
Game intel
Haste
Haste is a fast-paced running game where you race to reach the portal at the end of a collapsing universe. Run through an infinite amount of levels where no wo…
The moment I first watched Haste in motion, I spotted its potential as a speedrunner’s dream—tight corners, precise jumps, and relentless momentum. Landfall’s latest Run Together co-op update takes that solo rush and opens it up to four players, so you can now tackle each hyper-fast run alongside friends. If you’ve ever loved the wall-running flair of Titanfall, the blistering pace of Sonic, or Mirror’s Edge’s fluid parkour, this update transforms Haste into the communal platformer you didn’t know you needed.
Landfall’s pedigree with unconventional physics (Totally Accurate Battle Simulator) shines through here. They’ve removed friction from the multiplayer flow: no separate menus, no locked stages—just a shared run that adapts whether you’re solo or in a squad. That low barrier to entry is rare in platformers, where a single mistimed jump can feel punishing. Now, when someone face-plants, teammates can revive the pace—or send you flying with an accidental boost.
What sets Haste apart is how it blends elements from other franchises without feeling derivative. Sonic’s loops and speed sections meet the acrobatic grace of Mirror’s Edge, while burst-movement mechanics echo the verticality of Titanfall’s wall-runs. Now, imagine four players chaining those moves together: tagging each other through boost pads, coordinating air dashes, or timing double-jumps to clear procedurally placed hazards.

Procedural generation ensures you won’t memorize every jump—your team must adapt. That randomness fuels both legendary wipeouts and triumphant world-record attempts. Custom builds add another layer: optimizing for pure speed tradeoffs versus reliable control can spark debates worthy of a speedrunner’s forum. And those unlockable skins and hats? They’re small carrots that keep groups chasing milestones and personal bests.

Still, questions remain. Will leaderboards clearly separate solo and co-op runs? How will public lobbies handle griefers? Indie co-op titles sometimes lose steam if matchmaking or fresh content stalls. But Landfall’s history of quirky updates and direct community engagement gives me confidence they’ll respond quickly to bugs, balance feedback and social features.
This update isn’t just a simple add-on; it reframes Haste’s core loop. While cosmetics and skins bring bragging rights, the meat of the experience lies in the emergent chaos of four players navigating ever-changing levels. It won’t replace a dedicated speedrunner’s solo grind, but it offers a fresh, social spin—think of it as Neon White’s card-based runs crossed with Super Meat Boy’s precision, all in a shared session.

Landfall’s free Run Together update turns Haste from a solo speed-platformer into a four-player co-op playground. With procedural levels, build customization and seamless drop-in play, it strikes a rare balance between competitive runs and chaotic fun. If you’re a fan of Mirror’s Edge, Titanfall or Sonic’s momentum, grab some friends and prepare for the most frantic parkour sessions you’ll play this year.
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