
Game intel
G.I. Joe Snake Eyes
This one landed in my inbox because Atomic Arcade wasn’t some two-person indie-Hasbro built it as part of a big push into AAA games. A former Atomic Arcade engineer posted on LinkedIn that the studio has been shuttered and people are looking for work. Hasbro’s response to reporters was blunt: the G.I. Joe: Snake Eyes title is “not canceled,” but it’s under evaluation and no final decisions have been made. For players who actually want a polished Snake Eyes single-player experience, that’s simultaneously reassuring and frustratingly vague.
The sequence is short and messy: a former Atomic Arcade employee posted on LinkedIn that the studio had been closed and staff were searching for new roles. That post prompted follow-up reporting and questions to Hasbro and Wizards of the Coast. Rather than confirming a cancellation, Hasbro told Wccftech the project remains “not canceled,” but that the team is taking time to “evaluate the path forward.” No new footage, platforms, or release windows have been published since the studio’s early teases.
There are three reasons this is more than a routine cut: first, Atomic Arcade was Hasbro’s in-house AAA bet on a big license. Second, G.I. Joe and Snake Eyes are recognizable IPs that fans expect to be treated like franchises, not mobile tie-ins. Third, the industry is already in a pattern of consolidations and studio closures, so a shuttered internal team often signals a strategic pivot rather than a one-off misstep.

That doesn’t mean the game is doomed. Companies often pause, reassign, or outsource troubled projects. Hasbro could move development to another internal group, shop the project to an external studio, or substantially re-scope the game to reduce costs-each path changes the outcome for gamers in different ways. A move to an external studio might preserve the original vision but delay release; a scope cut could keep release windows realistic but shrink promised features like co-op or expansive open-world design.

From a consumer standpoint, be skeptical of PR comfort language. “Not canceled” is an intentionally narrow phrase—useful for protecting IP value and investor confidence while the company decides whether to reassign resources, change scope, or sell the project to a partner.
This comes after Hasbro’s big 2024 investment push into games and a subsequent retrenchment across the industry. It suggests Hasbro is rethinking whether to run big-budget studios in-house or lean on partners. For gamers that could mean fewer single-player, narrative-first licensed releases and more collaborations, DLC-led projects, or live-service integrations—choices that change both game design and monetization models.

Atomic Arcade appears to have been closed, according to a former employee’s LinkedIn post. Hasbro says the Snake Eyes game isn’t canceled but is under evaluation. That buys the project life but also raises the realistic chances of delays, scope reductions, or a studio switch—meaning fans should temper expectations and watch Hasbro’s official channels for a clearer update.
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