
Game intel
Hollow Knight
Unofficial port of the hit game Hollow Knight for PlayStation Vita.
This caught my attention because Team Cherry is taking a grown-up approach: rather than charging for a “remaster,” they’re backporting the real technical gains from Silksong’s Switch 2 work into the original Hollow Knight and offering it as a free Switch 2 Edition upgrade in 2026 for existing owners. In practical terms that means stable 60 FPS in handheld and docked modes, higher handheld resolution, and a bunch of quality-of-life fixes across platforms – and you don’t pay extra for it.
Team Cherry is explicit that this isn’t a full artistic overhaul — it’s a technical refresh. The Switch 2 Edition pulls in optimizations proven on Silksong for the new hardware: better frame pacing, higher resolutions (native handheld improvements), and some graphical upgrades like improved lighting, particle density and anti-aliasing where it actually helps readability during fast pans.
Why does that matter? Hollow Knight is a precision game. Dodging, pogoing and nail-combos are rhythm-based; smoothing the frame rate and lowering input lag changes how those systems feel. On the original Switch you could see stutter in intense rooms or pantheons — on Switch 2 those hiccups should largely vanish.

“Why now” is the Silksong connection. The studio already solved a bunch of Switch 2 performance issues while getting Silksong to run well on the new hardware. Reusing that engineering work for the original game is efficient and player-friendly. This is the kind of move I respect: small download, meaningful gains, no paywall. It’s the opposite of a cash-grab remaster.

That said, be skeptical about expectations. This isn’t changing level design, AI, or core mechanics. Mods and community patches on PC will still matter for players who want deeper visual overhauls or new content. And console owners should not expect a massive visual overhaul — the focus is performance and clarity.
Team Cherry has pushed the updated code into public betas on Steam and GOG. Those builds add ultrawide (21:9, 16:10) support and Steam Deck-focused aspect options. If you want to test the improvements today: opt into the beta via the game’s properties on Steam or GOG and try ultrawide modes or the Deck-specific profiles. Expect smoother frame pacing and fewer black bars on portable displays.

Team Cherry’s Hollow Knight Switch 2 Edition is the kind of upgrade I want to see more often: free, practical, and focused on gameplay improvements that matter. It won’t rewrite the game, but it makes the combat and exploration feel sharper — and the PC beta’s ultrawide/Deck fixes mean players can get those benefits today. If you value tight inputs and clean visuals over flashy remakes, this is worthwhile.
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