Game intel
Resident Evil Requiem
Resident Evil Requiem is the ninth entry in the Resident Evil series. Experience terrifying survival horror with FBI analyst Grace Ashcroft, and dive into puls…
This isn’t about a marketing miracle. It’s about modern upscalers and smart asset scaling doing the heavy lifting. Digital Foundry’s deep-dive shows Resident Evil Requiem on Nintendo Switch 2 preserves the RE Engine’s look well beyond what you’d expect from a handheld-class device – but it does so by leaning on DLSS upscaling, lower‑res textures and card‑based hair. The result: one of the best Switch 2 ports to date, with obvious cutbacks that rarely get in the way of the experience.
Requiem is the first big RE Engine release on Nintendo’s new hardware, and it doubles as a stress test for how far upscaling can carry a console port. Digital Foundry’s analysis suggests Switch 2 runs a roughly 540p internal render and uses NVIDIA-style DLSS (DF conjectures the full CNN variant) to output a much sharper image. That means the heavy graphical work is being done by an AI upscaler rather than brute GPU power — and it’s effective enough that casual players will see PS5‑adjacent visuals in screenshots and static scenes.
Capcom didn’t pull a sleight of hand; there are concrete cutbacks. No ray tracing on Switch 2, lower‑resolution textures in places, simplified character models and the RE Engine’s card‑based hair replacing strand hair on Switch 2. Hair looks worse in cutscenes — it’s the one thing that consistently sticks out. Lighting and reflections remain present via SSR and cube maps, but expect noisier results in some scenes. In short: the engine’s visual vocabulary survives, but in a thinner register.
Capcom aimed for 60 fps. Digital Foundry found the Switch 2 hits 60 in small, constrained scenes but commonly sits between 40 and 60 fps in larger areas and can drop to ~30 fps in worst-case spots. DF criticises the decision to ship an unlocked frame‑rate rather than a locked 40fps or 30fps performance mode — something that would smooth the experience without wrecking visuals. For players sensitive to frame pacing, the unlocked approach will feel sloppy at times.
And performance outside Nintendo’s hardware matters too. PC Gamer’s testing highlights an ugly ecosystem problem: the same game runs ~40 fps on a Steam Deck but barely reaches double digits on an Asus ROG Ally — despite the Ally using a more powerful Ryzen Z1 Extreme chip. The likely culprit: inconsistent driver support from AMD for Z1 devices, with Valve and the Deck benefiting from frequent Mesa updates. That matters because it shows software support can matter as much as raw silicon for handheld performance.
DLSS and clever asset scaling are doing the heavy lifting here — which is both great and a little worrying. Great because they make high-end console visuals achievable on a portable device. Worrying because this model depends on third‑party upscalers and drivers (and on Capcom spending time on bespoke optimizations). If any link in that chain is weak — stale GPU drivers on a handheld, a less capable upscaler, or lack of engineering time — the illusion collapses quickly.
Will Capcom ship a performance‑mode patch (a locked 40fps or 30fps) and a dynamic‑resolution fallback to eliminate the low dips? And will they publish a Switch 2-specific post‑launch optimisation road map so the community knows this port isn’t “finished” at day one?
Resident Evil Requiem on Switch 2 is a technical success story in practice: DLSS upscaling plus careful asset scaling let Capcom approximate PS5 visuals far better than brute‑force GPU parity would. The price is lower‑res textures, card hair, no ray tracing and an unlocked framerate that usually sits 40-60 fps with occasional 30 fps falls. The bigger takeaway: upscalers are now the keystone for bringing big RE Engine releases to smaller hardware — but the result depends on solid drivers and post‑launch tuning, both of which we’ll be watching closely.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips