
Game intel
Agefield High: Rock the School
Relive your High School days in the town of Agefield. It’s the early 2000s and you have three months left at school. So REBEL with your friends, win over your…
It’s not Bully 2, but it might finally scratch the itch. Agefield High: Rock the School is aiming squarely at that long-vacant “GTA for teens” corner-an irreverent, open(ish)-world high school sim with pranks, scraps, and social drama. Scheduled for Q2 2026 on PC, it follows Sam, the new kid in an early-2000s American high school, promising a nostalgic pop-punk soundtrack, lighthearted chaos, and choices that lead to two endings. After Dan Houser recently reiterated that Bully 2 existed internally at Rockstar before being shelved, a credible spiritual successor feels timely. The question is whether Refugium Games can actually deliver the fantasy we’ve all been replaying in our heads for 20 years.
Here’s the pitch: you’re Sam, a newcomer trying to carve out a name in Agefield High, where rumors, dares, and romance run the hallways. Refugium Games is leaning hard into early-2000s nostalgia-think low-rise jeans, sticker-covered binders, and after-school detours set to spiky pop-punk. The studio says it wants to balance mischief with heart: “We want players to feel like teenagers again, torn between freedom and responsibility,” a developer explained. That’s a clean translation of the vibe Rockstar nailed with Bully-satire and school schedules colliding with a little chaos.
On paper, the scope is intentionally compact: 32 main missions, 15 side missions, and a total playtime of 8-10 hours. That sounds short for a “sandbox,” but I’m not mad about a tighter, no-filler campaign if the missions are memorable and systems interlock in smart ways. The world extends beyond the school to two neighborhoods, a downtown area, and even some countryside—small city energy rather than a sprawling metropolis. The team also teases branching outcomes with two endings. My hope is that this is driven by how you approach cliques, conflict, and relationships rather than a single late-game binary choice.

The soundtrack callout matters. The early-2000s pop-punk aesthetic can’t just be visual—it needs to sound like getting dropped off at the mall with a Discman and bad decisions. Whether that means licensed tracks or solid originals that capture the era’s punchy hooks remains to be seen. If you’re promising “that” vibe, the music has to carry its weight.
We’ve had great high school games in the last decade—Persona brought the calendar sim mainstream, Life is Strange delivered the feels—but nobody has really stepped into Bully’s specific lane: a Western-style satirical school sandbox where classes, pranks, and scuffles live alongside story quests. With Houser confirming Bully 2’s long-rumored prototypes and Rockstar fully focused elsewhere, the door is wide open for a nimble indie to claim that space.
The timing also syncs perfectly with a wider 2000s nostalgia wave (from fashion to music to the Tony Hawk renaissance). If Agefield High lands its tone—irreverent but not mean-spirited—and builds a compact city that feels lived-in, it could become the cult hit Bully fans rally around while the AAA industry keeps playing it safe.
There’s a lot to like in the concept, and a few reasons to tap the brakes until we see raw gameplay.
Q2 2026 is a long runway, which is both comforting and risky. There’s time to iterate on systems and tone—exactly what a Bully spiritual successor needs—but also plenty of time for scope creep or delays. Launching after the GTA VI tidal wave might be a blessing; players will want something smaller and character-driven to palate cleanse. If Refugium keeps this tight, funny, and systemic rather than sprawling and shallow, Agefield High could be the first game in years to make me miss detention.
Agefield High: Rock the School is the most credible Bully successor I’ve seen in ages: early-2000s swagger, a compact city, and a focused campaign aiming for two endings. I’m in—if the team shows real systems (classes, cliques, consequences) and sticks the tone and soundtrack. Until we see uncut gameplay, consider me excited, but cautious.
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