Hordes of Hunger lands on Steam Early Access on May 6, 2025, backed by publishers Kwalee and Hyperstrange. At its core, the game follows the traditions of roguelite action—players face waves of procedurally generated enemies and use a mix of weapons and abilities to survive as long as possible. It launches at $14.99/€14.79/£12.79, with a 20% discount offered during the first week.
Players take on the role of Mirah, tasked with defending her homeland from relentless monsters pouring in from the depths. The game offers a variety of melee weapons—from swift swords to heavy hammers—alongside customizable abilities that enable different playstyles. While fans of games like Vampire Survivors or Hades will recognize the loop of battling, upgrading, and inevitably restarting, Hordes of Hunger emphasizes environmental tactics. Players can funnel enemies into chokepoints or use interactive scenery to their advantage, adding layers of strategy uncommon in the genre.
Recent demo updates introduce a reworked skill tree, expanded weapon options, and a more rewarding progression system. Notably, the parry mechanic has been redesigned, now featuring clearer visual feedback and smoother animations—a move that signals the developers’ attention to responsive combat, often a sticking point for early access roguelites.
Kwalee and Hyperstrange, both with backgrounds in action and indie publishing, have commented that community feedback will play a large role in shaping future updates. Judging by the revamped demo, they’re already acting on suggestions, especially around combat flow and progression clarity.
Compared to its peers, Hordes of Hunger stands out for its blend of strategic positioning and melee combat, rather than relying solely on overwhelming firepower or randomized chaos. If you’re looking for a roguelite that rewards clever map use as much as quick reflexes, this one is worth a look.
For those interested in trying before buying, the updated demo is available now. As with most Early Access releases, expect regular tweaks and content drops as the game evolves with player input.
Source: Press release via GamesPress
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