
Game intel
War Thunder
This pack includes: Challenger DS (Rank 7, Great Britain); 2000 Golden Eagles; Premium account for 15 days;
Spearhead isn’t just another pile of vehicles for your research tree. The F-15C and Venezuelan Su-30MK2 push top-tier Air RB deeper into late 4th-gen territory, while the new Kh-59M-War Thunder’s largest missile to date-threatens to rewrite Ground RB’s standoff meta. And yes, Stalingrad and Carpathians just got a visual facelift, which matters more than you’d think for spotting and readability, even if the layouts remain untouched.
As someone who splits time between tanking and top-tier jets (and has been burned by “one patch and everything changes” more times than I can count), this update caught my eye for two reasons: the leap in jet capabilities, and the quiet admission that old maps need love-just not the kind of love that fixes spawn traps. Let’s unpack what’s hype, what’s real, and what you should watch this week.
Top-tier first. The American F-15C Golden Eagle arrives as a pure air superiority play: excellent energy retention, a serious radar suite, and a missile loadout that should make interceptor mains sweat. Historically, the C model leans hard into air-to-air, so expect Sidewinders and semi-active radar missiles at minimum. The question everyone’s asking is obvious: do we get active radar missiles out of the gate? Gaijin isn’t committing in the marketing blurb, so manage expectations and read those patch notes carefully.
On the other side, the Venezuelan Su-30MK2 AMV is a multirole monster: 12 hardpoints, heavy payloads, and enough thrust to stay relevant in a vertical fight. The headline is the Kh-59M—an oversized, TV-guided standoff weapon designed to hit ground and naval targets from far enough away that most SPAA won’t even render the launch. If you play Ground RB, expect more “Why did my Abrams just explode from a dot I never saw?” moments until teams slot proper SAM coverage and learn to watch the skies beyond the frontline.

Mid-tier pilots get the Italian MB-326K, basically a trainer turned strike aircraft with a shockingly mean loadout: internal 30 mm DEFAs, optional extra cannon pods, rockets, bombs, and even napalm. If you’ve flown G.91s or other light attack jets for CAS, you already know the loop: quick ingress, precise strikes, and a fast egress before radar SPAA dials in.
For ground enjoyers, Israel’s M113 HVMS is the spicy pick. The HVMS 60 mm gun slings high-velocity APFSDS that punches way above the M113’s weight class, but the platform itself is a paper-thin shoebox. Think ambush predator: lethal from concealment, instantly deleted in the open. Expect BR adjustments once the kill feeds tell the story.

Stalingrad and Carpathians have been visually remade—new foliage, rebuilt assets, better materials. The pitch is “no functional change,” which is both good and bad. Good, because visibility and terrain readability often matter more than people admit; bad, because persistent layout issues like long sightlines into spawns or awkward cap funnels won’t magically disappear. I’m curious if the art pass affects micro-cover—things like stump hitboxes and broken wall edges that decide close fights. Performance is the other question: if your rig already groans on forest-heavy maps, be ready to tweak shadows and SSAO until Gaijin drops optimization hotfixes.
The Kh-59M is the potential meta-breaker here. TV guidance means target acquisition matters, and it’s not a fire-and-forget toy—keeping the seeker on target and managing altitude exposes you to interceptors and long-range SAMs. But in coordinated squads, expect Su-30s to orbit outside the main engagement and surgically remove SPAA, bridges, or clustered caps. Ground teams that don’t bring serious air denial are going to feel helpless until they adapt.
In Air RB, the F-15C vs Su-30 dynamic will live or die by radar modes and missile behavior. If we’re still in a semi-active world, notching, chaff discipline, and crank tactics will decide BVR merges. If Gaijin flips the switch on active radar missiles later this cycle, you’ll see the entire tier relearn spacing and energy management overnight. Either way, this is the most meaningful top-tier shake-up since the F-14/F-16 era.

Gaijin’s major updates tend to escalate the arms race at the top while smoothing the grind in the middle. Spearhead follows that playbook to the letter: eye-catching jets for veterans, a marquee missile to stir up Ground RB, and visual upgrades that make an old favorite feel new. After last year’s economy drama, the studio has been faster to adjust pain points—so if something feels off in the first week, make noise. War Thunder’s community has proven it can force a course correction.
Spearhead brings serious heat: F-15C and Su-30MK2 push top-tier toward true late-4th-gen combat, and the Kh-59M could redefine standoff CAS in Ground RB. Stalingrad and Carpathians look better without playing differently. It’s a great moment to jump back in—just be ready for hotfixes, economy tweaks, and a learning curve measured in chaff clouds and SAM trails.
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