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Helldivers 2
Escalation of Freedom is the first major update for Helldivers 2. Get ready to take on the new "Super-Helldive" CR10 difficulty, deadly new enemies, new missio…
The Killzone crossover is back in Helldivers 2 – and this time Arrowhead has tried to do it right. Instead of two expensive, limited-run packs that sparked community fury, the studio has merged everything into a single Legendary Warbond for 1,500 Super Credits and made it permanent. Practically speaking: fewer headaches about FOMO, clearer value for buyers, and a conciliatory nod to players who felt burned last time.
This version is straightforward: Arrowhead rolled the two earlier Killzone packs into one “Legendary Warbond” priced at 1,500 Super Credits. For context, a 2,100 Super Credit bundle costs $19.99 / £15.99 on the store, so 1,500 sits in the midrange of the microtransaction economy – not wallet-melting, but not trivial either. The package adds some small but welcome extras (new Exosuit and vehicle patterns) that make it feel more like a curated crossover rather than a skinny cosmetic drop.
Content-wise, you get the AC-1 and AC-2 armor sets that lean into Killzone’s gritty military sci-fi aesthetic, three weapons, two capes, two player banners, an armor passive, a title, and the aforementioned patterns. That’s essentially everything from the two prior packs in one place, with a couple of new touches.

This caught my attention because the original rollout was one of those textbook community meltdowns: high price, limited availability, and accusations of manufactured FOMO. Arrowhead responded to that outcry last time by giving the second batch away to those who’d already bought the first, but the memory of the fiasco stuck. Re-releasing the collab as a permanent, consolidated Warbond shows they’ve listened — and more importantly, learned enough to avoid repeating the same PR misstep.
Arrowhead’s community manager Mitchell Ayre put it bluntly on PlayStation’s blog: “It seems fitting that a year after their initial launch, we bring back this iconic content but now in a new and improved format and pricing – yes, we totally heard you all!” That acknowledgment is the important bit. It signals the studio understands community sensibilities around value and availability — something that matters in a live-service game where trust is currency.

Here’s the pragmatic take: this is a better deal for new buyers and the right move for earlier buyers. If you bought even one Killzone item previously, Arrowhead unlocks the entire Warbond for you at no extra cost, and items you already purchased are medal-unlocked so you won’t have to spend medals again. That’s the sort of tidy rollback that calms outrage and restores goodwill.
Still, don’t mistake this for a shift away from cosmetics-as-revenue. Warbonds are a monetization tool, and Arrowhead still needs to fund live ops. What changed is the approach: simpler offering, better price framing, and a permanent storefront presence that doesn’t punish players who miss a window. For players who value cosmetics that fit Helldivers’ tone — and who liked Killzone’s aesthetic — this is an attractive bundle. For players exhausted by frequent monetization, it’s at least less abrasive.

Permanent availability reduces FOMO and makes purchasing decisions less emotionally charged — a net win. Arrowhead has a pattern now: announce, listen, patch the faults. If they keep that pattern, Helldivers 2’s live ecosystem should mature into something more player-friendly. If they revert to opaque, limited runs again, the community won’t be so forgiving next time.
The Killzone crossover returns as a single 1,500 Super Credit Legendary Warbond on December 18, with all previous items and some extras included. Arrowhead unlocks the full pack for anyone who bought parts of it last year and medal-unlocks those prior purchases. It’s a tidy, more reasonable redo — still monetized, but far less toxic than the original rollout.
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