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Hades II’s “The Unseen” Update: Is Supergiant’s Roguelike Getting Ready to Claim 2024’s Throne?

Hades II’s “The Unseen” Update: Is Supergiant’s Roguelike Getting Ready to Claim 2024’s Throne?

G
GAIAJune 18, 2025
5 min read
Gaming

It’s become almost tradition at this point: Supergiant Games drops a massive update for Hades II, and the whole roguelike community sits up and takes notice. With “The Unseen,” their third big patch, Hades II nudges ever closer to its 1.0 release-and if you’ve been playing since early access, you’ll know just how much the anticipation has been building. As someone who played the hell out of the original Hades (and still can’t resist “just one more run”), this is the update that finally makes the end in sight feel real.

Hades II “The Unseen” Update: What’s New & Why This Matters

  • New weapon Aspects: Existing Night weapons now get fresh variations that actually change how you play-finally, a reason to dust off those old blades.
  • Boss reworks: Guardian encounters are getting a shake-up, meaning repeat runs won’t get stale anytime soon.
  • Ally interactions deepen: Supergiant is pushing their narrative even further, letting us build stronger bonds with allies through new events and dialogue.
  • v1.0 closing in: No hard release date, but all signs (and dev cadence) point to a launch around October-complete with the real ending, console ports, and achievements.

FeatureSpecification
PublisherSupergiant Games
Release DateEarly Access available; 1.0 expected Q4 2024
GenresAction Rogue-like, Dungeon Crawler
PlatformsPC (Steam/Epic, Early Access), Console (at 1.0 release)

Let’s break down what this update actually means amid the constant stream of “big patch” hype. “The Unseen” doesn’t just buff numbers or slap new cosmetics on weapons—these new Aspects are functionally retooled versions of gear you thought you already mastered. No new Night weapon, true, but if you’re like me and obsess over how differently a run feels when you tweak your loadout, this is the kind of update that will have you rethinking your whole build strategy. It’s a clever way for Supergiant to make the late-game fresh without overcomplicating the armory.

More importantly, boss fights—the beating heart of every roguelike—are getting meaningful updates. I love the original Hades for how bosses evolve as you build relationships and rack up deaths, and Hades II is clearly doubling down on that philosophy. Expect remixed Guardian encounters that will force even veterans to adapt (and probably die a few more stylish deaths in the process). Whenever a developer decides to mess with mid-to-late game bosses this close to a 1.0, it shows real confidence, not some “set it and forget it” live service model.

Screenshot from Hades II
Screenshot from Hades II

One thing I’m relieved to see: no artificial content padding. The patch notes are laser-focused—there are more detailed conversations with allies, and tons of new art assets to keep things visually fresh, but they’re not dumping new regions just for the sake of checkboxes. The core team is obviously aiming for a complete, polished game when v1.0 hits—something that actually matters in a genre plagued by games labeled “full release” that still feel like early access stubs.

Of course, no update would be complete without some delicious uncertainty. Supergiant is keeping their cards close regarding the “true ending,” new achievements, and exactly how much the v1.0 build will expand the experience. And when a developer with this track record says, “we still have a lot to finish,” I’m more confident than concerned. This isn’t feature creep—it’s an indie team obsessed with quality.

Screenshot from Hades II
Screenshot from Hades II

What Does This Mean for Hades II Players?

If you’re on PC, this update’s a green light to return for another dozen runs—especially if you’ve already seen everything the current early access could throw at you. The new Aspects and boss revamps will keep repeat play engaging rather than grindy, and the expanded ally events are catnip for anyone who, like me, plays Hades as much for the writing as the action.

For console players, “The Unseen” is an early taste of what to expect when v1.0 finally launches (very likely, yes, on Switch first). If my guess is right and we’re talking October-ish, you’ll be getting the best version of Hades II right out of the gate: all content, the real ending, and the balance polish that comes with months of feedback. In other words—wait until the full release if you haven’t started yet, because this final sprint is shaping up to be worth it.

Screenshot from Hades II
Screenshot from Hades II

Looking at the wider landscape: in a year already packed with big releases, Hades II’s careful approach to “not rushing v1.0” feels refreshing. Supergiant is avoiding a lot of early access pitfalls—no half-baked launch, no bait-and-switch with unfinished features, and no arbitrary grind. They’re proving, again, how much a steady, player-focused update cadence matters—as opposed to chasing seasonal FOMO or DLC cash grabs. If more devs took notes from how Supergiant handles pacing and polish, we’d have far fewer letdowns.

TL;DR: Hades II Nears the Finish Line With a Banger Update

“The Unseen” brings the best kind of late-early-access changes—new ways to master weapons, smarter bosses, deeper story beats—without trying to artificially inflate the game’s size. v1.0 is now firmly on the horizon (I’d bet on October), alongside a console rollout. If you care about roguelikes, don’t sleep on this: Supergiant is set to deliver a sequel that could outdo their legendary first act. Don’t be surprised if Hades II dominates GOTY debates come winter.

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