Okay, I’ll admit-at first blush, another “roguelike FPS with procedurally generated levels” sounded like déjà vu. But when I caught wind of Holy Shoot showing up at The MIX Summer Game Showcase, I had to look closer. Why? Because someone finally decided to set their shooter in a mockingly irreverent hell where you blast demon lords representing the Seven Deadly Sins. If you’re tired of gritty realism or generic fantasy, this is a premise that at least knows how to have fun with itself.
Feature | Specification |
---|---|
Publisher | Tale Era Interactive |
Release Date | TBA (Showcased June 2025) |
Genres | Roguelike, First-Person Shooter, Action |
Platforms | PC (Steam), TBD |
The MIX Summer Game Showcase in Los Angeles is often where you catch the genuinely weird, risky ideas that bigger studios wouldn’t touch. Tale Era Interactive is betting that the FPS crowd wants something spicier than the usual demons-and-shotguns routine, and Holy Shoot seems to wear its irreverence on its sleeve. Instead of brooding antiheroes, you join The Order of the Sanctum-a secret society of sanctified warriors dropped into a hellscape straight out of a heavy metal album, but with tongue firmly in cheek.
What stands out immediately is the commitment to satirical world-building. Hell, in most games, is window dressing—here, each demon lord embodies one of the Seven Deadly Sins, setting up boss fights that could be as much about clever writing as bullet dodging. Given the over-the-top characters (tech inventors, grizzled veterans, angelic bruisers), I’m hoping the gameplay won’t just be “choose your skin and stats”—but actual strategy in how you approach each run.
Procedurally generated levels are a staple in roguelikes, but execution is everything. If Holy Shoot can deliver truly varied room objectives and dynamic layouts—rather than just shuffling enemy placements—this could be a legit step up from the “samey” dungeon crawlers we’ve all burned out on. The upgrade system and elemental powers sound interesting as well. I’m hoping they’re more than shallow stat boosts; think Hades-style meaningful builds, not mindless grind.
Of course, the devil’s in the details (pun intended). Roguelikes live or die on replay value and progression. The central hub, “The Sanctum,” is pitched as a place to evolve your character between runs. This could be a great way to avoid that “reset fatigue” that plagues weaker roguelites, but I want to see if progression stays satisfying beyond the first dozen hours. Also—an FPS with roguelite systems rises and falls on how tight the shooting feels. No amount of quippy writing or thematic flair can save floaty, unsatisfying combat. Tale Era’s Unreal Engine chops will be put to the test here.
There’s also the question of whether Holy Shoot’s comedy lands. Satire is tricky; go too broad and it’s just cringe, too subtle and it flies over the player’s head. But if this team can nail that balance, it could be a breath of fresh air. And in an industry where so many “edgy” shooters are just all style and no substance, I’m rooting for a game that’s both fun and clever.
If you’ve bounced off recent roguelike shooters because of weak themes or samey design, Holy Shoot has potential—especially if you crave games that don’t take themselves too seriously. It’s a gamble, sure, but that’s what I want from indie showcases: risks that could actually change up the FPS formula. The blend of comedic narrative, strategic builds, and demonic boss fights could make this the next cult favorite—if Tale Era sticks the landing on gameplay depth and moment-to-moment action.
Holy Shoot is aiming to be more than a meme-filled shooter. With a satirical take on hell, diverse character classes, and actual roguelike depth, it’s a project worth watching. But as always, the real test will be whether the gunplay and progression hold up for the long grind. If Tale Era Interactive can deliver punchy combat and sharp writing, this could be one hell of a good time (sorry, had to).
Source: Tale Era Interactive via GamesPress
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