
Game intel
Black Ops 7
Embrace the madness. In Call of Duty: Black Ops 7, Treyarch and Raven Software are bringing players the most mind-bending Black Ops ever. The year is 2035 and…
Every Call of Duty trots out a few flashy Wonder Weapons, but Black Ops 7’s mix has me genuinely curious about the meta. Not just because the Ray Gun and Ray Gun Mark II return (comfort food for the undead), but because BO7 adds a biomech gauntlet that doubles as a vacuum for loot and, somehow, a modifiable jeep that counts as a Wonder Weapon. That’s not just flavor-it’s a different way to think about survival pacing, map traversal, and round control.
Let’s start with the wild card: Ol’ Tessie. Found busted and brought back to life on the Ashes of the Damned map, the jeep can be upgraded into a roving turret platform with attachments the devs are purposely teasing. A “familiar former bus driver’s head” nod is practically a wink to long-time Zombies fans-and that’s half the fun—but the real question is how she plays. A vehicle Wonder Weapon could be a panic button, a mobile mini-base for squad rotations, or a trap that breaks the flow if repairs and fuel become busywork. If Tessie degrades quickly, expect squads to argue over when to ditch her versus sink resources into a repair run.
The Necrofluid Gauntlet is the other Ashes-exclusive toy, and it looks like a utility powerhouse. It fires retracting spikes that tag enemies twice—on impact and on return—and, crucially, it can pull items and power-ups from a distance. That last bit is underrated. Being able to vacuum a Max Ammo or a Carpenter without breaking your train path is the kind of quality-of-life perk that saves rounds and keeps squads alive. Depending on cooldowns and upgrade tiers, this could be the quiet MVP for efficient high-round strategies.

As for the classics, the Ray Gun and Ray Gun Mark II are confirmed. History lesson: they’re excellent for clearing early waves and rescuing teammates but sometimes fall off in ultra-late rounds if damage scaling can’t keep up. If BO7 leans into smarter upgrade paths or elemental variants, they’ll stay relevant longer. If not, they’ll still be the box hits you hope for while you hunt for this year’s real endgame DPS monster.
The beta pool is tight, but a few guns already feel like they’ve found their lanes:
Here’s the full list the devs have shown for multiplayer and Zombies loadouts heading into launch windows. Expect additions, but this is the starting arsenal:

Call of Duty’s best seasons come when the sandbox surprises without collapsing into chaos. A drivable Wonder Weapon is a statement that BO7 wants more player-driven moments in Zombies—think Outbreak’s freedom but in a more curated round-based format. My only worry is maintenance fatigue: if Tessie’s repair loop is too needy, squads will ignore her outside of novelty runs. The Necrofluid Gauntlet, though, feels like smart design—power plus utility equals sustained value across casual and sweat play.
On the competitive side, the beta meta checks out: a comfort AR, a precision burst option, a range-friendly SMG, a room-eraser shotgun, and a practical sniper. It’s a familiar shape with new names. The real shake-up will come from attachment tuning and how SBMM lobbies push gun choice. For now, level the M15 for consistency, learn the M8A1 if you love discipline, and keep an eye on nerfs for the M10 if killcams keep looking absurd.

BO7 Zombies adds a utility-heavy gauntlet and a literal jeep Wonder Weapon, while the Ray Guns return for comfort and carnage. In the beta, M8A1, Dravec 45, M15 Mod 0, M10 Breacher, and VS Recon headline the early meta. It’s a promising sandbox—now it’s on the tuning to keep the chaos fun.
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