
Game intel
Hordes of Fate: A Hand of Fate Adventure
Return to the world of Hand of Fate! Deckbuilding meets auto-shooter in this new title from the original creative team. Draw your cards and carve your way thro…
Hordes of Fate: A Hand of Fate Adventure just dropped a playable demo and a trailer at Indie Fan Fest – and it’s doing something the franchise hasn’t quite done before: turning card-driven choices into a tense, wave-based auto-shooter. This caught my attention because the Hand of Fate series is known for its narrated, tabletop-adventure vibes, not frantic survivor-style gunplay. The demo teases whether Spitfire Interactive can keep the Dealer’s dark charm while making combat feel meaningful in a different pace and form.
Spitfire’s demo adds a playable Warrior hero and a handful of fresh encounters, enemies, and stages. The loop leans into survivor-style runs: draw cards, pick equipment and upgrades, then face waves of foes in an auto-shooter setup where your build determines how long you survive. The Dealer — the franchise’s signature narrator — provides full voiceover by Anthony Skordi, stitching together branching choices and giving the proceedings that wicked, taunting flavor Hand of Fate fans expect.
Mechanically, the demo stresses deckbuilding decisions after each stage: collect resources (coins, shards, food, XP), choose new cards or trade them away in quests, and try to optimize synergies before the next wave. The press brief mentions “shuffle tricks,” deceptive rearrangements of your card options — which could be a neat way to keep the core card game tension alive even when the gameplay rhythm is faster and more combat-focused.

Hand of Fate made its name by blending narrated tabletop cards with action sequences. Turning that formula into a “deckbuilding, survivor-like auto-shooter” is an intriguing pivot. On the one hand, the wave-based action could broaden appeal to players who like roguelike shooters and auto-battlers. On the other, it risks diluting the deliberate, story-forward tension that made the Dealer memorable.
That’s why the Dealer’s return matters so much. Anthony Skordi’s voiceover isn’t just flavor — it’s the glue that turns random encounters into a narrative game of chance. If the narration stays sharp and the card choices actually impact runs (rather than feeling like post-hoc modifiers), Hordes of Fate could become a compelling hybrid instead of a miscast sequel.

The demo and Indie Fan Fest trailer land ahead of the game’s Early Access launch on PC, Steam Deck and Linux in Q2 2026, and they also come just before Steam Next Fest season — the perfect moment to get feedback and build buzz. Many indie teams are using demos now to surface balance issues and polish core loops (see other recent demos that warned players about rough edges). Expect Spitfire to gather player reactions and tune both combat and card systems before wider console releases on PlayStation 5, Nintendo Switch 2 and Xbox Series X|S later in 2026.
Spitfire’s team includes creatives behind the original Hand of Fate, and publisher Spicy Koala is positioning the game for a global roll-out with multiple language options. That pedigree gives Hordes of Fate credibility — but it also raises expectations. Players will be looking for a demo that proves this new direction isn’t just a reskin of popular roguelite shooters.

Hordes of Fate’s demo is worth trying for fans curious whether Hand of Fate’s Dealer can survive a genre switch into deckbuilding, wave-based auto-shooter territory. The Warrior, Anthony Skordi’s narration, and the demo’s card-loop give a solid preview — but real judgment should wait until Early Access when balance, depth, and how much the cards actually matter are clearer.
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