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Halo: Campaign Evolved
Experience Where the Legend Begins Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign. Experience the original stor…
This one made me double-take. Microsoft has announced Halo: Campaign Evolved – a full Unreal Engine 5 remake of Halo: Combat Evolved’s campaign – coming in 2026 to Xbox Series, PS5, and PC. After Sarah Bond’s recent “console exclusives are over” drumbeat, seeing Master Chief officially jump the fence to PlayStation isn’t just symbolic; it’s a realignment of one of gaming’s most entrenched brand identities. If you grew up in the LAN era or remember unpacking an original Xbox just to play Halo, this is the kind of headline you never thought you’d read.
Microsoft isn’t calling this a remaster, and the feature list backs that up. Beyond the UE5 facelift and cinematic overhaul, the team is re-recording the performances with the original actors and rearranging the music – that matters in Halo, where the choral theme is practically sacred. A lengthy gameplay slice accompanied the reveal, and a dev diary featuring community lead Brian Jarrard alongside Greg Hermann, Dan Gniady, and Max Szlagor teased more than just prettier shaders.
Three prequel missions are being added to set up the events of Combat Evolved. Expect tweaks to pacing and context via environmental storytelling, plus smarter enemy behaviors. The Warthog — a vehicle with a legacy of chaos and glory — is getting refined handling and a new rear passenger seat, which should open up more co-op hijinks without turning every flat stretch into a fishtail fest. The sandbox is expanding: the Energy Sword and Battle Rifle join the roster, and the Needler is getting love too. In short, this isn’t a museum piece; they’re actively reshaping the encounters.

On the social side, the remake supports two-player split-screen co-op (yes!) and up to four players in multiplayer, with cross-play and cross-progression across all platforms. Given Halo Infinite’s infamous split-screen cancellation, this feels like a deliberate course correction — and a welcome one.
Halo appearing on PS5 is a bigger deal than Forza or even Gears crossing the aisle. Combat Evolved made the Xbox brand; its green visor is the icon. Microsoft bringing it to PlayStation is a full-throated endorsement of a multiplatform future, not just a side experiment. It also quietly cements another shift: Halo moving to Unreal. After years of Slipspace struggles, seeing a flagship project built in UE5 suggests 343 and partners are committing to tools that can ship faster and attract talent already fluent in the tech.

We’ve seen two roads with classic revivals: respectful remasters (Halo: CE Anniversary, toggleable visuals) and risk-taking remakes (Resident Evil 2, Final Fantasy VII Remake). Campaign Evolved leans toward the latter. That’s exciting — and risky. Halo’s magic lives in its golden triangle: shoot, melee, grenade. Change the weapon balance and enemy behaviors too much, and you can lose the delicious push-pull that made even The Library’s slog memorable. Add the Energy Sword and Battle Rifle and you might trivialize pistol dominance or break encounter geometry that wasn’t built for lunging melee.
There’s a fine line between modernizing and meddling. Narrative “adjustments” can help CE’s occasionally awkward pacing, but rewriting too aggressively risks sanding off the weirdness that makes Halo… Halo. The new prequel missions sound great on paper — but are they setting up deeper saga threads, or just padding? I’m also eyeing vehicle physics closely: Halo’s driving feel is its own subculture. If the Warthog loses that barely-controlled drift, we lose half the stories people tell about this game.

On the flip side, UE5’s lighting could finally give the Silent Cartographer’s beaches the cinematic punch they’ve always deserved. Smarter Grunts and Elites could reignite that dance of shield popping and sticky placement. And split-screen co-op returning in a headline year for couch gaming nostalgia? That hits right in the LAN-party heart.
Halo: Campaign Evolved is a real remake with real changes, built in UE5 and coming to Xbox, PS5, and PC in 2026. The cross-play, split-screen, and expanded sandbox are promising — the risk is losing the fine-tuned flow that made CE timeless. If 343 threads the needle, this could be the definitive way to experience the ring. If not, well, the pistol will be waiting in MCC.
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