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Elden Ring
The Deluxe Edition Includes: • ELDEN RING NIGHTREIGN • Additional DLC - Additional playable characters and bosses • Digital Artbook & Mini Soundtrack
The four samurai builds that still work in 2026 are the pure-Dex katana, the Dex/Arcane bleed setup, the bow-and-blade hybrid, and the Moonveil spellblade. What has changed since most samurai guides were written is which weapons carry them. Shadow of the Erdtree added the Great Katana class, Backhand Blades and Rakshasa’s Great Katana, and those have quietly become the backbone of high-end Dex and bleed play. If your build plan does not mention Scadutree Blessings, it is out of date.
Everything below is checked against the current balance state. The latest official base-game regulation is still 1.16.1 — there is no 1.17 or 1.18 — so the numbers here are stable. New to the Lands Between? Start with the Elden Ring beginner roadmap and come back once you have Torrent and a few Sites of Grace.
Two things matter for samurai builds in the current regulation:
Rivers of Blood took a Corpse Piler damage reduction of roughly 8% in the 1.16 regulation according to community datamining — not an official line item, so treat the exact figure as community-measured rather than confirmed. Either way it remains the dominant bleed katana, and the global poise buff largely offsets the loss in PvE. Seppuku, Lord of Blood’s Exultation and Rotten Winged Sword Insignia were not touched.
If you are taking any of these builds into Shadow of the Erdtree, your rune level barely matters. The DLC uses two separate progression tracks that only apply inside the Realm of Shadow:
A level 150 samurai at Scadutree +0 will get flattened by fights that are comfortable at +10. Rough targets from routing guides: around +5-7 for Rellana, +10 or higher for Messmer, +13 or more by Romina and the final stretch. Glass-cannon bleed builds need these more than anyone else, because their whole plan is trading aggression for defence.
The build you picture when you pick the Samurai class. Fast, clean, and the easiest of the four to play well.
Keen Uchigatana or Nagakiba for reach; Nagakiba’s extra range makes it the better duelling weapon. Ashes of War: Unsheathe for burst openings, Bloody Slash if you want bleed pressure without the Arcane investment. Talismans: Green Turtle (stamina regen), Rotten Winged Sword Insignia (successive-hit damage — perfect for katana strings), and Erdtree’s Favor for the flat HP/stamina/load. Flask split around 10/3.
If you are going into the DLC with this, the Great Katana is worth a look as an alternative main hand. It is a new weapon class with heavy stance damage, long reach, and it takes any standard Ash of War plus Bleed or Occult affinity. Cragblade on a Great Katana is a brutal stance-break engine, and the poise buff from 1.16 makes it better than it reads on paper.
Precision over spam. Open with a charged Ash, weave light-attack strings to build bleed, then reset spacing. The 1.16 poise buff means your strings break stance faster than older guides assume — against big bosses, push one attack further than you think you should, because the stagger comes sooner now.
Still the highest-damage samurai variant, and still the one most likely to embarrass a boss’s health bar. This is the build that benefits most from the DLC weapon pool.
Rivers of Blood main hand, Blood-affinity Uchigatana off hand with Seppuku. Seppuku is the engine: it costs you HP to massively raise bleed buildup and attack power, and nothing in 1.16 touched it. Talismans: Lord of Blood’s Exultation (attack up when bleed procs nearby), Rotten Winged Sword Insignia, Shard of Alexander for skill damage, and either Dragoncrest Greatshield or Erdtree’s Favor depending on how much you trust your rolls.
This is where the build genuinely changed:
Add Millicent’s Prosthesis (Dex and damage on successive hits) and the Thorny Cracked Tear in your Physick — both reward exactly the multi-hit pattern this build produces.
Ramp bleed, then disengage. Seppuku up, open with pokes, commit to an L1 string when you have a real window, then back off before your stamina bottoms out. The failure mode is always the same: over-committing on low stamina with 45 Vigor. Respect the health bar you traded away.
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The most under-appreciated of the four, and the best one for open-world play rather than boss rushes.
Albinauric Bow or a War Bow for stagger, Uchigatana or Nagakiba for the close range. Medium armour with poise around 20-25 so a chip hit does not interrupt your draw. Talismans: Arrow’s Reach, Green Turtle, and Rotten Winged Sword Insignia for the melee phase.
Bow to open and to stagger, blade to finish. This build lives and dies on space — corridors and arenas neuter it, open fields make it excellent. Against roaming field bosses it is genuinely the safest samurai variant.
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The Intelligence variant. Less fashionable than it was in 2022, still very strong, and it plays completely differently from the other three.
Moonveil plus a Glintstone Staff, Carian Knight set for the look and the stats. Talismans: Magic Scorpion Charm, Radagon Icon for cast speed, Shard of Alexander to boost Transient Moonlight. Cerulean Hidden Tear in the Physick for a free FP window. Flask split around 6/9.
Poke at range with a fast sorcery, close, then punish with Transient Moonlight — Moonveil’s skill is the damage, the sorceries are the setup. Carian Filigreed Crest is worth a slot if you find yourself out of FP mid-fight, since it cuts skill cost directly.
| Build | Best for | Weak against |
|---|---|---|
| Classic Dex katana | Duels, learning bosses, first playthrough | Bleed-immune bosses, very high poise enemies |
| Dex/Arcane bleed | Melting bosses, DLC content | High bleed resistance; punishes low Vigor hard |
| Bow hybrid | Open world, field bosses, cautious play | Cramped arenas, aggressive rushdown bosses |
| Moonveil spellblade | Mid-range control, PvP feints | Small rooms, FP-starved long fights |
Yes. Corpse Piler took a modest damage reduction in the 1.16 regulation, mostly felt in PvP, and it remains the dominant bleed katana. In PvE the global poise-damage increase from the same patch largely compensates.
No — all four work entirely on base-game gear. But the Great Katana class, Rakshasa’s Great Katana, Backhand Blades and Falx are genuine upgrades for the Dex and bleed variants, and Shadow of the Erdtree adds 25 Ashes of War and 39 talismans to draw from.
150 is the standard PvP meta level and comfortably enough for all base-game content. If you are purely PvE and heading into the DLC, keep going — but spend Scadutree Fragments before you spend runes, because in the Realm of Shadow they do far more for your damage.
Yes, at Rennala in Raya Lucaria, using a Larval Tear. See our respec guide for where to farm them. Experiment freely — these builds share enough gear that swapping between them is cheap.
Ready to take one of these through the game? The Elden Ring boss order guide maps the route, the best Dexterity weapons covers alternatives to the katanas above, and the Elden Ring hub collects everything else.
Verified against regulation 1.16.1, the current base-game balance state as of July 2026.