Hunter x Hunter: Nen x Survivor – How to Start (Party & XP Guide)
Advertisement
How Nen x Survivor Actually Plays (So You Stop Dying Instantly)
Hunter x Hunter: Nen x Survivor looks chaotic at first: your team auto-attacks, enemies pour in from every side, and suddenly your Leader explodes and the run ends. Once I understood that it’s basically a “Survivors-like” with one crucial rule – protect the Leader at all costs – my runs instantly became more consistent.
This guide walks through the core loop, how XP orbs and Nen choices work, and a practical way to build your first parties. Think of it as a crash course so you can actually reach bosses instead of dying in the first few minutes.
Core Mechanics: Leader, Supports, and Auto-Attacks
Every run revolves around one controllable character (your Leader) and up to three support characters:
Leader – The only character you directly move. If the Leader’s HP hits zero, the run ends immediately.
Supports – Up to three units that attack automatically but can’t be moved. Their positions track with your Leader, but you never control them individually.
Auto-attacks – Basic attacks and most skills fire automatically on cooldown. Your job is to move smartly, not mash buttons.
Controls are intentionally simple: drag on the screen to move the Leader. As long as you’re moving, your team keeps attacking whatever is in range. The entire game is about threading through gaps, collecting XP orbs, and buying just enough time for your build to come online before enemies overwhelm you.
The breakthrough for me was treating my supports as a moving turret ring and my Leader as the “hitbox” I’m constantly trying to keep out of danger. Once you think like that, party choices and movement decisions become much clearer.
Step 1: Pick a Forgiving Leader (Ranged First, Melee Later)
You can clear stages with anyone, but some Leaders are much friendlier while you’re still learning how the game flows.
In general:
Ranged Leaders (for example, Netero and similar long-range characters) let you keep distance from enemies while still dealing damage.
Melee Leaders like Gon hit hard but have to be close, which means more risk and tighter dodges.
I stubbornly started with melee and kept wondering why I died during the first big wave: every small mistake put me face-to-face with enemies. Swapping to a ranged Leader instantly gave me more time to react and space to learn patterns.
Screenshot from Hunter x Hunter: Nen x Impact
For your first runs, aim for:
Projectile-based basic attack (bullets, blasts, anything that travels away from you)
Reasonable attack range without needing to stand point-blank
Manageable attack speed so you can feel when shots are going out and kite between volleys
The early meta is still shifting, so don’t stress about tier lists yet. Start with a ranged Leader you like, learn the rhythm of stages, then revisit melee once you’re comfortable dodging and positioning.
Step 2: Move Like a Survivor – Kiting and XP Orb Routes
Movement is the most important skill in Nen x Survivor. Your attacks are mostly automated, so your brain should be 90% focused on where you’re moving, not what you’re pressing.
A few movement habits made the biggest difference for me:
Never stand still for long. The moment you stop, enemies start forming a tight circle around you. Even if your damage is good, you’ll eventually get trapped.
“Kite” enemies in a loose loop. Move in big circles or ovals around the map. This naturally bunches enemies up behind you, where your supports and AoE abilities can chew through them.
Double back only after you’ve thinned the pack. When a bunch of enemies die, they drop colored XP orbs (green, yellow, red). Instead of immediately diving in, keep kiting for a second, let more die, then cut across the thinned area to scoop multiple orb clusters at once.
Avoid blind corners in tight stages. If the map has obstacles, try to fight in open areas so you always have an escape lane.
Different colored orbs give different amounts of XP, but the rule of thumb is simple: grab big clusters when it’s safe, and don’t risk a hit just for a single orb. A missed orb only slows your level a tiny bit; losing a chunk of HP can end your run a minute later when the big wave hits.
On touch controls, I ended up playing almost one-handed: thumb for movement, eyes constantly scanning for the next safe lane and the fattest orb trail to follow.
Step 3: Level-Up Nen Choices – Build a Plan, Not a Mess
Every time you level up, you’re given three random Nen options. This is where runs are won or lost. Early on I grabbed whatever looked cool and ended up with scattered upgrades that didn’t work together.
