Cyberpunk 2077 Second Conflict Guide: Nail Every Step for Iconic Weapons
After more than six playthroughs chasing the flashiest loot and cleanest narrative paths, I’ve distilled every trick you need to ace “Second Conflict.” This extended guide walks you from prerequisite prep through tough fights, choice consequences, and final loot grabs—ensuring you never miss Doom Doom or Denny’s Batte plaqué or again.
Why Second Conflict Matters
“Second Conflict” isn’t a throwaway side job. It bridges key Act 1 and Act 2 plotlines, and it unlocks two unique iconic weapons: Doom Doom (Dum Dum’s Smart gun) and Denny’s golden baseball bat. Beyond the loot, your performance here shapes follow-up missions and even dialogue with Johnny Silverhand and Kerry. Screw it up, and you could permanently lose one or both weapons or tank your standing with major characters.

Prerequisites Checklist
Before you kick off Second Conflict, make absolutely sure:
- All three Act 2 character arcs are complete:
- Evelyn (through “Automatic Love” and “The Information”)
- Takemura (all core quests)
- Hellman (all assigned tasks)
- Side jobs with Rogue and Johnny are wrapped:
Chippin’ In
Blistering Love
Holdin’ On
(triggered by Kerry)
- You’ve got a solid build—either high Tech/Smart for armor shredding or enough firepower for a straight-up brawl.
- Make a manual save before entering Totentanz and again before heading to Denny’s mansion.
Time estimate: 2–3 hours for prep, 20–40 minutes for the quest itself.
Step-By-Step Walkthrough
1. Triggering Second Conflict
After Holdin’ On
is done, rest or wait 24 in-game hours if Nancy’s call doesn’t arrive. Double-check your journal: if “Second Conflict” hasn’t pinged, you’re missing a side job. Once it activates, head to Totentanz.
2. Totentanz Reception Patterns
Your fate in Totentanz hinges on Act 1 choices in “The Pickup.” Three common scenarios:
- Dum Dum & Royce alive, Brick dead: You get a shootout. Loot Doom Doom from Dum Dum’s corpse.
- Brick alive, Dum Dum & Royce dead: Patricia guides you calmly. No Smart gun drop.
- All three dead or Brick not rescued: Ambush and rescue Nancy. No Doom Doom.
Pro tip: To net both peaceful dialogue and Doom Doom, save Brick in Act 1 and negotiate with Dum Dum rather than killing him outright.

3. Combat and Looting Doom Doom
- Clear adds first: Don’t tunnel-vision on Dum Dum. Use Tech/Smart weapons to punch through heavy armor.
- Loot quickly: After Dum Dum falls, search his body before leaving the area—weapon spawns can hide under cover.
- Evacuate smartly: Ride the elevator back up and sprint to the exit to dodge reinforcements.
Warning: Once you complete the quest, Totentanz locks down. No reload, no second chance unless you revert to a pre-combat save.

4. Denny’s Batte plaqué or Grab
After escaping, follow the marker to Denny’s mansion for “the bat in the pool” cutscene:
- Choose sides in the argument: Picking Denny or Henry only tweaks dialogue, not loot.
- Retrieve the Bat: After the spat, spot the handle poking out of the cement. Loot it before you zoom out of the map.
- Missed it? Return right after the Samurai concert—even if you progress the main arc a beat, you can still swing back for it.
Quick hack: Skip chatter with B/Circle but stay put until the bat’s in your inventory.
Troubleshooting Common Issues
- No quest trigger: Confirm
Holdin’ On
is fully done and you’ve rested 24 hours in-game. - Missing Doom Doom: Reload before entering Totentanz, clear armor-breaking reinforcements, then loot Dum Dum’s body.
- Bat completely gone: If it’s not in the pool or mansion, it’s lost—load a backup save taken before the cutscene.
- Combat too brutal: Respec into survivability, add quickhacks or shivs for crowd control—stealth rarely works here.
Advanced Strategies
- All-in-one run: Save Brick in Act 1, let Dum Dum live through dialogue, then nail the Totentanz fight and mansion scene.
- Roleplay focus: Prioritize Brick’s safety for a lore-heavy run, but accept you’ll forfeit Doom Doom.
- Faction optics: If only Brick remains, you can skip most firefights for a clean exit.
- Manual saving: Two saves—one pre-combat, one pre-mansion—cover you for almost any bug.
Conclusion
“Second Conflict” ranks among Cyberpunk 2077’s richest side adventures—both for its narrative weight and its iconic loot. Nail the prerequisites, use smart combat tactics in Totentanz, and don’t leave Denny’s mansion without that bat. With this guide’s tips and backups in hand, you’ll avoid my early goof-ups and finish with both Doom Doom and Batte plaqué or in your arsenal.