Halo: Campaign Evolved Brings the OG to PS5 — Unreal Engine 5 Remake Raises Big Questions

Halo: Campaign Evolved Brings the OG to PS5 — Unreal Engine 5 Remake Raises Big Questions

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Halo: Campaign Evolved

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Experience Where the Legend Begins Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign. Experience the original stor…

Genre: Shooter, AdventureRelease: 12/31/2026

The day Halo stopped being “Xbox only”

This one made me double-take. Microsoft has announced Halo: Campaign Evolved – a full Unreal Engine 5 remake of Halo: Combat Evolved’s campaign – coming in 2026 to Xbox Series, PS5, and PC. After Sarah Bond’s recent “console exclusives are over” drumbeat, seeing Master Chief officially jump the fence to PlayStation isn’t just symbolic; it’s a realignment of one of gaming’s most entrenched brand identities. If you grew up in the LAN era or remember unpacking an original Xbox just to play Halo, this is the kind of headline you never thought you’d read.

Key Takeaways

  • Full UE5 remake of Halo: CE’s campaign with overhauled visuals, cinematics, and modernized controls, slated for 2026.
  • Re-recorded voice acting with the original cast, a rearranged score, plus three new prequel missions and narrative adjustments.
  • Sandbox shake-ups: improved enemy behavior, a better-handling Warthog with a rear passenger seat, and weapons from later Halos (Energy Sword, Battle Rifle, updated Needler).
  • Two-player split-screen co-op, up to four-player multiplayer, and full cross-play/cross-progression across Xbox, PS5, and PC.

Breaking down the announcement

Microsoft isn’t calling this a remaster, and the feature list backs that up. Beyond the UE5 facelift and cinematic overhaul, the team is re-recording the performances with the original actors and rearranging the music – that matters in Halo, where the choral theme is practically sacred. A lengthy gameplay slice accompanied the reveal, and a dev diary featuring community lead Brian Jarrard alongside Greg Hermann, Dan Gniady, and Max Szlagor teased more than just prettier shaders.

Three prequel missions are being added to set up the events of Combat Evolved. Expect tweaks to pacing and context via environmental storytelling, plus smarter enemy behaviors. The Warthog — a vehicle with a legacy of chaos and glory — is getting refined handling and a new rear passenger seat, which should open up more co-op hijinks without turning every flat stretch into a fishtail fest. The sandbox is expanding: the Energy Sword and Battle Rifle join the roster, and the Needler is getting love too. In short, this isn’t a museum piece; they’re actively reshaping the encounters.

Screenshot from Halo: Campaign Evolved
Screenshot from Halo: Campaign Evolved

On the social side, the remake supports two-player split-screen co-op (yes!) and up to four players in multiplayer, with cross-play and cross-progression across all platforms. Given Halo Infinite’s infamous split-screen cancellation, this feels like a deliberate course correction — and a welcome one.

Why this matters now

Halo appearing on PS5 is a bigger deal than Forza or even Gears crossing the aisle. Combat Evolved made the Xbox brand; its green visor is the icon. Microsoft bringing it to PlayStation is a full-throated endorsement of a multiplatform future, not just a side experiment. It also quietly cements another shift: Halo moving to Unreal. After years of Slipspace struggles, seeing a flagship project built in UE5 suggests 343 and partners are committing to tools that can ship faster and attract talent already fluent in the tech.

Screenshot from Halo: Campaign Evolved
Screenshot from Halo: Campaign Evolved

We’ve seen two roads with classic revivals: respectful remasters (Halo: CE Anniversary, toggleable visuals) and risk-taking remakes (Resident Evil 2, Final Fantasy VII Remake). Campaign Evolved leans toward the latter. That’s exciting — and risky. Halo’s magic lives in its golden triangle: shoot, melee, grenade. Change the weapon balance and enemy behaviors too much, and you can lose the delicious push-pull that made even The Library’s slog memorable. Add the Energy Sword and Battle Rifle and you might trivialize pistol dominance or break encounter geometry that wasn’t built for lunging melee.

What could go wrong (and right)

There’s a fine line between modernizing and meddling. Narrative “adjustments” can help CE’s occasionally awkward pacing, but rewriting too aggressively risks sanding off the weirdness that makes Halo… Halo. The new prequel missions sound great on paper — but are they setting up deeper saga threads, or just padding? I’m also eyeing vehicle physics closely: Halo’s driving feel is its own subculture. If the Warthog loses that barely-controlled drift, we lose half the stories people tell about this game.

Screenshot from Halo: Campaign Evolved
Screenshot from Halo: Campaign Evolved

On the flip side, UE5’s lighting could finally give the Silent Cartographer’s beaches the cinematic punch they’ve always deserved. Smarter Grunts and Elites could reignite that dance of shield popping and sticky placement. And split-screen co-op returning in a headline year for couch gaming nostalgia? That hits right in the LAN-party heart.

The gamer’s checklist before 2026

  • Is Campaign Evolved standalone or integrated with Master Chief Collection in any way?
  • Will there be a “classic” toggle for audio/visuals, or is this a full commitment to the new look and mix?
  • How does weapon balance handle the BR and Energy Sword without breaking CE’s encounter design?
  • Will PC get mod support, theater, and robust file share? Cross-progression suggests yes — details matter.
  • What’s the scope of multiplayer here — curated modes inspired by CE, or a small companion suite?
  • Accessibility, difficulty tuning, skulls, and speedrun-friendly features: are they thinking about the community’s rituals?
  • Pricing and upgrades: how does this sit next to MCC for longtime fans who’ve bought Halo multiple times?

TL;DR

Halo: Campaign Evolved is a real remake with real changes, built in UE5 and coming to Xbox, PS5, and PC in 2026. The cross-play, split-screen, and expanded sandbox are promising — the risk is losing the fine-tuned flow that made CE timeless. If 343 threads the needle, this could be the definitive way to experience the ring. If not, well, the pistol will be waiting in MCC.

G
GAIA
Published 12/17/2025Updated 1/2/2026
5 min read
Gaming
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