Step 3: Level-Up Nen Choices – Build a Plan, Not a Mess
Every time you level up, you’re given three random Nen options. This is where runs are won or lost. Early on I grabbed whatever looked cool and ended up with scattered upgrades that didn’t work together.
🎮 Get This Game at the Best Price
Compare prices instantly and save up to 80% on Steam keys with Kinguin — trusted by 15+ million gamers worldwide.
*Affiliate link — supports our independent coverage at no extra cost to you
Screenshot from Hunter x Hunter: Nen x Impact
Early Levels (1–5): Prioritize Staying Alive
For the first few levels, think purely about survival and basic control of the screen:
Defensive skills – Shields, damage mitigation, or anything that gives you a buffer when you make a mistake.
Healing or recovery boosts – Passive HP regen or on-hit healing can turn close calls into recoverable situations.
Area coverage – A radial attack around you, or a skill that periodically wipes nearby enemies, helps when you’re partially surrounded.
Movement speed (in moderation) – A small bump makes it easier to slip through gaps. Don’t overdo it or you’ll overshoot tight lanes while you’re still learning.
Damage is still important, but early on, surviving to minute four or five is more valuable than killing slightly faster at minute one.
Mid Run: Double Down on Synergies
Once you’ve got the basics (at least one defensive tool and one reliable AoE), start focusing your build:
Stack similar Nen types. If you’ve already taken an Enhancement-style boost (attack multipliers, basics getting stronger), look for more of those to ramp the same idea instead of grabbing random, unrelated skills.
Buff what you’re actually using. If your main damage is a spinning AoE, prioritize upgrades that improve its size, duration, or cooldown instead of picking a completely new skill that will stay underleveled.
Look for duration and uptime boosts. Some Nen options increase how long effects stay on the field (similar to Transmutation-style bonuses). If your build uses lingering attacks, these are huge.
Always respect defense options that appear late. If the game offers you a rare shield or HP-related boost mid run and your defenses are thin, it’s often worth taking even if a damage upgrade is tempting.
What finally worked for me was mentally labeling each level-up choice as either “core to my plan” or “off-plan.” If I couldn’t explain how a choice helped my current setup, I skipped it even if it sounded strong on paper.
Step 4: Party Building – How Supports Actually Help
Supports are where the Hunter x Hunter flavor really kicks in. Each character brings their own Nen type and attack pattern, and those stack around your Leader into a moving deathball.
A few principles made my parties much more stable:
Think “frontline” vs “backline.” If your Leader is ranged, it’s often safer to bring at least one support with shorter-range or melee-style attacks that clear enemies close to you. If your Leader is melee, lean on ranged supports to thin enemies before they reach you.
Mix single-target and AoE. Pure crowd-clearing parties can stall out on bosses, while pure single-target builds get overwhelmed by trash waves. Aim for at least one consistent AoE and one good boss killer.
Pay attention to Nen type synergies. The game nudges you here: similar types (like stacking multiple Enhancement leaning characters) tend to amplify specific aspects (raw attack, etc.). You don’t need a perfect combo, but some alignment helps.
Use the full support slots as you unlock them. You’ll start with fewer and unlock a third slot around the time you reach main stage 6. Don’t forget to actually assign someone to each new slot; I ran a few stages with an empty slot without realizing and wondered why my damage felt low.
My safest beginner setup was:
Leader: Ranged
Support 1: Melee or short-range attacker for close threats
Support 2: Wide-area or multi-hit ranged attacker
Support 3 (once unlocked): Flex slot – either extra AoE for thick waves or a strong single-target unit for bosses
The goal is simple: whenever you’re kiting, anything directly on your heels should be taking heavy damage from at least one support at all times.
Screenshot from Hunter x Hunter: Nen x Impact
Step 5: Early Progression Outside Runs (Rewards, Training, and Grinding)
Between runs, the game gives you a bunch of account-wide progression options. I ignored these at first and made my life much harder than it needed to be.
Claim launch and pre-registration rewards. As soon as you can, go to something like Menu → Mailbox and scoop up any rewards waiting there. These often include premium currency and materials that make early upgrades easier.
