Every year, a handful of AA studios try something genuinely different in the action-adventure space. Rogue Factor’s Hell is Us immediately caught my eye—not just because its director, Jonathan Jacques-Belletête, led Deus Ex: Human Revolution’s design, but because it refuses to hold your hand. After clocking three hours at Big Ben Week, I’m convinced this semi-open world trek through a broken nation could be 2024’s most daring mid-tier experiment.
Rogue Factor cut its teeth on tactical and narrative-driven titles, but Hell is Us pushes the team into new territory. Rather than leaning on standard quest pins or tutorial pop-ups, the studio opts for an environmental storytelling approach. Audio cues, cryptic graffiti, and a battered drone’s feedback log—branded as the DATUM memory system—are your only guidance. It’s a design philosophy that trades convenience for genuine discovery.
Hadea, the game’s fractured homeland, divides into zones ranging from scorched farmlands to overrun research labs. You’ll commandeer an armored vehicle to traverse long stretches, but don’t expect fast travel or invisible walls. Every journey segment is punctuated by hazards—Chimera ambushes, collapsed bridges, territorial human militias—that force you to scout, plan, and sometimes retreat. Side “good deed” missions rarely hand out generic XP; instead they unlock alternate dialogue threads and unexpected alliances.
Hell is Us doesn’t waver on difficulty. Its endurance-based melee system merges health and stamina into one gauge: every swing, block, or dodge costs precious endurance, and surviving a hit burns your reserve until you risk a mid-fight med-patch. Weapons are old school—swords, lances, axes—but each feels weighty, every animation a reminder that one mistake can end your run. Your drone adds a tactical layer: deploy it to distract beasts or fire a short-range EMP, but it’s vulnerable too. Patience, timing, and pattern recognition are your only path forward.
Feature | Specification |
---|---|
Publisher | Nacon |
Release Date | 2024 (TBA) |
Platforms | PC, PlayStation 5, Xbox Series X|S |
Performance Targets | PC: up to 4K/60+ FPS unlocked PS5: 4K/60 FPS Performance, 30 FPS Quality Series X: 4K/60 FPS Series S: 1080p/60 FPS |
Price | Standard $59.99; Deluxe $79.99 |
Genres | Action-Adventure, Exploration, Soulslike |
Hell is Us positions itself as the antithesis of over-guided blockbusters. Every landmark you uncover, every enemy you survive, and every secret you decrypt feels hard-won. It’s not aiming for mass appeal—there’s no arrow pointing the way, no easy mode to smooth the edges. Instead, it delivers an uncompromising blend of exploration, combat, and narrative heft that rewards curiosity and resilience. For players itching to leave behind checklist open worlds, Rogue Factor’s bold AA gamble may pay off handsomely.
Source: Nacon via GamesPress