Every so often, a game manages to pry my jaded, puzzle-weary gaming brain wide open, and Hell is Us did just that with its latest dungeon-focused preview. Slated for September 4, 2025 on PS5, Xbox Series X|S, and PC, Rogue Factor’s sci-fi action-adventure tears up the familiar playbook: no waypoint arrows, no blinking objectives. Instead, you’re dropped into the war-torn underbelly of Hadea and left to navigate, deduce, and survive on your own wits.
What sets Hell is Us apart is not just the absence of UI safety nets, but the weight of each clash. Enemies—part-human insurgents twisted by occult energies—read your moves and counter with unpredictable patterns. The stamina meter regenerates slowly and never exceeds your current health pool, so a protracted brawl can leave you gasping for both breaths and strategy. Backing off to regroup or using the drone to create a distraction become as crucial as the blade in your hand.
Forget the big, open-world vistas of Assassin’s Creed. Here, the story seeps from broken walls, scorched murals, and half-forgotten recordings. One hallway might showcase rebels desperately carving messages into metal plating; the next reveals a failed experiment frozen in time. Guidance comes from voice-overs in dimly lit speaker systems, scraps of journal entries, and the silent geometry of each level’s architecture. Piecing these layers together feels like detective work—without a highlighted clue in sight.
Rémi’s drone isn’t a decorative gadget—it’s a lifeline. From luring a patrolling horde away so you can slip past to hacking shuttered doors and momentarily disabling turrets, it adds a stealth-action hybrid dimension. At times, it even unlocks secret chambers, revealing hidden lore or shortcuts for the next descent. The drone’s utility underscores the core philosophy: exploration should reward ingenuity, not checklist ticking.
We’ve grown numb to waypoint arrows and quest markers in blockbuster titles like Tomb Raider or God of War. Creative director Jonathan Jacques-Belletête—renowned for his work on Deus Ex: Human Revolution—promises an “unfiltered investigation,” free from breadcrumbs and hand-holding. That radical design choice could redefine how action-adventure games guide players, shifting the emphasis from tutorialized objectives to organic discovery.
Early footage hints at dungeons that are anything but repetitive. Enemy placements reflect Hadea’s fragmented factions, while environmental traps echo battlefield improvisation. The real test will be maintaining fairness: puzzles must reward thoughtful observation, not random guesswork. From what we’ve seen, Rogue Factor appears to calibrate each descent as a self-contained chapter—enough frustration to spur curiosity, without driving players to rage-quit.
Hell is Us isn’t just another sci-fi action romp—it’s a calculated experiment in pure exploration. By removing conventional UI crutches, it challenges players to read their surroundings, manage scarce resources, and uncover lore through active engagement. If Rogue Factor nails the balance between intrigue and accessibility, Hadea might become the benchmark for next-gen dungeon design. If they miss the mark, that no-marker promise could leave more adventurers than ever genuinely lost.
Release Date: September 4, 2025
Platforms: PS5, Xbox Series X|S, PC
Developer: Rogue Factor | Publisher: Nacon
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