Use premium currency carefully. You’ll often be able to spend it on revives or pulls. Reviving in a great run can be worth it, but don’t spam revives on sloppy early attempts. Save some for when you know you’re close to clearing a tougher stage.
Check Nen training / meditation features. Systems that let you passively gain bonuses or claim time-based rewards are easy to forget. I got into the habit of tapping into them every few runs to keep my baseline power creeping up.
Invest Jenny (basic currency) into HP and recovery. Account-wide HP and regeneration upgrades are incredibly efficient early. Even a small boost gives you more wiggle room during mistakes and makes healing-oriented Nen picks more impactful.
Grind slightly easier stages instead of slamming into a wall. If a new stage is crushing you at the five-minute mark, drop back one stage and farm a few clears. The extra resources and familiarity with your build make progression feel much smoother.
The mindset that helped me was treating runs as resource generators, not just “win/lose” events. Even failed attempts give you currency and knowledge for the next try.
Step 6: Sample Beginner Game Plans (Ranged vs. Melee Leader)
To tie everything together, here are two rough templates I found reliable in the early game – one for a ranged Leader and one for melee. You don’t need the exact same characters; focus on the roles and Nen choices.
Ranged Leader Starter Plan
Leader: Ranged projectile attacker
Supports:
Short-range melee/shotgun-style support
AoE or multi-projectile ranged support
Third slot later: your favorite extra damage dealer
Early Nen priorities (levels 1–5):
One defensive tool (shield, HP or damage reduction)
Movement speed or dash-related buff
An AoE skill that hits around your Leader
Mid-run focus:
Upgrades that buff your main projectile (damage, rate, pierce, or size)
Extra projectiles or wider angles so your kiting sprays more of the screen
More layers of defense only if you’re still taking heavy chip damage
Playstyle: Wide circles, periodically weaving back through dead enemies to scoop big XP clusters. Let supports melt anything that gets close while your shots thin the frontline.
Melee Leader Starter Plan
Melee is riskier but very satisfying once you’re confident with movement.
Leader: Close-range burst attacker (e.g., punch or slash oriented)
Supports:
Long-range projectile support to pick off enemies you can’t safely reach
Support with circular or sweeping AoE
Third slot later: another ranged or utility support (stuns, slows, etc.)
Early Nen priorities (levels 1–5):
Strong defensive option (this is non-negotiable for melee)
HP regen or lifesteal-style effect if available
Extra attack size or range on your basic attack so you don’t have to be pixel-perfect
Mid-run focus:
Boosts to your damage multipliers (Enhancement-like effects)
Attack speed – but only if you’re not already whiffing due to movement
More AoE around your Leader so diving into packs is safer
Playstyle: Shorter loops, darting into the edges of groups to chunk them and then sliding out before they fully surround you. Use ranged supports to soften groups before you commit.
When I first switched back to melee after practicing ranged, I still died a lot – but now I understood why. Being deliberate about defensive Nen picks and relying on supports to open gaps turned melee from “suicide mission” into a viable, fun option.
Common Beginner Mistakes to Avoid
To wrap up, here are the pitfalls that cost me the most runs early on:
Standing still to “DPS race” waves. Even if your damage seems good, greed-killing in place usually leads to a slow, inevitable surround.
Chasing single XP orbs deep into danger. Wait for multiple enemies to die, then collect clumps instead of lone drops.
Randomly mixing Nen types and roles. A little focus goes a long way. Decide if you’re leaning into basic attacks, AoE skills, or a specific element, and reinforce that.
Ignoring defensive Nen options. One or two smart defensive picks per run can save multiple mistakes later.
Leaving support slots empty. Always double-check your party screen after unlocking new slots or characters.
Slamming into new stages under-upgraded. If a stage feels impossible, fall back one, farm some Jenny and account upgrades, then come back.
Once these habits click – moving constantly, respecting your Leader’s survival, and building focused Nen setups – Hunter x Hunter: Nen x Survivor shifts from chaotic to surprisingly methodical. That’s when the game really starts to open up.