
Game intel
Guntouchables
Guntouchables is a 1-4 player co-op survivor-like shooter. The world has fallen and is overrun by an endless horde of ever-evolving mutants. You and your ragta…
I’ve chased roguelike highs for years—each run a fresh adrenaline rush. So when Game Swing announced a 24-hour free giveaway for Guntouchables on Steam, I braced for an overhyped one-day wonder. Within hours, though, the game exploded past 2 million players in a single day. My Discord blew up with invites—“Mutant-smashing run tonight?”—and I had to see what turned my fellow roguelike junkies into instant evangelists. Skepticism quickly gave way to curiosity: was this viral spike just a flashy stunt, or the start of a new co-op staple?
Pulling a full “free day” move on an early access shooter is a bold gamble. Yet Game Swing went all in, tearing down the paywall and handing every Steam user a ticket to its mutant-infested city. Streamers jumped on the feed, friends dragged friends into squads, and social channels flooded with clips of gravity-defying shotgun blasts and clutch extractions. That initial surge wasn’t just eye candy for download counters; it built a snowball of momentum. Each clip coaxed in another squad, and each squad spawned new highlights. Before long, the buzz spoke louder than any ad campaign.
At its heart, Guntouchables is a 1–4 player co-op roguelike shooter. You assemble a squad of eccentric “preppers,” each packing unique weapons and skills, then drop into a city overrun by mutants and environmental hazards. The loop unfolds in multi-stage expeditions:
Picture the rapid-fire rush of Enter the Gungeon merged with Hades’ build variety—and you get the gist of Guntouchables. One run, I was wielding a flamethrower shotgun to clear mutant crowds, feeling unstoppable. The next, our team voted in “acid pools,” and I found myself frantically swapping to a shield drone to protect my downed ally. That tension—switching from pure arcade blitz to split-second tactical pivots—kept my squad’s hearts pounding and our chatter electric.

I’ll never forget a late-night session where our vehicle sparked out with seconds to spare. I leapt into the driver’s seat with a hail of mutant fire on my tail, barely crossing the finish line as my screen lit up with “Extraction Complete.” Moments like that made me realize how well the game balances chaos and cohesion.
When the free weekend ended, Guntouchables slid back to its modest $4.99 price tag—a steal for anyone who’s ever lost half an hour to “one more run.” Its only paid DLC is a purely cosmetic supporter pack—skins, weapon wraps, and emotes with zero pay-to-win strings attached. I’ve seen friends drop five bucks on a neon mutant-dog skin, and it felt like tipping the devs for a great ride rather than feeding a greed-driven loot box machine. In an era of bloated microtransactions, that kind of honesty earns real goodwill.

Game Swing didn’t rest on the freebie’s success. They’ve been pushing updates with a cadence rare for early access, genuinely listening to community feedback. On their public roadmap, they’ve teased:
These aren’t lip-service bullet points; each patch note reflects player requests, reinforcing a partnership mentality between the devs and the community.

We’re in a golden age of roguelikes, but too many feel like checklists of trendy mechanics. Guntouchables cuts through the noise by blending unpredictable action with genuine teamwork. One minute you’re tearing through mutant hordes with a rocket-launcher rifle, the next you’re reviving a teammate mid-extraction because someone kicked in an “enemy acid pools” vote. That interplay of chaos and coordination reminds me why I fell in love with roguelikes in the first place.
Yes, the 24-hour free launch was a marketing masterstroke. But Guntouchables’ lasting appeal rests on consistent updates, stable servers, and a player-first DLC approach. If Game Swing maintains this level of transparency and responsiveness—rewarding squads with meaningful content instead of gimmicks—this mutant-smashing co-op gem could become a mainstay for years to come. As for me, I’m locking in weekly runs with old friends and new recruits alike, eager to see where our next expedition takes us.
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