
Game intel
Horizon Hunters Gathering
Hunt deadly machines in tactical co-op action and adapt your Hunter for intense missions.
This caught my attention because Guerrilla is taking Horizon out of its single‑player comfort zone and into tactical co‑op-something the franchise hinted at for years but never committed to. If you’re a Horizon fan who likes tight combat and replayable systems, this is the moment to get involved and influence how the game shapes up.
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Publisher|Guerrilla Games / Sony Interactive Entertainment
Release Date|Closed playtest Feb 26-28, 2026; full release TBA (H2 2026 est.)
Category|Co‑op rogue‑lite action (canonical Horizon story)
Platform|PS5, PC (Steam) – cross‑play & cross‑progression
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The February closed playtest focuses on core co‑op loops—“Machine Incursion” and “Cauldron Descent” modes—not the full narrative. Expect teams of three Hunters with distinct melee, ranged and support roles, rogue‑lite perk rolls each run, and fast, tactical encounters against machine swarms and bosses. Guerrilla is explicitly using the beta to tune balance, stability and cross‑play tech; your feedback here can change numbers and design before public tests.

Trailer and dev notes point to four launch maps, a central Hunters Gathering hub, and fast extraction‑style missions where teams gather cores or complete objectives under pressure. Hunters have asymmetrical kits—examples from the playtest build show a melee tank (Rem), a ranged DPS (Sun) and a support slot—and a per‑run perk tree that forces on‑the‑fly decisions. Combat blends Horizon’s weaponcraft with tighter, coop‑friendly encounters: override terminals, environmental traps, and boss fights that reward coordination over brute force.

Smart: Guerrilla leverages well‑known strengths—machine design, animation, and killer weapon feel—into repeatable co‑op loops. Cross‑play and a canonical story mean this isn’t just a spin‑off cash grab; it sits in series continuity and can bring players back with seasons and perks.
Skeptical notes: “Live‑service” language and season cadence raise questions about grind, monetization and how narrative quality will be preserved across seasons. The early playtest will be telling: watch how they handle perk RNG, match stability and respawn/AI behavior—those systems make or break co‑op longevity.

Horizon Hunters Gathering is Guerrilla’s deliberate pivot to three‑player, rogue‑lite co‑op that keeps the franchise canon. The late‑February closed playtest is your best chance to shape balance and stability—register via the PlayStation Beta Program, link PSN/Steam, and be ready with ~45GB free. I’m excited because this could deliver the series’ best combat distilled into repeatable co‑op runs—but I’ll be watching how Guerrilla balances RNG, monetization and narrative ambition across seasons.
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