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Hell is Us Ditches Map Icons for Raw Dungeon Exploration

Hell is Us Ditches Map Icons for Raw Dungeon Exploration

G
GAIAAugust 23, 2025
4 min read
Gaming

Every so often, a game manages to pry my jaded, puzzle-weary gaming brain wide open, and Hell is Us did just that with its latest dungeon-focused preview. Slated for September 4, 2025 on PS5, Xbox Series X|S, and PC, Rogue Factor’s sci-fi action-adventure tears up the familiar playbook: no waypoint arrows, no blinking objectives. Instead, you’re dropped into the war-torn underbelly of Hadea and left to navigate, deduce, and survive on your own wits.

Core Features: Exploration Evolved

  • No handholding: Say goodbye to glowing arrows and quest pins. Each shadowed corridor and rubble-strewn chamber hints at its purpose through environmental cues, NPC murmurs, and scattered relics.
  • Drone companion tactics: Rémi’s drone serves as your all-seeing eye. It can scout ahead, taunt supernatural soldiers, open hidden vents, or trigger ancient machinery—transforming every encounter into a tactical puzzle.
  • Tactical melee combat: From brutal polearm sweeps to lightning-fast sword parries, combat hinges on timing, stamina, and swift decision-making. One mistimed dodge or overzealous swing can leave you breathless—and vulnerable.
  • Environmental storytelling: Semi-open dungeon layouts weave narrative-driven puzzles with custom set pieces. Cracked frescoes, rebel graffiti, and half-buried data logs piece together Hadea’s civil war—and your role in its unraveling.
  • Stamina–health dynamics: The higher your health, the more stamina you can muster. But as wounds mount, so does the strain: every fight forces you to weigh risk against recovery.

Deep Dive: Combat That Demands Respect

What sets Hell is Us apart is not just the absence of UI safety nets, but the weight of each clash. Enemies—part-human insurgents twisted by occult energies—read your moves and counter with unpredictable patterns. The stamina meter regenerates slowly and never exceeds your current health pool, so a protracted brawl can leave you gasping for both breaths and strategy. Backing off to regroup or using the drone to create a distraction become as crucial as the blade in your hand.

Environmental Storytelling: Every Wall Speaks

Forget the big, open-world vistas of Assassin’s Creed. Here, the story seeps from broken walls, scorched murals, and half-forgotten recordings. One hallway might showcase rebels desperately carving messages into metal plating; the next reveals a failed experiment frozen in time. Guidance comes from voice-overs in dimly lit speaker systems, scraps of journal entries, and the silent geometry of each level’s architecture. Piecing these layers together feels like detective work—without a highlighted clue in sight.

Screenshot from Hell is Us
Screenshot from Hell is Us

Drone Companion: More Than Just Eye Candy

Rémi’s drone isn’t a decorative gadget—it’s a lifeline. From luring a patrolling horde away so you can slip past to hacking shuttered doors and momentarily disabling turrets, it adds a stealth-action hybrid dimension. At times, it even unlocks secret chambers, revealing hidden lore or shortcuts for the next descent. The drone’s utility underscores the core philosophy: exploration should reward ingenuity, not checklist ticking.

Why It Matters

We’ve grown numb to waypoint arrows and quest markers in blockbuster titles like Tomb Raider or God of War. Creative director Jonathan Jacques-Belletête—renowned for his work on Deus Ex: Human Revolution—promises an “unfiltered investigation,” free from breadcrumbs and hand-holding. That radical design choice could redefine how action-adventure games guide players, shifting the emphasis from tutorialized objectives to organic discovery.

Screenshot from Hell is Us
Screenshot from Hell is Us

Design Analysis: Balancing Challenge and Clarity

Early footage hints at dungeons that are anything but repetitive. Enemy placements reflect Hadea’s fragmented factions, while environmental traps echo battlefield improvisation. The real test will be maintaining fairness: puzzles must reward thoughtful observation, not random guesswork. From what we’ve seen, Rogue Factor appears to calibrate each descent as a self-contained chapter—enough frustration to spur curiosity, without driving players to rage-quit.

Conclusion

Hell is Us isn’t just another sci-fi action romp—it’s a calculated experiment in pure exploration. By removing conventional UI crutches, it challenges players to read their surroundings, manage scarce resources, and uncover lore through active engagement. If Rogue Factor nails the balance between intrigue and accessibility, Hadea might become the benchmark for next-gen dungeon design. If they miss the mark, that no-marker promise could leave more adventurers than ever genuinely lost.

Screenshot from Hell is Us
Screenshot from Hell is Us

Quick Facts

Release Date: September 4, 2025
Platforms: PS5, Xbox Series X|S, PC
Developer: Rogue Factor | Publisher: Nacon

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