
Game intel
Haunted Chocolatier
An RPG/simulation game following a chocolatier living in a haunted castle. In order to thrive in your new role, you will have to gather rare ingredients, make…
This update caught my attention because ConcernedApe has been unusually quiet on release timing since Haunted Chocolatier’s 2021 reveal – and January 28, 2026’s post is the clearest reassurance yet that the game is alive, being actively built, and not being shoehorned into Stardew Valley.
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Publisher|ConcernedApe (Eric Barone)
Release Date|TBA
Category|Action-adventure / Shop sim
Platform|PC (Steam) first; console ports likely later
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Barone plainly addressed three persistent rumors: that Haunted Chocolatier would be abandoned and folded into Stardew Valley, that Stardew updates serve as testbeds for Haunted mechanics, and that work on Stardew 1.7 reflects burnout or a pivot away from Haunted. He denied all three. His point: the two games are separate in code, design and intent — Haunted is written from scratch and uses a different workflow, so you can’t just “copy and paste” features between them.
From a developer’s perspective this is important. MonoGame — the backbone of Haunted — lets Barone push heavier combat, boss encounters, and larger, more action-oriented maps than Stardew’s farming-focused architecture comfortably supports. That explains why footage and dev comments emphasize deeper combat, mining battles, and a greater emphasis on exploration and progression. Engine separation also means Stardew 1.7 work can proceed in parallel without contaminating Haunted’s design or leaking spoilers.

If you love Stardew for its craft-and-community heart but want more combat and adventure, Haunted Chocolatier promises to be the experimental flip side of Barone’s design sensibilities. The independent engineering approach reduces the risk that Stardew’s identity will be diluted — and it increases the chance Haunted can be bolder in mechanical scope.

Haunted Chocolatier is actively being developed, technically separate from Stardew Valley, and not being used as a testbed inside Stardew. No release date yet — optimism for 2026 exists, but treat timelines as speculative. For now, community mods provide the tastiest interim experience while Barone finishes the game on his own terms.
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