I didn’t expect Ashes of Creation on Steam this December — the $50 alpha comes with trade-offs

I didn’t expect Ashes of Creation on Steam this December — the $50 alpha comes with trade-offs

Game intel

Ashes of Creation

View hub

Ashes of Creation is a unique take on the MMO experience. The world structure is dynamic and built to react to the actions of our players. Cities will rise and…

Genre: Role-playing (RPG)

Ashes of Creation is hitting Steam – here’s what actually changes for players

I didn’t expect to see Ashes of Creation on Steam this soon. After nearly nine years of slow-burn development, Intrepid Studios is taking the massively ambitious MMO into Steam Early Access on Thursday, December 11. The buy-in is $49.99, with a 15% launch discount for two weeks (so $42.49 until December 25). That’s a big moment for a project I’ve watched closely since its Kickstarter days-but it’s also a move that demands some clear-eyed expectations from anyone thinking this is a “new MMO launch.” It isn’t. It’s a paid alpha.

Key takeaways

  • Steam Early Access starts December 11 at $49.99, with a 15% discount through December 25.
  • This is Alpha Two-an unfinished test environment by the studio’s own admission, not a full release.
  • The “Alpha Two Third Wave Bundle” includes Beta One and Beta Two access plus 30 days of game time; on Steam, the $15 Embers currency is swapped for a non-exclusive cosmetic cloak.
  • Existing playtesters don’t get a free Steam key; both Steam and the standalone client are cross-compatible.
  • Pre-Steam testers get two title-based cloak dyes: Cultist of the Eternal Fire (black/red) and Knight of the White Flame (white/gold).

Breaking down the announcement (and the fine print)

Ashes of Creation’s Steam page is live now, with play beginning December 11 via Early Access. Intrepid is cutting the cost of its existing Alpha Two Third Wave Bundle from $100 to $50 on both its site and Steam. The bundle still grants future Beta One and Beta Two access and a month of sub time. What changes on Steam is the bonus: instead of $15 worth of Embers (the premium cosmetic currency), you get a non-exclusive cosmetic cloak. That swap matters—cosmetics over currency is a cleaner look when you’re courting a broader audience on Steam.

Intrepid’s messaging is consistent: Alpha Two is unfinished. Creative director Steven Sharif said back in January, “we are quite literally in the middle of cooking it still.” That’s the right tone. If you buy in now, you’re not paying for a polished MMO; you’re funding and participating in tests across settlement progression, economy loops, combat balance, and world events. Expect wipes, rough edges, and systems being turned on and off as Intrepid iterates. The current plan is Alpha Two now, then Beta One and Beta Two, and only after that, a full launch once quality and stability meet their bar.

Why move to Steam now?

This caught my attention because Ashes’ big swing—the “Nodes” system that lets cities rise and fall based on player action—needs population density to truly test. Steam provides that. You can build all the spreadsheets in the world, but you only discover exploit loops, grief vectors, and economic choke points when thousands of players slam your servers in unpredictable ways. Intrepid frames this as “a reactive world” that evolves with players, and Early Access is the fastest way to get the chaos you need to tune it.

It’s also a calculated risk. Steam accelerates feedback and visibility, but it also memorializes first impressions. Early Access reviews can follow a game forever. If sieges stutter, if nodes bug out, if the new-player funnel isn’t tight, Steam will broadcast that. On the flip side, if Intrepid ships meaningful improvements month over month, the visibility helps, too. We’ve seen both outcomes across live service launches over the last few years.

The gamer’s perspective: excitement with guardrails

I’m genuinely excited to finally see Ashes collide with a bigger audience. I’ve long wanted a modern MMO that isn’t a pure theme park and actually lets the world respond to players. But this is where I put on the brakes for people expecting “the next WoW/FF14” on December 11. You’re stepping into a construction zone. Performance in mass PvP, server tick stability, rubber-banding during sieges—these are the hard problems for any MMO, Unreal Engine 5 or not, and they only get solved with time and pain. If your tolerance for broken quests, placeholder UI, or balance whiplash is low, wait for Beta at minimum.

On value: $50 for alpha access that rolls forward into both betas and a month of playtime is more palatable than the previous $100 ask. Swapping Embers for a cloak on Steam keeps the buy-in cosmetic-only, aligning with Intrepid’s long-stated “no pay-to-win” stance. Still, Early Access is not a shortcut to “playing early” so much as paying to help finish the game. If that trade-off doesn’t appeal, save your cash and check back when Beta One lands.

Context from a decade of MMO hype cycles

MMOs thrive or die on friction: economy sinks, travel time, social incentives, and the push-pull between PvE and PvP. We’ve watched recent projects stumble by overpromising, underplanning, or both. Ashes has always aimed higher than most—dynamic cities, caravans, naval content, big-boy sieges—but ambition multiplies failure cases. For me, the Steam pivot is the right move, just late enough in development to be useful. The big tests now are obvious: can the Nodes system create meaningful regional identity? Can performance hold in 200+ player fights? Can Intrepid resist design thrash as feedback floods in?

What I’ll be watching in Alpha Two

  • Siege performance and netcode behavior during large fights.
  • How fast Nodes level, de-level, and meaningfully reshape the map.
  • Economy loops: gold sinks, crafting viability, and anti-bot safeguards.
  • Onboarding: can a fresh Steam player understand the systems without a wiki spree?
  • Patch cadence and whether feedback results in measured iteration versus knee-jerk swings.

TL;DR

Ashes of Creation hits Steam Early Access on December 11 for $49.99 ($42.49 at launch). It’s a cheaper ticket into Alpha Two, both betas, and a month of time—but it’s still an unfinished test. If you want to help shape a wildly ambitious MMO and can stomach rough edges, this is the moment to jump in. If you’re shopping for a polished new MMO to sink into over the holidays, wait.

G
GAIA
Published 11/24/2025Updated 1/2/2026
5 min read
Gaming
🎮
🚀

Want to Level Up Your Gaming?

Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.

Exclusive Bonus Content:

Ultimate Gaming Strategy Guide + Weekly Pro Tips

Instant deliveryNo spam, unsubscribe anytime