart is a flex—and it means you know some diehards will be testing it on old hardware, not emulators. That’s brave. It also means younger gamers might get their first real sense of late-’90s handheld magic—tactile, cute, and occasionally cursed by save batteries running dry right before the final boss.
It’s not all pumpkin pie and retro rainbows. The reality is, tons of “retro-inspired” games launch every year, and only a few get the heart and pacing right. I’ve lost track of how many Earthbound-likes have fizzled out after nailing the oddball charm but missing the mechanical soul. Even Mega Cat, for all their cool hardware chops, have occasionally leaned too heavily into the aesthetic throwback without tightening up gameplay. Gumball’s ambitions—puzzle dungeons, battles, and meaningful NPCs—sound great, but execution will be everything.

On the other hand, if Gumball in Trick-Or-Treat Land combines tight pacing (a common GBC-era strength) with modern design sensibilities, it could hit that rare crossover sweet spot. Graf’s own words—hoping both “nostalgia for that Game Boy Color era” and “younger players” get their fix—make it clear this isn’t just for middle-aged Pokémon fans. It wants to be a gateway for kids and teens whose retro experience is usually limited to Switch Online or Steam bundles.
If you still have an atomic purple Game Boy kicking around, or just crave genuinely quirky RPGs that don’t worship at the altar of fantasy tropes, this is one to watch. The Halloween motif isn’t just window dressing—it’s loaded with potential for memorable characters, seasonal events, and mechanics that make every October playthrough a little different. The digital Steam release broadens access, but the real stamp of intent is that physical GBC cart. This is one for collectors, yes—but if Mega Cat’s physical releases stay true to form, the game’s cartridge will be playable, not just collectible.

We don’t need more games that just look like the classics. We need more games that remember what made those classics worth replaying: crisp design, memorable worlds, and the sense of wide-eyed adventure you felt flicking on a cheap reading lamp under your bedsheets. Can Gumball in Trick-Or-Treat Land deliver? I’m cautiously hopeful—and at very least, it’s the kind of ambition the indie scene sorely needs right now.
Gumball in Trick-Or-Treat Land is shaping up to be more than just another retro RPG. With its Halloween world, physical Game Boy Color release, and promise of real mechanical depth, this one stands out—if the team nails the execution. Whether you’re a nostalgia hound or just hungry for indie RPGs with actual soul, keep this quirky gumball on your radar.
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