
Game intel
How 2 Escape: Lost Submarine
Team up with a friend to reach a lost submarine and prevent the outbreak of war. Work together on two devices to solve increasingly challenging puzzles, where…
When I first heard that How 2 Escape: Lost Submarine pairs a console or PC with a free companion app, I was immediately intrigued. My game-night history is littered with shouted instructions, half-remembered clues and bruised egos from “one more puzzle” sessions. This title promises genuine interplay: one player navigates a crumbling submarine in 3D, while the other pores over schematics and hint screens on their phone or tablet. But is this cross-device approach a meaningful evolution of co-op puzzles, or just a slick marketing angle?
Cross-device gameplay means two people use different hardware—console or PC for the “solver,” and mobile or secondary PC for the “clue-bearer.” This is a type of asymmetrical gameplay, where each player’s view and tools differ. Instead of both sitting on the couch with split screens, Lost Submarine demands real-time collaboration. One partner deciphers engine schematics and sonar readings on the app, while the other physically interacts with levers, locks and ventilation shafts in the 3D world.
By dividing roles, the game forces communication skills to the forefront. Terms like “lateral thinking” and “pattern recognition” suddenly require precise language—“rotate the blue valve two clicks clockwise,” not “turn that thing over there.” For escape-room veterans, this is familiar territory. For newcomers, it’s a crash course in team dynamics.
Breakfirst, known for approachable sports and family titles such as the INSTANT SPORTS series, steps tentatively into AA-style puzzle design. Their pedigree in lowering barriers to entry—clear tutorials, forgiving difficulty curves—suggests Lost Submarine will avoid punishing gatekeeping. However, past efforts rarely demanded split-second coordination under stress, which is the essence of an escape-room scenario.
Comparisons naturally land on Keep Talking and Nobody Explodes (bomb disposal via instructions) and the “shouty friend” classics like We Were Here or Operation: Tango. Those titles balance tension, time pressure and information asymmetry to build thrills. Lost Submarine’s unique setting—flooding compartments, dwindling oxygen meters—adds urgency, but the real test is whether its puzzles hold up beyond novelty.

A core question: are the puzzles clever and surprising, or do they lean on the flashy dual-screen gimmick? Early hands-on reports note three main puzzle types:
Each category tests different skills: abstract reasoning, hand-eye coordination and stress tolerance. What really makes or breaks the experience is puzzle looping—if you can brute-force a logic grid, or if the timed sequences feel unfair rather than thrilling. At launch, reviewers will need to examine challenge-to-frustration ratio and puzzle variety to see if the game maintains momentum across its six-hour campaign.
One clear win: the companion app is entirely free on iOS, Android and Windows. There are no hidden paywalls or DLC gates to block you from essential clues. Cross-platform play is seamless—no account linking or subscription hassles—and that keeps the entry barrier low. For those unfamiliar with cross-buy complications, this is refreshing.
On the flip side, simplifying an app interface to serve a broad audience risks losing depth. If menus are too streamlined, you might sacrifice nuance in puzzle information. Early impressions indicate the app UI is clean but occasionally hides critical details behind submenus. That’s an area where Breakfirst should consider post-launch updates based on player feedback.
Asymmetrical co-op shines when each session feels unpredictable. But once you memorize a sequence or internalize a puzzle type, the replay value hinges on randomization or alternate solutions. Lost Submarine offers three difficulty tiers—casual, standard and expert—to adjust puzzle complexity and time limits. This flexibility could extend playtime, but only if the game dynamically swaps challenge parameters rather than simply adding more button prompts.
In my experience with similar titles, the sweet spot is mid-range difficulty: enough room for teammates to make honest mistakes, but not so easy that the tension evaporates. If Breakfirst implements a robust hint system—unlocked by solving mini-tasks—and rotates puzzle layouts between runs, this could become a staple for group sessions.
We’ll need to watch early player reviews and perhaps dive into developer interviews post-release for hard data on completion times, drop-off rates and community‐created walkthroughs.
How 2 Escape: Lost Submarine has all the ingredients for a standout co-op puzzle title: a unique cross-device hook, a setting ripe for tension, and a publisher that understands AA polish. If the puzzles genuinely leverage the dual-screen design—offering fresh challenges beyond basic “read-this-while-I-do-that” tasks—it could redefine how we think about couch co-op.
However, if the novelty outpaces substance, the inevitable communication breakdowns will feel frustrating, not fun. My advice: keep an eye on early player streams and community forums to gauge whether Lost Submarine strikes the right balance between challenge and clarity. For now, consider it a promising addition to your game-night shortlist—just don’t book your submarine getaway until you’re certain the leaks are patched.
Note: Detailed completion stats, player retention figures and module customizability remain areas for future coverage once the game has been live for a few weeks.
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