Highguard’s 2026 Roadmap: Seven Episodes, Big Promises — Can the Devs Deliver After a Rocky Launch?

Highguard’s 2026 Roadmap: Seven Episodes, Big Promises — Can the Devs Deliver After a Rocky Launch?

Game intel

Highguard

View hub

From the creators of Apex Legends and Titanfall, comes Highguard: a PvP raid shooter where players will ride, fight, and raid as Wardens, arcane gunslingers se…

Platform: Xbox Series X|S, PC (Microsoft Windows)Genre: ShooterRelease: 1/26/2026Publisher: Wildlight Entertainment
Mode: MultiplayerView: First personTheme: Action, Fantasy

This caught my attention because Highguard combines ex-Respawn pedigree with a steam-roller launch peak (nearly 100k concurrent players) – and yet was met with “Mostly Negative” reviews within hours. That clash of scale, talent and obvious rough edges makes the roadmap worth parsing: is this a live-service comeback story or a content pipeline papering over bigger gameplay problems?

Highguard: Free-to-Play Fantasy FPS With a 7-Episode Year – What’s Actually Coming

  • Key takeaway 1: Wildlight promises a bimonthly cadence of episodes in 2026 – a new Warden almost every drop, maps, mounts, raid tools and modes (ranked, mods, LTMs).
  • Key takeaway 2: Launch showed huge interest (≈97k Steam peak) but also quick backlash (large maps, uneven TTK, anti-cheat concerns). Roadmap addresses many of these concerns directly.
  • Key takeaway 3: Ranked mode (Episode 2) and mods/amulets (Episode 3) are the most important updates for long-term competitive health and build diversity.
  • Key takeaway 4: Dev confidence comes from a rapid content pipeline and Titanfall/Apex experience, but player retention will hinge on balance, server stability and anti-cheat trade-offs.

{{INFO_TABLE_START}}
Publisher|Wildlight Entertainment
Release Date|January 26, 2026
Category|Free-to-play fantasy first-person shooter (hero-based)
Platform|PC (Steam/Epic), PlayStation 5, Xbox Series X|S
{{INFO_TABLE_END}}

What launched and where the roadmap goes next

At launch Highguard shipped with 8 Wardens, around 10 weapons, 3 raid tools, 5 maps, 6 bases and 3 mounts (horse, cat, bear). Matches are 3v3 raids on large, movement-heavy maps — a clear nod to Titanfall movement blended with fantasy abilities. Players unlocked every Warden through play; the game is free-to-play with optional cosmetic battle passes.

Screenshot from Highguard
Screenshot from Highguard

The 2026 plan is aggressive: seven episodes across the year, delivered roughly every two months. Notable roadmap pillars:

Screenshot from Highguard
Screenshot from Highguard
  • Episode 2 (Feb-Mar): Ranked mode (3v3 ladder, bans), a smaller, tighter map (Stormridge Peaks), a new tank Warden (Ironclad Braga) and a griffin mount — this directly targets the “maps too big” and competitive play complaints.
  • Episode 3 (Apr-May): Mods for weapons, amulets (passive trinkets), a new Warden and loot type — crucial for build variety and addressing TTK complaints.
  • Episode 4-7 (Jun–Dec): LTMs, more Wardens, seasonal finales and teased “surprises” (potential PvE raids, new modes) to keep the endgame interesting.

Why the devs sound (cautiously) believable — and where they still face risk

Wildlight’s core team includes veterans who helped build live-service shooters before. That explains the confident tone: a streamlined content pipeline and practice pushing hotfixes quickly. The roadmap items — ranked, mods, LTMs — are the right priorities for a hero shooter trying to find a sustainable competitive and progression loop.

But real risks remain. First, the social reaction curve: many negative reviews were posted within an hour of play, skewed by crashes, perceived balance issues and anti-cheat anxiety (kernel-level systems are toggleable but still controversial). Second, gameplay fundamentals — map scale vs. 3v3, and time-to-kill — need careful tuning. Rapid content won’t fix a match system that feels wrong.

Screenshot from Highguard
Screenshot from Highguard

What players should do now

  • Download and try a few matches (5 matches commonly unlock launch Wardens) — you’ll get a quick sense if movement and raid pacing click for you.
  • Queue ranked when Episode 2 arrives if you value structured competition; ranked is likely where balance improvements show up first.
  • Use official Discord/Reddit to report bugs and follow hotfix notes — the team is reacting quickly and community reports speed fixes.
  • Be cautious enabling kernel-level anti-cheat if you have privacy concerns; PS5/Xbox clients appear lighter on that front.

TL;DR — My read as a games journalist who follows shooter live service closely

Highguard launched with massive interest and visible flaws. The 7-episode, bimonthly roadmap targets the right pain points: smaller maps and ranked play to steady the competitive side, then mods and LTMs to deepen builds and engagement. The team’s live-service experience makes their cadence plausible — but delivering polish on core systems (match feel, balance, anti-cheat trade-offs) matters more than quantity of content. If you like movement-forward, classy fantasy shooters, keep an eye on Episodes 2–3 as the true test; if you play casually, the free launch is a low-risk try.

G
GAIA
Published 1/27/2026
4 min read
Gaming
🎮
🚀

Want to Level Up Your Gaming?

Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.

Exclusive Bonus Content:

Ultimate Gaming Strategy Guide + Weekly Pro Tips

Instant deliveryNo spam, unsubscribe anytime