
Game intel
Trails in the Sky 2nd Chapter
A remake of the second installment in the main Trails series, serving as a direct sequel of Trails in the Sky 1st Chapter. The game follows Estelle as she sets…
Falcom has quietly confirmed something big for JRPG fans: a full remake of The Legend of Heroes: Trails in the Sky 2nd Chapter (SC) is coming by the end of its fiscal year, September 2026. That’s the sequel that picks up moments after one of the most infamous cliffhangers in the genre. The catch? Platforms aren’t listed yet, and that single missing detail will define whether this is an easy must-play or another frustrating wait-and-see situation.
The confirmation comes via Falcom’s financial filing, not a flashy trailer. Translated from the report shared in French: “Falcom confirmed in its recent quarterly report the existence of a remake for the second episode in the Trails in the Sky series, titled Trails in the Sky 2nd Chapter. The company indicates the game is expected before the end of its fiscal year, in September 2026, without yet specifying the exact platforms.” That’s corporate-speak for “it’s real, it’s soon(ish), and we’re not ready to lock the where yet.”
SC isn’t just “part two.” It pays off character arcs, expands combat possibilities, and doubles down on what makes Trails unique: a living world with NPCs who have their own mini-stories across chapters. If you bounced off the original PC/Vita versions because of age, pace, or convenience hurdles, a modern remake is the on-ramp you’ve been waiting for. And if you’re knee-deep in Erebonia or Calvard and have always heard that Liberl is where the soul of Trails lives-this is your excuse to start at the source with something that feels current.
From a series-health perspective, remaking SC is smart. Trails is notorious for its intimidating backlog. A cohesive, modernized Liberl arc lowers the barrier for newcomers and gives veterans a reason to revisit with creature comforts we’ve come to expect from current Falcom releases.

I finished SC back on PSP and later on PC, and I adore it-but I don’t miss its slower combat flow or fiddly menuing. If Falcom follows its recent playbook, we should see higher-res assets, faster loading, and a modern UI. Turbo mode and clean animation skips aren’t “nice to have” anymore; they’re table stakes. Save carryover from 1st Chapter should return too, with bonuses and dialogue touches acknowledging your choices—one of Trails’ coolest long-tail features.
The tightrope act is modernization without losing Trails’ DNA. Please don’t flatten the sidequests into checklist markers or trim the NPC schedule. That texture is why Liberl still feels like home to so many of us.
Falcom didn’t name platforms, which matters more than usual for this series. On powerful hardware, a remake like this can run silky smooth with minimal compromises. On weaker or older devices, Trails ports can get choppy, and this is a text-heavy game where readability and frame pacing genuinely affect enjoyment. PC is a safe bet, and PlayStation has been a long-time home for Trails, but the big variable is Nintendo hardware. Portable Trails is a dream—if the port is strong. Cloud versions would be a hard pass for me and, honestly, for most fans who value offline play.

Equally critical: global release timing. The original SC took ages to reach English-speaking players; today’s audience won’t tolerate year-long gaps. If Falcom (and its partners) can land near-simultaneous localization with parity patches across platforms, this remake could be the definitive way to experience SC. If not, expect import discourse, spoiler dodging, and fatigue.
If you’re a longtime fan, the question is whether this remake earns a double-dip. For me, it’s a yes if combat speed, UI, and accessibility get real love—and if the art direction respects the original’s warmth instead of chasing trendy shaders. For newcomers, start with 1st Chapter (remake or original) and let SC hit as intended. It’s one of the best sequel payoffs in JRPG history precisely because it builds on everything before it.
If SC lands well, the runway to remaking Trails in the Sky the 3rd becomes obvious. That installment is structurally different—more dungeon anthology than travelogue—and a remake could sand down its rough edges while keeping its lore bombs intact. A modernized Liberl trilogy would also make the long road to Crossbell and Erebonia feel less like homework and more like a guided tour.

Falcom confirmed a Trails in the Sky 2nd Chapter remake is due by September 2026, but didn’t name platforms. That single omission will determine how smooth this return to Liberl really is.
Expect modernization and QoL; hope for platform parity and a near-simultaneous global launch. If they nail those, this could become the definitive way to play one of JRPG’s most beloved sequels.
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