
Game intel
Honor of Kings
Honor of Kings: World is a new Action RPG open world game based on the popular Honor of Kings MOBA. Master a host of mighty skills as you roam this continent…
Every time I see player count headlines, I mentally compare them to the usual suspects: Fortnite, Roblox, League. But 260 million monthly active users for a single game stopped me in my tracks. That’s Honor of Kings – Tencent and TiMi Studio’s mobile MOBA from 2015 – still absolutely dominating a decade later, with lifetime revenue north of $15 billion and an esports scene that refuses to slow down. If you’ve barely heard of it outside Asia, you’re not alone. The West mostly met it through Arena of Valor, a rebranded offshoot that never quite stuck. So what’s really going on here?
Honor of Kings’ rise makes sense if you’ve played even a couple of matches. Games last 10-15 minutes, controls are built for touch from the ground up, and the onboarding lets you feel useful fast without dumbing down team play. It’s the classic MOBA triangle — laning, jungling, objective fights — compressed for a commuter session. Tie that to weekly events, seasonal passes, and a hero cadence that keeps the meta fresh, and you’ve got a sticky loop that most mobile games envy.
The scale isn’t a fluke, either. This is China’s default competitive game, with its own prestige league (KPL) and international events posting seven-figure prize pools. Even regulatory time limits for minors didn’t dent its cultural footprint — adults and college scenes kept the fire burning. The surprise isn’t that it hit 260M MAU; it’s that it took this long to hit Western radar in a meaningful way.
Two words: brand fragmentation. Rather than launch Honor of Kings outright, Tencent pushed Arena of Valor in Europe and North America years ago, with tweaked heroes, licensing experiments (remember the DC tie-ins?), and even a Nintendo Switch version that eventually sunset. It never built a strong identity. Meanwhile, Mobile Legends entrenched itself in Southeast Asia with grassroots tournaments and LAN energy, and Riot arrived with Wild Rift carrying the League of Legends brand power. Honor of Kings was the juggernaut that stayed home.

There’s also a cultural layer. Honor of Kings’ roster leans into Chinese history and mythology; that absolutely sings in its home market. In the West, without the brand equity, those designs read “new” instead of “legendary.” Add regional app store quirks, late French localization in some beats, and marketing spend focused elsewhere, and you’ve got a phenomenon hiding in plain sight.
If you’re coming from Wild Rift, expect faster spikes and more decisive team fights. Vision is simpler, rotations happen quicker, and snowballing feels more immediate. Compared to Mobile Legends, aiming and ability feedback in Honor of Kings is a touch snappier, with a clearer emphasis on skill shots and timing around objective windows. Hero unlocks come via grindable currency or direct purchase; skins are cosmetic, while account “runes/arcana” add small, earnable stat tweaks — more pay-to-accelerate than pay-to-win.

Controls are the star. TiMi’s aim assist and joystick tuning are the gold standard for touch MOBAs. I rarely fight the UI; I fight the enemy jungler. That matters when matches last 12 minutes and one missed dash changes everything. The downside? The treadmill can be real. Live events, time-limited skins, and high-frequency passes create a constant “log in or lose out” pressure. If you’re allergic to FOMO, set boundaries early.
Short answer: yes, if you have even a passing interest in competitive mobile games. Honor of Kings’ proper global rollout finally gives Western players the “real” thing, not a rebrand. Server quality and matchmaking are solid, the tutorial ramps smartly, and the hero pool is broad without being overwhelming on day one. The big question is whether it can pry players from entrenched habits — Mobile Legends in SEA, Wild Rift for League lifers — and whether creator ecosystems and local tournaments follow.
If you’re new to mobile MOBAs, Honor of Kings is the easiest on-ramp to high-skill team play that you can squeeze into a lunch break. If you’re a MOBA veteran burned out on desktop-length commitments, it’s a refreshing reset. Just go in knowing the grind is designed to keep you coming back, not to be “finished.”

Hitting 260M MAU is a victory lap, but the real battle is cultural cachet outside China. If Tencent nails regional events, creator support, and a steady drumbeat of meaningful patches (not just skin drops), Honor of Kings can absolutely carve out a Western lane. If it leans too hard on monetization fireworks and crossovers without deep stewardship of competitive play, it’ll feel like just another shiny app in a crowded folder.
Honor of Kings is the world’s biggest MOBA at 260M MAU for a reason: short, sharp matches, top-tier touch controls, and relentless live ops. The West missed it the first time via Arena of Valor; the true global push is the one to watch in 2025 — just keep an eye on the grind.
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