
Game intel
Half Sword
Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor. We are not afraid to show the brutal nature…
This caught my attention because few demos keep a steady five-figure audience for nearly a year – and Half Sword’s sustained Steam popularity isn’t hype, it’s proof the combat actually hooks players.
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Publisher|Half Sword Games
Release Date|Friday, January 30, 2026
Category|Medieval combat sim / Early Access
Platform|Steam (PC)
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Half Sword is finally leaving the demo pen and stepping into early access on January 30. The game’s demo has been one of Steam’s stickiest tech trials: after a major April 2025 update it climbed back into the spotlight and hasn’t let go, sustaining more than 5,000 concurrent players for months. That level of consistent attention from Steam users is rare and worth unpacking.
At its core, Half Sword trades flashy combos and animation-driven spectacle for a tactile, physics-first approach to melee. You control swings and blocks with the mouse, and the team leaned on historical European martial arts (HEMA) consultants to shape inputs and weapon behavior. The result is a combat system that’s quick to learn but ruthlessly unforgiving: a single clean strike can end a fight, which keeps matches tense and meaningful.

For players turned off by over-animated or arcadey medieval games, Half Sword offers a satisfying alternative: a simulation that still prioritizes accessibility. It sits in the same conversation as Kingdom Come Deliverance in spirit – deliberate melee that rewards timing and positioning — but it leans harder into visceral, physics-driven impacts and shorter, arena-style encounters rather than sprawling RPG systems.
That persistent demo audience is the most meaningful data point. Keeping thousands of players engaged for months suggests the core loop — pick a weapon, learn its reach and quirks, land a decisive strike — is both fun and repeatable. For a small studio, building momentum in demo form is an effective way to refine systems with real feedback and to prove there’s a player base willing to support early access development.

The devs acknowledged a short delay and asked players to “feel free to inform us of any issues that affect your immersion.” That transparency is encouraging, but the phrase “tiny team” is a reminder to calibrate expectations: this is early access, not a finished AAA outing.
If you enjoy deliberate melee systems, learning weapons by feel, and high-stakes duels where one mistake is costly, Half Sword should be near the top of your wishlist. Put it on early access radar for hands-on combat that’s both bloody and brainy. If you’re after a story-driven medieval RPG or wide open-world systems, this likely isn’t your primary buy yet — the focus is the fighting.

For streamers and competitive players, the quick-to-learn-but-hard-to-master loop is fertile ground: short matches, clear mechanics, and plenty of emergent moments from physics-driven interactions. For casual players, the option to tone down gore and the intuitive mouse controls make it approachable.
Half Sword hits Steam early access on Jan 30, 2026. Its demo sustained 5,000+ concurrent players after an April 2025 surge, and for good reason: physics-driven, HEMA-informed mouse combat that’s brutal, immediate, and addictive. Expect early-access roughness from a small team, but also a combat system that’s fresh compared to animation-heavy medieval games. If you care about melee that feels physical and consequential, this one’s worth watching (or wishlist-ing).
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