
Game intel
Death Stranding 2
Embark on an inspiring mission of human connection beyond the UCA. Sam — with companions by his side — sets out on a new journey to save humanity from extincti…
After spending well over 40 hours trudging across Death Stranding 2’s sprawling landscapes, I can safely say mastering fast travel completely transformed my delivery runs. Early on, I wasted hours manually hiking between preppers simply because I hadn’t pieced together how all the new fast travel systems work-or what you need to unlock them. So let’s break down, step-by-step, how to unlock each major rapid transport option in DS2, avoid common pitfalls, and get the most out of each feature. If you want to cut out hours of backtracking and squeeze more efficiency from every delivery, this guide is for you.
With Death Stranding 2’s map even bigger and preppers more spread out, it’s easy to lose motivation if you’re constantly walking back and forth. Fast travel isn’t just about saving time-it’s about optimizing cargo routes, skipping repetitive terrain, and stockpiling useful gear where you need it most. The right use of fast travel lets you experiment with deliveries, tackle time-sensitive or dangerous orders with confidence, and avoids the mental drag of “just one more kilometer.”
Each system comes with quirks and usage limits. Here’s what you’ll need before you can start zipping around the map.
If you’re a completionist, I highly recommend networking as many preppers as possible in each area before advancing too far, as this makes every fast travel leap even more efficient down the road.
I admit, I totally overlooked the Magellan for my first dozen hours—partly because its story unlock is easy to miss in the chaos of early Orders.

X (or Square on PlayStation) to open the teleport menu with Magellan highlighted.Important: There are rare main story points where Magellan use is restricted for narrative reasons. If the option is unavailable, check your current objectives—it’s usually temporary.
What makes the Magellan game-changing is the private locker that travels with you. If you, like me, ever wanted a stockpile of weapons or tools to meet you wherever you land, this system is a godsend. It singlehandedly reduced so much of my resource grinding, since I could cache high-level gear and tap it at any prepper outpost after teleporting.
Warning: Packages taken via Magellan do NOT earn standard delivery likes, and you cannot rank up Standard Orders this way. Only use Magellan when your priority is efficiency or resource repositioning—not maximizing likes or S-rank scores!

I used transponders constantly to set up short-cuts between regions, especially for mountain crossings or doubling back to older delivery locations.
Terminal → Fabricate Equipment → TransponderRefuges work identically. If you love base-building, set up a few near dangerous regions, as they double as rest points and as teleportation anchors.
The major drawback: With both transponders and refuges, all your gear and cargo must stay at the point of origin. The fast travel is for Sam only—they aren’t a substitute for logistical transport. I learned the hard way after getting stranded gearless on the wrong side of a BT zone!

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I almost skipped hot springs in DS2, thinking they were just for rest and buffs—until a side objective nudged me to experiment. They’re surprisingly handy for connecting hard-to-reach mountain zones.
Hold Square (PS5) / Hold X (PC) prompt with a bucket icon, you can teleport.Remember: clothing and packages stay in the hot spring’s locker—you’ll only have your basic kit on arrival. Hot springs are great for environmental skips, but not delivery shortcuts if cargo is crucial.
With a smart mix of DHV Magellan, transponders, and the hot spring network, you can cut down on wasted hours and find real joy in Death Stranding 2’s world again. Don’t repeat my mistake of ignoring these systems—they’re absolutely game-changing once you get comfortable with their quirks. Happy deliveries, and may your next trek be as efficient as possible!