
Game intel
Highguard
From the creators of Apex Legends and Titanfall, comes Highguard: a PvP raid shooter where players will ride, fight, and raid as Wardens, arcane gunslingers se…
This caught my attention because Highguard combines ex-Respawn pedigree with a steam-roller launch peak (nearly 100k concurrent players) – and yet was met with “Mostly Negative” reviews within hours. That clash of scale, talent and obvious rough edges makes the roadmap worth parsing: is this a live-service comeback story or a content pipeline papering over bigger gameplay problems?
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Publisher|Wildlight Entertainment
Release Date|January 26, 2026
Category|Free-to-play fantasy first-person shooter (hero-based)
Platform|PC (Steam/Epic), PlayStation 5, Xbox Series X|S
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At launch Highguard shipped with 8 Wardens, around 10 weapons, 3 raid tools, 5 maps, 6 bases and 3 mounts (horse, cat, bear). Matches are 3v3 raids on large, movement-heavy maps — a clear nod to Titanfall movement blended with fantasy abilities. Players unlocked every Warden through play; the game is free-to-play with optional cosmetic battle passes.

The 2026 plan is aggressive: seven episodes across the year, delivered roughly every two months. Notable roadmap pillars:

Wildlight’s core team includes veterans who helped build live-service shooters before. That explains the confident tone: a streamlined content pipeline and practice pushing hotfixes quickly. The roadmap items — ranked, mods, LTMs — are the right priorities for a hero shooter trying to find a sustainable competitive and progression loop.
But real risks remain. First, the social reaction curve: many negative reviews were posted within an hour of play, skewed by crashes, perceived balance issues and anti-cheat anxiety (kernel-level systems are toggleable but still controversial). Second, gameplay fundamentals — map scale vs. 3v3, and time-to-kill — need careful tuning. Rapid content won’t fix a match system that feels wrong.

Highguard launched with massive interest and visible flaws. The 7-episode, bimonthly roadmap targets the right pain points: smaller maps and ranked play to steady the competitive side, then mods and LTMs to deepen builds and engagement. The team’s live-service experience makes their cadence plausible — but delivering polish on core systems (match feel, balance, anti-cheat trade-offs) matters more than quantity of content. If you like movement-forward, classy fantasy shooters, keep an eye on Episodes 2–3 as the true test; if you play casually, the free launch is a low-risk try.
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