
Game intel
HYKE: Northern Light(s)
The young witch Hyke's adventure begins! A thrilling 2D top-down action pixel RPG. Relax and camp with your companions!
HYKE: Northern Light(s) just dropped on Steam, Nintendo Switch and PlayStation 5, and it caught my attention for two reasons: the anime pedigree behind it (Aniplex + Akatsuki Games) and the decision to go cross-platform on day one for a 2D top-down action RPG. The pitch is clean-white-haired witch-in-training exploring “Forbidden Areas,” stylish combat, and a moody soundtrack headlined by theme artist Isekaijoucho-but the real story is how it’ll feel in the hands, and whether the launch plan actually respects players’ time and wallets.
HYKE launched September 18, 2025 at 6:00 PM PDT (September 19, 10:00 AM JST). It’s a 2D top-down action RPG priced at $27.99 USD, with a 10% launch discount on Steam and the My Nintendo Store running until October 3. The PS5 version doesn’t share that discount window—odd, but not unprecedented given PlayStation’s tighter promo schedules. If you’re price-sensitive and platform-agnostic, Steam and Switch are the obvious picks for week-one.
On paper, the setup is classic dark-fantasy anime: a world scarred by war between humans and witches; Hyke, guided by her mother’s legacy, pushing into Forbidden Areas guarded by witches called “Meteos.” That reads like a boss-forward structure—zones, gatekeepers, and ability checks. If the team nails encounter design and telegraphs, it could scratch the same itch as modern indie action standouts without leaning on Soulslike punishment for its identity.
Aniplex isn’t new to games, but much of their footprint lives around anime IP and mobile operations. Teaming with Akatsuki Games—who’ve helped operate long-running hits like Dragon Ball Z Dokkan Battle—and console-focused developer Blast Edge Games suggests a deliberate swing at a mid-budget, aesthetics-first action title. That matters because this space is crowded, and only the projects with crisp combat timing, expressive art direction, and thoughtful QoL rise above the noise.

The music tie-in is smart: Isekaijoucho performing the theme song and streaming gameplay on launch night is more than a promo beat; it’s a statement that HYKE wants to live in that anime-gaming crossover community. If the soundtrack and visual identity stay coherent across zones and bosses, it’ll help HYKE carve a lane instead of feeling like Another Pretty Indie With Roll-Dodge.
One tiny note: the stylization “Northern Light(s)” is quirky—cute branding, sure, but what matters is whether those “lights” translate into memorable areas and mechanics rather than just proper nouns in lore dumps. Let the zones breathe with mechanical identity, not just palette swaps.

We’re in a moment where Japanese publishers are embracing mid-sized, art-driven projects on multiple platforms. The upside is clear: day-one parity and broader reach. The tradeoff is scrutiny—players expect polish across PC and Switch, not just a “works on one, compromised on the others” situation. The selective discounting also reflects platform realities. Steam and Switch regularly feature launch promos; PlayStation’s promo cadence is more rigid, which can leave PS5 owners paying a premium week one.
Akatsuki’s live-ops experience could mean timely patches if anything’s off at launch, and Aniplex’s music and anime network is poised to keep HYKE visible. None of that replaces satisfying combat, but if the foundation is solid, this trio has the infrastructure to support it post-release without drifting into live-service bloat.

If you’re into stylish, top-down action with anime DNA, the Steam/Switch launch discount makes HYKE an easy impulse pick—assuming early impressions confirm responsive combat and clean performance. PS5 players might wait for reviews or a sale unless you’re all-in on couch play and trophies. I’ll be watching for the feel of the dodge, boss variety in those Forbidden Areas, and whether the soundtrack elevates the moment-to-moment grind.
HYKE: Northern Light(s) arrives with strong style, a smart price, and a discount that favors PC and Switch. If the combat clicks and the port holds steady, this could be a sleeper hit from an anime-first publisher stepping confidently onto console turf. If not, it’ll be another good-looking action RPG that forgot the genre’s golden rule: feel comes first.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips