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Honor of Kings: World Preview – Tencent’s Open-World Ambitions Take Aim at Genshin’s Throne

Honor of Kings: World Preview – Tencent’s Open-World Ambitions Take Aim at Genshin’s Throne

G
GAIAAugust 26, 2025
4 min read
Gaming

Honor of Kings: World – My Gamescom Surprise, with Real Bite

Every gamescom hands me at least one complete curveball, and this year it was Honor of Kings: World. I went in expecting a generic Genshin Impact wannabe. I left actually impressed-and a bit wary-by what Tencent and Timi Studio Group put on offer. After an hour-long hands-on in the magical realm of Primaera, I’m convinced this is more than just another reskinned gacha grind. But behind the glossy surface and aggressive ambition, there’s a lot for players to weigh up.

Key Takeaways: What Stands Out (and Raises Eyebrows)

  • Visual spectacle is the real deal-on par with, or even ahead of, genre heavyweights.
  • Combat system impresses, blending accessibility with depth, thanks to its dual “Flow” mechanic.
  • Solo or co-op, exploration rewards anime and RPG fans with jaw-dropping detail and genuine freedom.
  • F2P with microtransactions, cosmetics, and likely “new Flows”—the business model will make or break this for many.

The Real Story: Not Just a Genshin Clone

Let’s get the inevitable comparison out of the way: Yes, Tencent’s Honor of Kings: World reeks of a play to muscle into Genshin Impact’s money-printing territory. But that’s where the cynicism ends—at least for now. The single-zone demo, set in the Jixia academy, revealed a world not just obsessed with scale, but with real flavor. Whether you’re climbing ornate architecture, poking around strange ruins, or piecing together “Flow” lore, the design pulls a ton from Chinese history, myth, and unmistakably brings in Liu Cixin’s (yes, the “Three-Body Problem” author) sci-fi chops.

Maybe the biggest relief: exploration isn’t just waypoint-chasing tedium. I got genuinely lost (the good kind) poking into nooks, solving puzzles, and eyeballing scenery that could go toe-to-toe with anything MiHoYo has built. Characters are clearly aiming at anime fans, with stylish, almost over-designed aesthetics. Unlike some cash-grab offshoots, you can tell there’s been budget and vision poured into making this world feel vibrant and, dare I say it, memorable.

The Combat: Accessibility That Doesn’t Dumb It Down

It’s easy for a flashy combat system to reveal its shallowness fast, but not so here. “Flows”—the game’s signature dual-style combat setup—bring real tactical choice. Switching Flows on the fly isn’t just a marketing bullet point; it genuinely matters, especially in raid battles where the wrong combo means a fast, humbling wipe. The one-hour slice had me stringing together spectacular ultimates while still needing to master positioning and timing—think a sweet spot between approachable and tough-as-nails, not unlike Honkai: Star Rail’s battles but with way more real-time execution. Whether this depth holds up after 40 hours… that’s another story—but my demo felt legit.

Tencent’s Ambition and the Monetization Question

Now, here’s where reality sets in: Honor of Kings: World is free-to-play and basking in Tencent’s “throw-mountains-of-money at it” strategy. If you spent any time with the original MOBA, you know microtransactions aren’t just a sideline—they’re the business model. Expect a tsunami of skins, visual effects, and, I’m betting, “Flow” unlocks or upgrades down the line, mirroring the MOBA’s roster expansion playbook. Dreaded power creep? Could happen. Cosmetic overload? Absolutely. There’s promise here for fair play, but also every temptation to squeeze whales. The real test will come a few months after launch, once that healthy player enthusiasm collides with the shop interface.

Does This Actually Matter for Gamers?

On the surface, Honor of Kings: World could be shrugged off as Tencent’s next big attempt to clone-and-dethrone. But I can’t deny the immediate, polished fun—especially for anyone hungry for a truly global take on anime-inspired action RPGs. Is it going to “kill” Genshin Impact? That’s naïve; HoYoverse has a rabid fanbase and years of momentum. But here’s the kicker: with Liu Cixin lending narrative heft and Timi Studio Group putting real muscle into the world-building and combat, HoKW deserves to be more than just the “other” game on your playlist.

Of course, everything hinges on post-launch support and whether players feel like heroes or just numbers in Tencent’s spreadsheet. If the monetization crosses that line from cosmetic fun into pay-to-win territory, all the pretty visuals in the world won’t save it. Still, after my gamescom demo, I’m itching to see more—and that’s not something I say lightly about live-service gacha games these days.

TL;DR – Cautiously Hyped, Watch That Wallet

Honor of Kings: World is shaping up to be more than just a Genshin clone, offering an actually exciting world and engaging combat. But with Tencent steering the ship, keep your eyes sharp for the microtransaction endgame. If they get it right, this could be the first real shot across MiHoYo’s bow in years. If not, hey, at least we’ll get some gorgeous wallpapers out of it.

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